DaiShiva Posted December 31, 2003 Share Posted December 31, 2003 I would like this thread to be a list of the maps that people have made. If you do not have a server on which to host your maps, PM me and ill host them on my server. now lets see those maps :happybanana: Link to comment Share on other sites More sharing options...
[stewart] Posted January 6, 2004 Share Posted January 6, 2004 I thought I'd get the ball rolling with a few that were posted at XTC. These are from Bagirov:http://mypage.bluewin.ch/xcom/Image2.gifhttp://mypage.bluewin.ch/xcom/Image4.gifhttp://mypage.bluewin.ch/xcom/Image6.gifhttp://mypage.bluewin.ch/xcom/Image3.gif http://mypage.bluewin.ch/xcom/Image8.gifhttp://mypage.bluewin.ch/xcom/Image5.gif http://mypage.bluewin.ch/xcom/Image7.gifhttp://mypage.bluewin.ch/xcom/Image9.gifhttp://mypage.bluewin.ch/xcom/Image10.gifhttp://mypage.bluewin.ch/xcom/Image1.gif Link to comment Share on other sites More sharing options...
[stewart] Posted January 6, 2004 Share Posted January 6, 2004 Some morehttp://mypage.bluewin.ch/xcom/Image8.gifhttp://mypage.bluewin.ch/xcom/Image11.gif http://mypage.bluewin.ch/xcom/screen1.gifhttp://mypage.bluewin.ch/xcom/screen2.gifhttp://mypage.bluewin.ch/xcom/screen3.gifhttp://mypage.bluewin.ch/xcom/screen4.gif Link to comment Share on other sites More sharing options...
[stewart] Posted January 6, 2004 Share Posted January 6, 2004 Some from Terawatt_99 @ XTC http://members.shaw.ca/uselessness/assault1.jpghttp://members.shaw.ca/uselessness/assault2.jpghttp://members.shaw.ca/uselessness/hangar.jpghttp://members.shaw.ca/uselessness/hangar2.jpg Link to comment Share on other sites More sharing options...
[stewart] Posted January 6, 2004 Share Posted January 6, 2004 Anouther from Bagirov http://mypage.bluewin.ch/xcom/DESERT.gif Link to comment Share on other sites More sharing options...
Deathskull Posted January 6, 2004 Share Posted January 6, 2004 :o wow :o Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted January 6, 2004 Share Posted January 6, 2004 Now if I could only get the damnned map editor to work! Link to comment Share on other sites More sharing options...
Puasonen Posted January 6, 2004 Share Posted January 6, 2004 How can I get those to work? Link to comment Share on other sites More sharing options...
j'ordos Posted January 6, 2004 Share Posted January 6, 2004 Cpl. Facehugger, your new avatar always makes me think you're nyyperoid . I don't know if their map files are already downloadable, if they are you have to replace the existing ones I guess, or use xcomutil (don't know how it works exactly tho, better ask daishiva...) Cpl. you also need the microsoft .NET framework, is that the problem? Link to comment Share on other sites More sharing options...
Puasonen Posted January 6, 2004 Share Posted January 6, 2004 Cpl. Facehugger, your new avatar always makes me think you're nyyperoid .Yeah, tell me about it.. Even I have had to check twice sometimes to make sure it's not me. :o Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted January 6, 2004 Share Posted January 6, 2004 Heh. Just a little creative photoshop editing turned the one I got from DaiShivia's site into my customized avatar! Complete with lighting effects and gauss rifle! Anyway, when I try to install .net framework, it gives me another error! That is really annoying! Hmm, I did actually use windows update, so maby it works now! *Goes to try it* Link to comment Share on other sites More sharing options...
DaiShiva Posted January 7, 2004 Author Share Posted January 7, 2004 Yeah thats off topic, but still, thats a cool avatar cpl =) Link to comment Share on other sites More sharing options...
Deathskull Posted January 8, 2004 Share Posted January 8, 2004 Heres a edited large scout: Link to comment Share on other sites More sharing options...
[stewart] Posted January 8, 2004 Share Posted January 8, 2004 Okay I just snagged a copy. I've got 95 on the machine I play Xcom on, is the editor gonna work there? Link to comment Share on other sites More sharing options...
DaiShiva Posted January 8, 2004 Author Share Posted January 8, 2004 (edited) stewart:if you can get the .net framework installed, it should run i *think* ive heard one person say that the map editor works on 95, cant remember for sure Deathskull: looks good, nice job =) those black areas need covers though. There are floor tiles just for that purpose. (just look at UFO_150) lookin good sofar Edited January 8, 2004 by DaiShiva Link to comment Share on other sites More sharing options...
Deathskull Posted January 8, 2004 Share Posted January 8, 2004 (edited) I fixed it. I always wondered how do fix that Edit: I just realized that you could get to the roof and jump into the hole int the middle and be stuck there the hole mission so I added 2 more doors. Edited January 8, 2004 by Deathskull Link to comment Share on other sites More sharing options...
j'ordos Posted January 9, 2004 Share Posted January 9, 2004 Does your scout have two levels? If not, those elevators serve only to get people on to the roof, right? If you leave out those elevators, you can leave out the doors as well, since you'd need a flying suit to get up on the roof anyway Link to comment Share on other sites More sharing options...
Deathskull Posted January 10, 2004 Share Posted January 10, 2004 It only has 1 level. Link to comment Share on other sites More sharing options...
Puasonen Posted January 10, 2004 Share Posted January 10, 2004 So the elevators lead to the roof? Link to comment Share on other sites More sharing options...
Deathskull Posted January 10, 2004 Share Posted January 10, 2004 yes Link to comment Share on other sites More sharing options...
j'ordos Posted January 11, 2004 Share Posted January 11, 2004 (edited) Here's a medium scout map, based loosely (heh, you can't really create rounded UFO's here ) on Himmlers latest small scout concept Edited January 16, 2004 by j'ordos Link to comment Share on other sites More sharing options...
Puasonen Posted January 11, 2004 Share Posted January 11, 2004 Here's a medium scout map, based loosely (heh, you can't really create rounded UFO's here ) on Himmlers latest small scout concept That's a beauty. Link to comment Share on other sites More sharing options...
ATeX Posted January 11, 2004 Share Posted January 11, 2004 Yep, she shure is It looks like it should be a very important ufo. For example to transport very important alien specie in it (the head of some alien department). Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted January 11, 2004 Share Posted January 11, 2004 It looks like a pain in the donkey to attack. Link to comment Share on other sites More sharing options...
j'ordos Posted January 11, 2004 Share Posted January 11, 2004 That was the intention Unfortunately, when I tried it in combat the Interceptor was a little too generous with missiles and there wasn't enough left of it to really try it out Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted January 11, 2004 Share Posted January 11, 2004 Do a test, use cannons. Your interior is a lot like mine, except mine is poorly drawn and more rounded. Link to comment Share on other sites More sharing options...
j'ordos Posted January 11, 2004 Share Posted January 11, 2004 And strangely enough, yours is posted AFTER I posted this one Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted January 11, 2004 Share Posted January 11, 2004 (edited) Yeah, those blasted UFO power sources just can't take 6 Avalanches. For a simpler test: Just let it touch down. The Avenger can get there before it takes off again. If you catch the UFO early, the Skyranger can make it in time, too. PS: Nice UFO design, J'ordos! Facehugger, your's is alot like J'ordos', and it only came a few hours after his pic... :: --Edit: Sorry, J'ordos! My brain must've farted. Edited January 12, 2004 by Robo Dojo 58 Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted January 11, 2004 Share Posted January 11, 2004 Hey! If you are going to accuse me of copying, at least accuse me of copying the right person's work! (Yes I based it off yours J'ordos.) Anyway, what Bruenorish pic are you refering to? Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted January 12, 2004 Share Posted January 12, 2004 Why, I'm referring to the Bruenorish one... that... with the... :o oops.Sorry, J'ordos. Credit given where it's due. Link to comment Share on other sites More sharing options...
Puasonen Posted January 12, 2004 Share Posted January 12, 2004 That was the intention Unfortunately, when I tried it in combat the Interceptor was a little too generous with missiles and there wasn't enough left of it to really try it out That brings me a question. What if you drop it and it's damaged? What does it look like in the battlescape? When you draw new ufos, do you have to draw the crashed version too? Link to comment Share on other sites More sharing options...
DaiShiva Posted January 12, 2004 Author Share Posted January 12, 2004 I'm told that the game engine explodes the engines maybe 2 or 3 times (large enough to cause massive damage) and that is what makes the 'dead' map. I always thought it was weird when only the lower level of the ufo was damaged (in tftd) and the rest of the battleship was undamaged, well, thats why. Link to comment Share on other sites More sharing options...
[stewart] Posted January 12, 2004 Share Posted January 12, 2004 stewart:if you can get the .net framework installed, it should runHow do I get that? How big is it? This may also be a stupid question but do I need to be live-connected to internet to run the map editor; I know .NET uses web-based libraries? Link to comment Share on other sites More sharing options...
DaiShiva Posted January 12, 2004 Author Share Posted January 12, 2004 .net framework 24 meg you dont have to be connected to the internet for the map editor to run windows 95 is not one of the supported operating systems, so i do not know if it will run yes, .net can use web-based libraries, but thers none of that in the map editor =) Link to comment Share on other sites More sharing options...
[stewart] Posted January 12, 2004 Share Posted January 12, 2004 My 95 box is a stand-alone. Fortunately Mr. Zipdrive will save the day! :happybanana: Of course if 95 is doomed from the start . . . :crying: I'll let you know . . . eventually. Link to comment Share on other sites More sharing options...
j'ordos Posted January 16, 2004 Share Posted January 16, 2004 (edited) Oh yeah, here's the mapfile for that medium scout, if anyone's interested. I've tested it a few times in combat and it seems to be working fine, except for some tiles you can't move on (you can move 'through' them by going to a square behind it, but not to the square itself) and some other minor things I don't know how to fix atm installation : rename mscout.ex_ to mscout.exe and extract the files to the main xcom folder. Overwrite existing files or rename them and use xcomutil to use multiple maps (details in the mapview online help file : here) edit : also updated the image I posted before.mscout.ex_ Edited January 16, 2004 by j'ordos Link to comment Share on other sites More sharing options...
Deathskull Posted January 27, 2004 Share Posted January 27, 2004 Heres a small underwater bunker I made. Link to comment Share on other sites More sharing options...
Puasonen Posted January 27, 2004 Share Posted January 27, 2004 Where did you get that door from? I can't remember seeing that in the game Link to comment Share on other sites More sharing options...
DaiShiva Posted January 27, 2004 Author Share Posted January 27, 2004 its part of the PIPES tileset, which i have never seen normally ingame Link to comment Share on other sites More sharing options...
Puasonen Posted January 27, 2004 Share Posted January 27, 2004 Nice! Does the game have more of those very rare objects that you can use with the editor? Link to comment Share on other sites More sharing options...
j'ordos Posted January 27, 2004 Share Posted January 27, 2004 You don't need an editor for that pipeset, I've had it several times ingame (though definitely not as much as the volcanic and the... blue-rock terrain, which is a pity, really. They give you all these nice tile sets and 90% of the maps are from those 2 sets :crying: ) Link to comment Share on other sites More sharing options...
Puasonen Posted January 28, 2004 Share Posted January 28, 2004 I think the Roman looking environment is pretty common too. And I have had that sunken air plane environment pretty often too. Link to comment Share on other sites More sharing options...
j'ordos Posted January 28, 2004 Share Posted January 28, 2004 Yeah, those two do seem to become more common after a few months (maybe you're going deeper on the ocean floor and finally find Atlantis? ) Link to comment Share on other sites More sharing options...
Puasonen Posted January 28, 2004 Share Posted January 28, 2004 I don't understand why there can't be everything in one map! Few tubes, one plain, rocks and a little Roman city. Maybe you editor masters should make some interesting maps okay? Link to comment Share on other sites More sharing options...
Deathskull Posted January 29, 2004 Share Posted January 29, 2004 (edited) I don't understand why there can't be everything in one map! Few tubes, one plain, rocks and a little Roman city. Maybe you editor masters should make some interesting maps okay? its AZTECedit:its MAYAN Edited January 29, 2004 by Deathskull Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted January 29, 2004 Share Posted January 29, 2004 You're both wrong! It's alien! Link to comment Share on other sites More sharing options...
Deathskull Posted January 29, 2004 Share Posted January 29, 2004 Its Atlantis!!! Link to comment Share on other sites More sharing options...
Puasonen Posted January 29, 2004 Share Posted January 29, 2004 WHATEVER! Link to comment Share on other sites More sharing options...
j'ordos Posted January 30, 2004 Share Posted January 30, 2004 (edited) I don't understand why there can't be everything in one map! Few tubes, one plain, rocks and a little Roman city. Maybe you editor masters should make some interesting maps okay? The map editor is easy enough to use, why don't you have a crack at it? Edited January 31, 2004 by j'ordos Link to comment Share on other sites More sharing options...
DaiShiva Posted January 31, 2004 Author Share Posted January 31, 2004 don't understand why there can't be everything in one map! Few tubes, one plain, rocks and a little Roman city. Maybe you editor masters should make some interesting maps okay? The only reason you cant have everything in one map is because of hard limits in the xcom engine. The only way to get around those limits would be to recompile the engine from the source code with some heavy modifications. Well, i suppose someone could hack the exe and insert their own binary patch, but thats not my forte =) Link to comment Share on other sites More sharing options...
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