SupSuper Posted October 2, 2003 Author Share Posted October 2, 2003 well, this sure is being lots of trouble. two of my men got stunned after killing lots of aliens in the UFO. my third one ran out of ammo during the battle (not good) so he had to go get some ammo from a nearby alien corpse without any aliens spotting him. now that he finally reached the ammo, he looks back and finds the aliens were tailing him all along. to make matters worse, the alien he got the ammo from woke up (he's on the upper level, thus not visible in the screenshot) now it's time to place your bets. is Able Seaman G. Bakeovich gonna get himself out of this mess or will he get swatted like a bug? Link to comment Share on other sites More sharing options...
Extralucas Posted October 2, 2003 Share Posted October 2, 2003 Buy a box for him. About Terror Sites: Probably you're shoting down all of terror ships approaching to launch port attack / ship attack. Link to comment Share on other sites More sharing options...
SupSuper Posted October 3, 2003 Author Share Posted October 3, 2003 Bakeovich runs for the stairs, putting the now awake lobsterman back into his deep sleep by shooting him out of his way. Another lobsterman comes after him carrying a Thermal Shock Launcher. He fires a grenade, but Bakeovich easily avoids it. Bakeovich grabs his rifle and fires two shots at the lobsterman. He's still standing. The lobsterman fires another grenade but Bakeovich avoids it again. Bakeovich fires more two shots which finally waste the alien. However, the third alien with a Sonic Cannon on his "hands" is coming up. Bakeovich has to do something quickly. He grabs the sonic pulser on his belt, sets it to 0 and throws it at the lobsterman. The sonic pulser blows up, tossing the lobsterman back down. Unfortunately, it didn't kill him. Bakeovich searches for somewhere to hide, but there's nowhere to hide on the top of an USO. He decides to go for the two alien corpses (one on top of each other) and look for something useful. Aha, a Sonic Pulser! He sets it to 0 and carefully throws it down the stairs, rolling down to the lobsterman. It blows up, and kills the lobsterman. The explosion also blasts down one of the USO's doors, revealing... another lobsterman! Bakeovich shakes in fear. The lobsterman stays down there, Sonic Cannon in his "hands", waiting for Bakeovich to show up. "There's no other choice. I'm gonna have to go down there and kill him, face to horrible face". He quietly goes down the stairs, trying to avoid being seen by the lobsterman. As he reaches the bottom of the stairs, ZAP! A sonic shot passes right next to him. Bakeovich tries to aim for the lobsterman but with all that shaking he can't get a good aim. "Well, it's now or never. I either kill him or he kills me.". Bakeovich does his best to stop shaking, aims at the lobsterman and fires. He hits the lobsterman, but he's still standing. The lobsterman fires another shot at him, but luckily, he misses. The lobsterman tries to get away by heading for the elevator, but finds out that the elevator was blown up by the explosion of a Sonic Pulser. Bakeovich fires again and hits the lobsterman, killing him. The crash site mission is finally over. Bakeovich expects a promotion, but since two of his teammates died during the mission he's kept as an Able Seaman. in other words, Able Seaman Bakeovich did manage to kill all those lobstermans and finish the mission.here are the final screenshots:screenshots.zip Link to comment Share on other sites More sharing options...
j'ordos Posted October 3, 2003 Share Posted October 3, 2003 And how many times did you have to load for that? :wink: Link to comment Share on other sites More sharing options...
SupSuper Posted October 3, 2003 Author Share Posted October 3, 2003 And how many times did you have to load for that? :wink:hmmm... about 12 still gave a nice story and a happy ending maybe i should write x-com stories, or try out at the CTD or something anyways, more screenshots: my finances and score Link to comment Share on other sites More sharing options...
SupSuper Posted October 3, 2003 Author Share Posted October 3, 2003 and the most damaged crash site i have ever seen. amazing what a sonic oscillator can do corpses and weapons aside, i only got 1 aqua plastic from the crash site Link to comment Share on other sites More sharing options...
j'ordos Posted October 3, 2003 Share Posted October 3, 2003 I've had such damaged cruisers too , but it still looks like it has more than on aqua plastic though Link to comment Share on other sites More sharing options...
Extralucas Posted October 3, 2003 Share Posted October 3, 2003 I don't even bother with such crash sites -_- BTW - Great Story you save & load... um... I mean wrote! Link to comment Share on other sites More sharing options...
SupSuper Posted October 3, 2003 Author Share Posted October 3, 2003 (edited) i am hyper happy :Di have reached a point in the game that i had never reached before since i always lost my game before right now, my situation is 200%. i'll explain why:- my income keeps increasing and the occasional selling of items that just bulk up the stores helps to keep up my extreme spending ::- by finally getting a live Deep One i have now researched Ion Armour, Magnetic Ion Armour, M.C. Lab and M.C. Reader and am researching the New Fighter Flying Sub (Manta). also, since the research on the Displacer Pulse Launcher was finished i will surely waste those alien colonies now - i now have 3 bases that are estabilishing a defensive perimeter around Eurasia (in other words, no USOs get through them. of course since i only have Barracudas some USOs manage to outrun them). also, no terror sites since i stop most of the USOs.- it seems a Large USO that outrun one of my Barracudas had the nerve of estabilishing an Alien Colony just some meters away of my main base. it will be wasted in no time for sure anyways, it seems that i will finally be able to finish TFTD at this rate. if anyone's interested here's my progress on the research tree (green = researched, yellow = under research). of those not shown, i've researched all Gauss technology except Gauss Defence and Coelecanth / Gauss. i've also researched some alien corpsess / live aliens.techtree.zip Edited October 3, 2003 by SupSuper Link to comment Share on other sites More sharing options...
Extralucas Posted October 3, 2003 Share Posted October 3, 2003 One lil' favor please - whe you'll be just about to go to the T'Leth make a savegame and post it here. I would like to see this 'mighty' Alien City. (I know I'm impatient....) Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 3, 2003 Share Posted October 3, 2003 What? Tftd too hard for you el? Just nab 2 lobster commanders and you can get to t'leth easily! Be warned though, it is extremely repetitive. Link to comment Share on other sites More sharing options...
Extralucas Posted October 3, 2003 Share Posted October 3, 2003 <mumbling... furious mumbling> I can do it... Link to comment Share on other sites More sharing options...
SupSuper Posted October 3, 2003 Author Share Posted October 3, 2003 One lil' favor please - whe you'll be just about to go to the T'Leth make a savegame and post it here. I would like to see this 'mighty' Alien City. (I know I'm impatient....)sure will. i can't wait to see the animated version of the final movie (DOS version's movies are made of frames, text and music). actually i have a saved game where u have pratically everything to go to T'leth, but it's for DOS version so i don't know if it works with Windows version (although it should) nor where the cd that has it is so you'll have to wait.what i can tell you (since i have played the T'Leth) is that it's made of 3 LEVELS (first like an artefact site, second like an colony site and third totally new tileset). also, SWS are no use on the third level since doors are too small for them and walls are indestructible (unlike in alien colonies / second level of T'Leth). anyways, i'm gonna annihilate that goddamn colony (since it makes Scandinavia stop funding in the end of the month). the Trition has landed and all my men are ready to waste some alien donkey. Magnetic Ion Armours, Sonic Cannons, Disruptor Pulse Launchers and Sonic Pulsers (all its missing are Displacers / Sonic) will make the aliens sorry for being there Link to comment Share on other sites More sharing options...
Extralucas Posted October 3, 2003 Share Posted October 3, 2003 Goodluck with the base. Link to comment Share on other sites More sharing options...
[dipstick] Posted October 4, 2003 Share Posted October 4, 2003 Good luck - but you do seem to work your men too hard! I have never run out of energy! Link to comment Share on other sites More sharing options...
SupSuper Posted October 4, 2003 Author Share Posted October 4, 2003 Good luck - but you do seem to work your men too hard! I have never run out of energy!u haven't?!?!? my men keep running out of energy all the time. then again, that's what makes them get more energy in the future well, all i hope for is that my really good soldiers don't get MCed (specially the ones with disruptor pulse launchers) since the MC Lab is still under construction thus they don't have much resistance. Link to comment Share on other sites More sharing options...
[dipstick] Posted October 4, 2003 Share Posted October 4, 2003 I haven't played TFTD for a while now, but in my only game I was on the top level on an alien activity site (still saved on beginnning on Lv2!) I had one guy, my top officer I believe, with a disruptor and EIGHT ammo. He couldn't carry it all, so another soldier helped. I kept him veeeeeeeerry close to my triton, and when at the end of a turn, I had an alien in my sights, but no TUs, I would fire one as emergency cover fire. BOOOM dead alien, every time never got attacked really, except when there was multiple aliens. The launcher is incredibly good for friendly fire though <_> Link to comment Share on other sites More sharing options...
SupSuper Posted October 4, 2003 Author Share Posted October 4, 2003 (edited) i quite like the Disruptor Pulse Launcher, specially the waypoint system that allows the torpedo to hit virtually anyhwere but it's true, it can be deadly towards your own men if you're not careful -_- anyways, on the colony topic: the x-ray bug still stands, a guy spots a hallucinoid (it's a 4square alien in a colony so it's bound to be a hallucinoid) deep inside the colony and no line of fire on it. Edited October 4, 2003 by SupSuper Link to comment Share on other sites More sharing options...
SupSuper Posted October 4, 2003 Author Share Posted October 4, 2003 and sometimes, you simply gotta feel pity for those aliens but they were the ones that declared their own death sentence by building a colony meters away from my base! Link to comment Share on other sites More sharing options...
SupSuper Posted October 4, 2003 Author Share Posted October 4, 2003 (edited) amazing how much a Disruptor Pulse Launcher can show. problem is, they're also loaded with DPLs :crying: Edited October 4, 2003 by SupSuper Link to comment Share on other sites More sharing options...
j'ordos Posted October 4, 2003 Share Posted October 4, 2003 Well, only one more and problem solved Link to comment Share on other sites More sharing options...
SupSuper Posted October 4, 2003 Author Share Posted October 4, 2003 indeed. now my only problem is the problem i always have with alien colonies: evil MCing Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 5, 2003 Share Posted October 5, 2003 Well, kill tasoths on sight, I believe that they are the ones who do most of the mcing. Aquatoid commanders are a close second (I think), You should probably screen your men as soon as your mc lab is ready. Link to comment Share on other sites More sharing options...
[dipstick] Posted October 5, 2003 Share Posted October 5, 2003 Aren't tasoths the dinosaurs? They just pick me off with sonic cannons..... You do seem to have a destructive streak - why don't you join up with BTA? Link to comment Share on other sites More sharing options...
Darkvater Posted October 5, 2003 Share Posted October 5, 2003 Aren't tasoths the dinosaurs? They just pick me off with sonic cannons..... You do seem to have a destructive streak - why don't you join up with BTA?Tasoth are more like ..whatever, can't find the word. The dinosaurs are the Triscene's. 4 square Jurassic Parc Tyrannosauruses loaded with sonic weaponry. They remind me of this stupid cartoon where 2 groups of human fight against each other, one with friendly dinosaurs, the evil ones with Mind Control caps on the dinosaurs I admire you SupSuper . The game I'm playing, I cheated my way through the aliens by hiring tonz of guys and sacking the ones with MC strength below 80 after 3 months. Of course my best men were low MC strength, so I felt pity for them and put them in another squad that goes after Lobsterman ships....they don't MC It's kinda ridicilous that scientists on your base cannot do a psychological screening when hiring men so they can test the aquanauts willpower (eg. MC strength). So I decided to do that for them . I also had the tech tree in front of me and teched really hard for sonic weaponry and disruptor pulse launcers. Alien Colonies are no probs at all: 3 shots at lvl1 and I can enter, 1 shot at the synomium device and I'm outta here Also, you should only use 1 rifle (sonic cannon/rifle) in your hands. With a TA of 75 I get an accuracy of 110% at aimed for a sonic cannon, but when I also have an item in my other hand, it drops to about 80%. So it's worth it Link to comment Share on other sites More sharing options...
SupSuper Posted October 5, 2003 Author Share Posted October 5, 2003 - Aren't tasoths the dinosaurs? They just pick me off with sonic cannons..... You do seem to have a destructive streak - why don't you join up with BTA?Tasoth are more like ..whatever, can't find the word. The dinosaurs are the Triscene's. 4 square Jurassic Parc Tyrannosauruses loaded with sonic weaponry. They remind me of this stupid cartoon where 2 groups of human fight against each other, one with friendly dinosaurs, the evil ones with Mind Control caps on the dinosaurs I admire you SupSuper . The game I'm playing, I cheated my way through the aliens by hiring tonz of guys and sacking the ones with MC strength below 80 after 3 months. Of course my best men were low MC strength, so I felt pity for them and put them in another squad that goes after Lobsterman ships....they don't MC It's kinda ridicilous that scientists on your base cannot do a psychological screening when hiring men so they can test the aquanauts willpower (eg. MC strength). So I decided to do that for them . I also had the tech tree in front of me and teched really hard for sonic weaponry and disruptor pulse launcers. Alien Colonies are no probs at all: 3 shots at lvl1 and I can enter, 1 shot at the synomium device and I'm outta here Also, you should only use 1 rifle (sonic cannon/rifle) in your hands. With a TA of 75 I get an accuracy of 110% at aimed for a sonic cannon, but when I also have an item in my other hand, it drops to about 80%. So it's worth it - What's BTA?- I already killed all aliens in sight, but i know from my own experience that there are always nasty tasoths hiding somewhere MCing your soldiers. lots of work to find'em all and kill'em all on an alien colony mission so that MC stops.- Tasoths are more like lizards - MC Lab is still under construction- I know you should only carry one sonic cannon/rifle in your hand, the guys with DPLs are the only ones to have 2 things in their hands since a DPL isn't very good for reaction shots (tend to hit friendly soldiers) and i don't want to waste all my precious DPL ammo on killing single aliens. i'm also careful on where to use the DPL so i don't desintegrate any valuable equipment Link to comment Share on other sites More sharing options...
j'ordos Posted October 5, 2003 Share Posted October 5, 2003 BTA=BurnThemAll, a forum member, in case you've never heard of him, just look in the xcom3 forums Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 5, 2003 Share Posted October 5, 2003 Yup tasoths are like lizard men. Have you ever seen that really old johnny quest episode where they are on this boat, and an unstoppable humanoid thing comes from underwater? Tasoths are kind of like that, except that they can control your mind and carry guns. Link to comment Share on other sites More sharing options...
SupSuper Posted October 5, 2003 Author Share Posted October 5, 2003 ok, i've got a little bitsy problem. my men simply can't resist the massive MCing and keep killing themselves.so i have two choices:- keep trying to avoid damage from the MCing.- abort the mission and let the colony make Scandinavia shutdown their funding, thus only raiding the colony when my man have enough training (which should be in 2 months since u can only start MC training on the start of the month). which solution do you think it's best? Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 5, 2003 Share Posted October 5, 2003 let scandanivia drop the project, its not like they pay a particularly great amount anyway right? Link to comment Share on other sites More sharing options...
[dipstick] Posted October 5, 2003 Share Posted October 5, 2003 I agree, you will lose what, 100-200k tops? Ooooh, thats a lot! :o :wink: Link to comment Share on other sites More sharing options...
SupSuper Posted October 5, 2003 Author Share Posted October 5, 2003 I agree, you will lose what, 100-200k tops? Ooooh, thats a lot! :o :wink:500k, actually.and, imo, that is something to take in account when u have 3 bases to sustain -_-still, i'll take your advice. Link to comment Share on other sites More sharing options...
[dipstick] Posted October 5, 2003 Share Posted October 5, 2003 On my UFO game, 500k is NOTHING!! All it means is that I will have to visit my engineers slightly more often.... *coughint* Link to comment Share on other sites More sharing options...
SupSuper Posted October 5, 2003 Author Share Posted October 5, 2003 fine, fine. and... oh no! "Red Alert! Red Alert! All pilots report to sub pens at once. Lots of UFOs are being detected and we need all available Barracudas to take them out." only problem is that 2 of my 4 Barracudas are refuelling and therefore can't takeoff Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 5, 2003 Share Posted October 5, 2003 You know you can assing interceptors (barracudas) to attack another ufo before they return to base. Link to comment Share on other sites More sharing options...
SupSuper Posted October 5, 2003 Author Share Posted October 5, 2003 You know you can assing interceptors (barracudas) to attack another ufo before they return to base.problem is, since they had to come from the base on the other side of Eurasia, they only had enough fuel to take down one of the USOs.so, to calm things down, i decided to go raid an old crash site...and now, i've seen everything. a tasoth that survived a direct hit from a Disruptor Pulse Launcher :o i mean, i know lobstermans can resist it, but a tasoth?!? Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 5, 2003 Share Posted October 5, 2003 He got lucky. Hit him with another 3 and see if he dies. If he doesn't, I will be very scared. Link to comment Share on other sites More sharing options...
SupSuper Posted October 5, 2003 Author Share Posted October 5, 2003 He got lucky. Hit him with another 3 and see if he dies. If he doesn't, I will be very scared. well, he resisted two more sonic shots from other soldiers :o Link to comment Share on other sites More sharing options...
SupSuper Posted October 5, 2003 Author Share Posted October 5, 2003 "Get all technicians over here on the double!" Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 5, 2003 Share Posted October 5, 2003 You probably don't want to manufacture too many mantas. The hangar space is spent better on leviathans. Just nab a lobster commander. Now displacers are always a good thing to have. Damn near eliminate the tentaculat problem is used correctly. Link to comment Share on other sites More sharing options...
SupSuper Posted October 5, 2003 Author Share Posted October 5, 2003 (edited) dammit, my situation is going back to what started this thread! :crying: my Barracudas are again under heavy repairs (nasty Dreadnought!) and the only available ones are always too far away. colonies are popping up all over the place since i have been unable to stop a single UFO (damn i hope the Manta production hurries! btw, does anyone know how to remove weapons from crafts - that is, without replacing them with different ones?). also, since the UFOs have been unstoppable my score is going down again and a terror site has popped up. my results on that terror site aren't being too nice either. the minute i step out of the Triton, BOOM, a sonic pulser right on the poor soldier :crying: what am i going to do?!? Edited October 5, 2003 by SupSuper Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 5, 2003 Share Posted October 5, 2003 The only way to remove weapons is to place 2 craft gas cannons on them. If you really need score, follow the next dreadnought uso with your triton. when it lands, the uso will be at your mercy. Link to comment Share on other sites More sharing options...
SupSuper Posted October 6, 2003 Author Share Posted October 6, 2003 Well, that was funny. A lobsterman stunned himself when trying to hit one of my own soldiers (which had hit him) :: anyways, terror site's over, lots of wreckage (bio-drones + lobstermans = damage everywhere) and my Barracudas are finally repaired so things are stabilizing.since i need a free subpen to produce a Manta and i don't want to sell one of my Barracudas (since it's cheaper to just transfer it to base 3 when their subpen is ready) i'm going to produce some Displacer / Sonics. they may be handy on colonies / artefact sites since they can't be MCed but it's hard to move around with them since there are many tight spots that require lots of wall destroying still, they'll also be handy on small crash sites (take care of the job quickly). Link to comment Share on other sites More sharing options...
SupSuper Posted October 6, 2003 Author Share Posted October 6, 2003 and here are some screenshots and their captions. "OMG! That lobsterman is floating!" Link to comment Share on other sites More sharing options...
SupSuper Posted October 6, 2003 Author Share Posted October 6, 2003 "I'm running our of walls to hide behind!" Link to comment Share on other sites More sharing options...
SupSuper Posted October 6, 2003 Author Share Posted October 6, 2003 "That's one of the benefits of Magnetic Ion Armour. Grenades can't hit you ;)" Link to comment Share on other sites More sharing options...
SupSuper Posted October 6, 2003 Author Share Posted October 6, 2003 Displacer / Sonic production complete and P.W.T. tree fully researched "The panicked guy left his gun floating in the air " Link to comment Share on other sites More sharing options...
j'ordos Posted October 6, 2003 Share Posted October 6, 2003 Ahem, that would be: 'in the water' Link to comment Share on other sites More sharing options...
SupSuper Posted October 6, 2003 Author Share Posted October 6, 2003 Ahem, that would be: 'in the water' u sure are picky :wink:it's still supposed to drop on the ground. Link to comment Share on other sites More sharing options...
SupSuper Posted October 6, 2003 Author Share Posted October 6, 2003 "This is what i call a close encounter! :o " Link to comment Share on other sites More sharing options...
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