brian-o Posted December 26, 2005 Share Posted December 26, 2005 (edited) its just his torso that needs a little mostion added, an up/down bobbing like youve added on the north facing movement should do fine. impressive. he walks like a ufo2k character should and if you want to mirror the frames, i can swoop in an unique-ify them so it they look like the standing frames only moving<{POST_SNAPBACK}> ok, I added the bump and did a little bit of stuff to the torso and here's east .. too many bumps? Edited July 16, 2010 by brian-o Link to comment Share on other sites More sharing options...
brian-o Posted December 26, 2005 Share Posted December 26, 2005 (edited) ...hmm Edited December 26, 2005 by brian-o Link to comment Share on other sites More sharing options...
brian-o Posted December 26, 2005 Share Posted December 26, 2005 (edited) ok.. looks like I'm done.. I don't think I could have finished it all today if it weren't for being entertained by spurgeons sermons... should I post the final frames here or e-mail them somewhere? these animated ones have fewer colors than the actual ones, and the animated ones are enlarged for viewing.. Edited July 16, 2010 by brian-o Link to comment Share on other sites More sharing options...
Prowler2885 Posted December 26, 2005 Share Posted December 26, 2005 (edited) Looks to me like the Charlie Brown Christmas dance scene. Sorry. It looks good nonetheless. Just seeing them move in place looks like a dance party. Now all we need is Michael Jackson from the 80s, and we got ourselves a music video here. Good work; hope to disintigrate these guys soon by the next beta. Edited December 26, 2005 by Prowler2885 Link to comment Share on other sites More sharing options...
Sporb Posted December 26, 2005 Share Posted December 26, 2005 email the frames to: [email protected] thanks for all your hard work, looks great Link to comment Share on other sites More sharing options...
Blood Angel Posted December 26, 2005 Share Posted December 26, 2005 There's a zombie in your neighbourhood... Who you gonna call? XCom-buster-people! Link to comment Share on other sites More sharing options...
ShellTox Posted December 26, 2005 Share Posted December 26, 2005 (edited) Darkness Falls Across The LandThe Midnite Hour Is Close At HandCreatures Crawl In Search Of BloodTo Terrorize Y'awl's NeighbourhoodAnd Whosoever Shall Be FoundWithout The Soul For Getting DownMust Stand And Face The Hounds Of heckAnd Rot Inside A Corpse's ShellThe Foulest Stench Is In The AirThe Funk Of Forty Thousand YearsAnd Grizzy Ghouls From Every TombAre Closing In To Seal Your DoomAnd Though You Fight To Stay AliveYour Body Starts To ShiverFor No Mere Mortal Can ResistThe Evil Of The Thriller good work guys Edited December 26, 2005 by ShellTox Link to comment Share on other sites More sharing options...
Sporb Posted December 26, 2005 Share Posted December 26, 2005 Zombies just misunderstood Zombies get such a bad rap. If they didnt eat peoples brains, who would? like Spiders eating flies, if they didnt we'd be overun Just joking. Link to comment Share on other sites More sharing options...
Gurluas2000 Posted December 29, 2005 Share Posted December 29, 2005 maybe the sharkman from tftd beta Link to comment Share on other sites More sharing options...
Exo2000 Posted December 29, 2005 Share Posted December 29, 2005 maybe the sharkman from tftd beta Got images? And I had the feeling you'd mention TFTD. GIVE IT A REST! Link to comment Share on other sites More sharing options...
Sectopod Posted December 29, 2005 Share Posted December 29, 2005 (edited) http://dynamic.gamespy.com/~xcom/images/x2x7x6.jpg Nanananananananana Sharkman! (From TFTD Beta) I hate to see what that weapon would do to my aquanauts.. looks like some hull cutter! Edited December 29, 2005 by Chmmr Link to comment Share on other sites More sharing options...
Blood Angel Posted December 29, 2005 Share Posted December 29, 2005 http://dynamic.gamespy.com/~xcom/images/x2x7x6.jpg Nanananananananana Sharkman! (From TFTD Beta) I hate to see what that weapon would do to my aquanauts.. looks like some hull cutter!<{POST_SNAPBACK}> It's a matter of perspective. To me it looks like a torch. Link to comment Share on other sites More sharing options...
Exo2000 Posted December 29, 2005 Share Posted December 29, 2005 Mostly I meant like battlescape art. Link to comment Share on other sites More sharing options...
nachtwolf Posted February 2, 2006 Share Posted February 2, 2006 (edited) New unit idea, I know it could use some tuning in its looks. Hover droid, created by X-com research team while flying suits were still a dream. Unfortunately it did not see production before the flying suits were actually deployed due to it's complex mechanics and the lack of funding since x-com prefered develloping the flying suit. However it has been redesigned lately to cope for the heavy casualities X-com operatives are suffering on the battlegrounds, those units are inexpensive, not really well armored but can get there when the budget doesn't allow for flying suits. Plus, they are easily repaired, as opposed to human beings. They feature an anti-grav unit to fly and small jet propellers to move.They also got articulated hard points and storage compartments to carry similar equipment as x-com operatives do and for attack tasks. They are remote controlled from x-com's HQ. Edited February 2, 2006 by nachtwolf Link to comment Share on other sites More sharing options...
Exo2000 Posted February 3, 2006 Share Posted February 3, 2006 Jet/propellers = inefficient. Use some method of directing the antigravity propulsion (ie, slide the 'focus' of the AG backwards and it moves forward) that doesn't rely on other propulsion methods. :wink1: Link to comment Share on other sites More sharing options...
deanfrz Posted February 15, 2006 Share Posted February 15, 2006 A different idea for the Muton varients. Maybe the Plain Green(grunt), The helmet, boots, and shoulder pads Red(commander), and instead a Plain Red for the entirly new one, perhapse a Green with helmet, boots, and shoulder pads. The xcom equivilent would be an Alien Leader. It makes sense that only the Alien commanders are a certain color. Its just an idea in case anybody wants to do it. Link to comment Share on other sites More sharing options...
nachtwolf Posted February 15, 2006 Share Posted February 15, 2006 A different idea for the Muton varients. Maybe the Plain Green(grunt), The helmet, boots, and shoulder pads Red(commander), and instead a Plain Red for the entirly new one, perhapse a Green with helmet, boots, and shoulder pads. The xcom equivilent would be an Alien Leader. It makes sense that only the Alien commanders are a certain color. Its just an idea in case anybody wants to do it. Unfortunately ufo2000 can't include this sort of "modified from X-com original" units in the distributive because of copyright issues. Link to comment Share on other sites More sharing options...
Exo2000 Posted February 15, 2006 Share Posted February 15, 2006 I think that has already been done, in fact. Somewhere back in this thread. Somewhere. :wink1: Link to comment Share on other sites More sharing options...
Kratos Posted February 15, 2006 Share Posted February 15, 2006 (edited) Due to copyright reasons as mentioned it will have to be placed as a 'add-on' from xcom fans in this forum. :wink1: Currently new unit implementation is not perfected so it will have to be considered like all others, the 'chameleon' unit. Edited February 15, 2006 by Kratos Link to comment Share on other sites More sharing options...
Blitzen Posted March 6, 2006 Share Posted March 6, 2006 someone could make a female Muton.... (Big nasty really expensive and is a match for a full squad of Mutons and ethereals.....) Link to comment Share on other sites More sharing options...
Kratos Posted March 6, 2006 Share Posted March 6, 2006 Let's keep aliens from xcom sexless...and not ub3r... Link to comment Share on other sites More sharing options...
Kickin Posted March 9, 2006 Share Posted March 9, 2006 There seems to be some pretty cool hand to hand weapons made but are they really useful? How about a new unit, that has much higher movement and stamina stats, and has claws or something. Something like the aliens from "alien", or genestealers from the warhammer game. I'd really like to tear into someone at close range. Link to comment Share on other sites More sharing options...
Sporb Posted March 9, 2006 Share Posted March 9, 2006 (edited) at the moment H2H weapons are limited, i'd like to also see an ambush for the melee weapons too that allows a unit to move and attack with a melee weapon. Currently they are more for heat of the battle melee when you suddenly find your unit weaponless and standing in front of a bad guy. EDIT: oops, my bad, thought this was the weapon discussion thread. Edited March 9, 2006 by Sporb Link to comment Share on other sites More sharing options...
Sporb Posted March 10, 2006 Share Posted March 10, 2006 (edited) Hey look, UFO2K Zombie is finished and ready for action. Bar Crouch of course (Could a zombie really crouch without falling over?) Which will be done soon. Drop him into the chameleon unit in extensions and he'll be usable. Edited March 10, 2006 by Sporb Link to comment Share on other sites More sharing options...
Kickin Posted March 10, 2006 Share Posted March 10, 2006 Cool, maybe if i see you on the server we could play some type of scenario game. Like one of us have 3 humans w/ rifles pistols and grenades, and the other player w/ 15 zombies w/ only h2h weapons.... resident evil style Link to comment Share on other sites More sharing options...
playstationman Posted March 10, 2006 Share Posted March 10, 2006 Is it just me, or does Zombie show up as a Muton when dead? Link to comment Share on other sites More sharing options...
Sporb Posted March 10, 2006 Share Posted March 10, 2006 (edited) all the chameleon skins do for some reason - i think its a programming/scripting bug/somthing not quite implemented just yet. Thanks to brian-o for his help in animating zombie. EDIT: Zombie crouch added, also fixed some white spaces i missed. Edited March 11, 2006 by Sporb Link to comment Share on other sites More sharing options...
Blitzen Posted March 11, 2006 Share Posted March 11, 2006 (edited) There are male and female soldiers... Sectoids are clones.... And (if I remember right but I probably don't ) the mutons are males(really dumb ones at that)... Snakemen are both (chrysalids too...) ... Also the FM Muton would be use ful in a certain scenario... (comander survival) and It would be a meele only creature. Throw a unique twist in the game... Edited March 11, 2006 by Blitzen Link to comment Share on other sites More sharing options...
Kratos Posted March 12, 2006 Share Posted March 12, 2006 (edited) If we did make female aliens then it will have to be a mod outside of the ufo2000 distributive due to copyright reasons. Now concerning that scenario, I doubt we have that much flexibility at this moment to make specific units restricted. But maybe light will shed on this when scenarios can be created through a more flexible environment, such as the lua. Edited March 12, 2006 by Kratos Link to comment Share on other sites More sharing options...
Exo2000 Posted March 13, 2006 Share Posted March 13, 2006 We might need some kind of 'invisible' H2H weapon for the zombie, because, whoever heard of zombies using knives? Link to comment Share on other sites More sharing options...
Sporb Posted March 14, 2006 Share Posted March 14, 2006 currently it is no longer possible to use 'invisible' items as a blank PNG now displays a bizzare mashing of a bunch of other images instead of a clean and blnk png Link to comment Share on other sites More sharing options...
Kratos Posted March 14, 2006 Share Posted March 14, 2006 No but a inconspicuous 1x1 pixel floating would do. I used that on the cloaked disk mine for Aurora. Link to comment Share on other sites More sharing options...
Sporb Posted March 14, 2006 Share Posted March 14, 2006 (edited) No but a inconspicuous 1x1 pixel floating would do. I used that on the cloaked disk mine for Aurora.that will work, im not sure if the garbled images has somthing to do with the png compression too, i will look into it. Pain and other low level graphic editors displa a compressed png with transparancy in exactly the same manor as this bug, i wonder if the game is getting confused with the png data somhow? Edited March 14, 2006 by Sporb Link to comment Share on other sites More sharing options...
Exo2000 Posted March 14, 2006 Share Posted March 14, 2006 (edited) This is what happens when Exo underestimates his own zombies. ((This replay probably won't work with most versions, as it was made with an alpha from Judeau.)) Zombieattack.zip ((Might just be me, but I think they might have too much armour. *shrug*)) Edited March 14, 2006 by Exo2000 Link to comment Share on other sites More sharing options...
Kratos Posted March 14, 2006 Share Posted March 14, 2006 All units are under the 'Chameleon' unit which has pre-coded armor. If you want less armor, you'll have to wait until lua implementation is fully complete since all custom units are drawn to one. It's a muton corpse because the Chameleon unit acquires it in the internal code which overrides the lua code (or lua code is not functioning this). Replays...apparently they stopped working in r1000 so there really isn't any point in using them. And if the user does not have the zombie OR Judeau's alpha version, then it will not work properly anyway. Link to comment Share on other sites More sharing options...
Sporb Posted March 15, 2006 Share Posted March 15, 2006 i take it the raging zombie is acceptable? i like him, he's got character thanks to the animation Brian-o has done Link to comment Share on other sites More sharing options...
nachtwolf Posted March 15, 2006 Share Posted March 15, 2006 It's a muton corpse because the Chameleon unit acquires it in the internal code which overrides the lua code (or lua code is not functioning this). A simple answer to this is that the muton skin is the "else" option in a "switch". Link to comment Share on other sites More sharing options...
nachtwolf Posted April 29, 2006 Share Posted April 29, 2006 (edited) Here's a new unit. Hover droid, created by X-com research team while flying suits were still a dream. Unfortunately it did not see production before the flying suits were actually deployed due to it's complex mechanics and the lack of funding since x-com prefered develloping the flying suit. However it has been redesigned lately to cope for the heavy casualities X-com operatives are suffering on the battlegrounds, those units are inexpensive, not really well armored but can get there when the budget doesn't allow for flying suits. Plus, they are easily repaired, as opposed to human beings. They feature an anti-grav unit to fly and small jet propellers to move, this solution proved cheaper than anti-grav shifting.They also got articulated hard points and storage compartments to carry similar equipment as x-com operatives do and for attack tasks. They are remote controlled from x-com's HQ. Unzip in your extensions/unit-chameleon folder. EDIT : Possible known bug... may show as a Zombie unit for remote player... I have no idea why. If this occurs, please tell me.hover.zip Edited May 30, 2006 by nachtwolf Link to comment Share on other sites More sharing options...
Jamaru Posted April 29, 2006 Author Share Posted April 29, 2006 Whoa thats awesome I need to check that out. Great work. Link to comment Share on other sites More sharing options...
Serge Posted April 29, 2006 Share Posted April 29, 2006 EDIT : Possible known bug... may show as a Zombie unit for remote player... I have no idea why. If this occurs, please tell me.That's because we don't have real custom units support now. So there is one unit type 'chameleon' with his stats defined. Appearances for this unit are not synchronized and it may even look differently for different players. It does not cause any problems but the appearance as the stats of the unit are the same anyway. Link to comment Share on other sites More sharing options...
nachtwolf Posted April 29, 2006 Share Posted April 29, 2006 (edited) EDIT : Possible known bug... may show as a Zombie unit for remote player... I have no idea why. If this occurs, please tell me.That's because we don't have real custom units support now. So there is one unit type 'chameleon' with his stats defined. Appearances for this unit are not synchronized and it may even look differently for different players. It does not cause any problems but the appearance as the stats of the unit are the same anyway. Thanks Serge, I was really wondering where that bug was coming from.I tested many things with LUA and nothing worked as of yet.You just made me wonder a bit less and work a bit more Thank you Ooo guru of computer wisdom BTW, new concept : Edited April 29, 2006 by nachtwolf Link to comment Share on other sites More sharing options...
Autonomouse Posted May 25, 2006 Share Posted May 25, 2006 nachtwolf, I loved your spider-thing! So what if it doesnt look like a 'real' spider, tisnt supposed to be one, its an alien! Link to comment Share on other sites More sharing options...
Exo2000 Posted May 25, 2006 Share Posted May 25, 2006 They feature an anti-grav unit to fly and small jet propellers to move, this solution proved cheaper than anti-grav shifting. Well, depending on the source of power (which is almost certainly Elerium) one would argue that Anti-Grav shifting would be more efficient than jet props. But that's just my opinion. :wink1: Link to comment Share on other sites More sharing options...
Sporb Posted May 26, 2006 Share Posted May 26, 2006 (edited) Not really the place to discuss the intricacies of the units and such. The Unit hovers, We dont care why for now, that can be added later in a description blurb. Speaking of which, maybe its time we devised some character blurbs describing the creatures and their nature? (IEEE new thread) We could even start a ufo2000 monster - o - pedia (ufopedia without the ufo bit). Anyone got any news on new units? They may not be fully fledged but they will be eventually and it would be nice to have a wide range of units to use when its all ready. Edited May 26, 2006 by Sporb Link to comment Share on other sites More sharing options...
Exo2000 Posted May 30, 2006 Share Posted May 30, 2006 Also, where's the actual download for it? I don't see it! I see the inventory-screen style picture, but nothing else. Link to comment Share on other sites More sharing options...
nachtwolf Posted May 30, 2006 Share Posted May 30, 2006 Also, where's the actual download for it? I don't see it! I see the inventory-screen style picture, but nothing else.Link is posted... that was weird... I don't remember removing this link.Was it there? Link to comment Share on other sites More sharing options...
Voller Posted May 30, 2006 Share Posted May 30, 2006 Neat! I especially like the hover noise Voller Link to comment Share on other sites More sharing options...
Exo2000 Posted May 31, 2006 Share Posted May 31, 2006 Also, where's the actual download for it? I don't see it! I see the inventory-screen style picture, but nothing else.Link is posted... that was weird... I don't remember removing this link.Was it there? I'm not sure, but people claimed to have downloaded it, so it must have been. Link to comment Share on other sites More sharing options...
Sporb Posted May 31, 2006 Share Posted May 31, 2006 i dont recall there was a link to the hover drone - i would have tested it otherwise ... Link to comment Share on other sites More sharing options...
nachtwolf Posted June 1, 2006 Share Posted June 1, 2006 i dont recall there was a link to the hover drone - i would have tested it otherwise ...True, my bad then Link to comment Share on other sites More sharing options...
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