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XCOMUFO & Xenocide

Anti-alien Gas From Stun Raids


komninosm

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I noticed something very weird (and weirdly useless).

When you find rocket launchers in raids in item spawn points on the ground, if you examine them, it says anti-alien gas as ammunition type, but ammo is 0 rounds so it's not really useful (this reminds me of the monty python sketch about someone who inherited 3 million miles of string, but due to bad planning it was cut in pieces of 3 inch lengths (so it's not very useful) and the crazy advertisment (well that's our selling point, individual emperor stringets as used in hospitals... destroy 99% of known household pests with rust proof easy to use Simpson's stringets.

-Destroy household pest?! How?!

-Well if they're bigger than a mouse you can strangle them with it and if they're smaller you can flog them to death

...))

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That's because AG rockets are the default rocket until you load another type into it. See, the game orders the mini and heavy launcher ammo like so:

 

AG

HE

Incendiary

 

Because new rocket launchers in the battlescape have never been loaded with any ammo, the ammo type will default to the first item on the ammo list. That being AG rounds.

 

It would've made more sense to put AG at the end. But oh well.

 

- NKF

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