kafros Posted January 6, 2006 Report Share Posted January 6, 2006 Don't worry blue, you are in the right place Well, the whole team works for a "fresh" new idea. Xenocide is INSPIRED from the x-com UNIVERSE. No code/art/sound will be copied, everything is made from scratch, and our work depends on our ideas and "feelings". Thus, a simple answer is "I don't know". Time will show The latest release is just a progress indicator. You can't actually "play", in less than 4 minutes you will have done everything you can do. The good thing is that progress is accelerated lately, and everyone does a good job Link to comment Share on other sites More sharing options...
red knight Posted January 7, 2006 Report Share Posted January 7, 2006 Yes, our developers are doing a great job. Against all odds and those that say that Commercial Grade Open Source Games (not mods) arent posible; Project Xenocide is still going and getting stronger every day. The only thing left is some company to pay a couple of our programmers to work for Xenocide full or at least part time.. but unless you know one company that would do so just for the fun of it, it wont happen soon. GreetingsRed Knight Link to comment Share on other sites More sharing options...
Guest Guest Posted January 11, 2006 Report Share Posted January 11, 2006 i haven seen any playble version, you project = big big hehehe =) Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 12, 2006 Report Share Posted January 12, 2006 Making an open source project is a very big endeavour, taking into account the fact that everyone has a job or is a student, or both, we are advancing nicely considering that.Now, you would appear less of a coward if you registered instead of posting as an anonymous guest (Though you're not completely anonymous to global moderators here) Link to comment Share on other sites More sharing options...
red knight Posted January 13, 2006 Report Share Posted January 13, 2006 Just to add a little spice if the project is a big hehe, go ask Vlad Judys (AKA Mamutas) as that big hehe project was quite an enabler for him to get a job in Electronics Arts Florida. I can speak about it too, I was approched to help start a games division in the company I work now because of it too. Red Knight Link to comment Share on other sites More sharing options...
[stewart] Posted January 13, 2006 Report Share Posted January 13, 2006 what does loxotron mean? Link to comment Share on other sites More sharing options...
Guest Guest Posted January 13, 2006 Report Share Posted January 13, 2006 eng to russian translation:loxotron = divorce Link to comment Share on other sites More sharing options...
[Mad] Posted January 13, 2006 Report Share Posted January 13, 2006 (edited) what does loxotron mean? what bothers me more: why are you asking? Edited January 13, 2006 by Mad Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 13, 2006 Report Share Posted January 13, 2006 what does loxotron mean? <{POST_SNAPBACK}>what bothers me more: why are you asking? <{POST_SNAPBACK}>Indeed Link to comment Share on other sites More sharing options...
UnFleshed One Posted January 14, 2006 Report Share Posted January 14, 2006 Loxotron in current russian slang means a device to part innocent fools from their money. And it can mean many related things as well... So yes, why are you asking? Link to comment Share on other sites More sharing options...
Blood Angel Posted January 14, 2006 Report Share Posted January 14, 2006 We're still chugging along. Link to comment Share on other sites More sharing options...
loxotron Posted January 15, 2006 Report Share Posted January 15, 2006 sorry guys, but Xenocide project now sucks. Link to comment Share on other sites More sharing options...
Sporb Posted January 15, 2006 Report Share Posted January 15, 2006 (edited) @ loxotron: i guess you really really really want some attention. OK here you go ... done, now you can rest easy tonight with the knowledge that somone actually took notice of you. I mean, why else would you post derogatory remarks in a forum like this? most people would just leave and get on with their lives. But you? No! your special. Edited January 15, 2006 by Sporb Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 15, 2006 Report Share Posted January 15, 2006 (edited) sorry guys, but Xenocide project now sucks. <{POST_SNAPBACK}> edit: dammit, stew was asking about loxotron because he saw the IP addresses match, should have thought of that now that's a nice sig, loxotron Edited January 16, 2006 by Azrael Link to comment Share on other sites More sharing options...
fux0r666 Posted January 15, 2006 Report Share Posted January 15, 2006 (edited) If he thinks the project sucks, that's his problem. Just decide if this discussion is on topic and then deal with it. Edited January 16, 2006 by Azrael Link to comment Share on other sites More sharing options...
loxotron Posted January 15, 2006 Report Share Posted January 15, 2006 i only want to see a good working version of Xenocide and nothing else Link to comment Share on other sites More sharing options...
Blood Angel Posted January 15, 2006 Report Share Posted January 15, 2006 Come back in a year or so? Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 15, 2006 Report Share Posted January 15, 2006 (edited) i only want to see a good working version of Xenocide and nothing else smile.gifYou can do that without insulting us. Edited January 16, 2006 by Azrael Link to comment Share on other sites More sharing options...
loxotron Posted January 15, 2006 Report Share Posted January 15, 2006 maybe i can help to your project like making textes for weapons, monsters an etc Link to comment Share on other sites More sharing options...
kafros Posted January 15, 2006 Report Share Posted January 15, 2006 (edited) Well lox, you may want to help, but your... practice of interest causes some problems . You indeed insulted some people, and it's a bit offensive to post as a guest. If you want to help, there is a complete guide in the wiki and in these forums. Read them and ask to become a recruit, as we all did. But, you entered these forums ~5 months ago, you've only posted 9 times, and your posts were either offensive, or at least not helpful at all. http://docs.projectxenocide.com/index.php/Main_Page View the wiki, decide what you are ABLE to do (for example, just wanting to help with the code isn't really helpful if someone doesn't know what C++ is :wink1:), ask to become a recruit, and work on a task. At try to be more polite next time please Ante geia lamerako,kafros Edit: http://www.xcomufo.com/forums/index.php?ac...post&pid=144239This post of yours was quite disturbing, especially the use of smilies. Laughing at people who focus on an objective is something quite useless and not rather clever. It has happened a few times in these forums. These comments are ignored, and we continue to work. This project has matured and progressed quite well, and we will keep it that way until the game is complete! Edited January 15, 2006 by kafros Link to comment Share on other sites More sharing options...
rincewind Posted January 16, 2006 Report Share Posted January 16, 2006 Don't feed the trolls. jsut my 2 cents Rincewind Link to comment Share on other sites More sharing options...
kafros Posted January 16, 2006 Report Share Posted January 16, 2006 Don't feed the trolls. jsut my 2 cents RincewindI would talk about banning, but I didn't cause some people may think it is too brutal... *cough* Link to comment Share on other sites More sharing options...
riftweaver Posted January 16, 2006 Report Share Posted January 16, 2006 first off i want to say you guys are incredible for attempting this whole project =) i've always wanted to see x-com redone with better graphics.. and no i dont concider UFO aftermath and/or UFO aftershock to count in that aspect..using that asinine real time combat mode instead of the tried and true action point system is absolutely horrible.. however it sort of scares me a bit.. you guys have put in roughly 2 years worth of hard work and effort. and while i am amazed at what i see so far... it makes me wonder if its going to take another 2 years to get the battle engine and system up and working =( i hope not, because ever since i found out about this project about 6 months ago i've been keeping close tabs on it! either way, keep up the good work to everybody that is involved =) Link to comment Share on other sites More sharing options...
[Mad] Posted January 16, 2006 Report Share Posted January 16, 2006 (edited) however it sort of scares me a bit.. you guys have put in roughly 2 years worth of hard work and effort. and while i am amazed at what i see so far... it makes me wonder if its going to take another 2 years to get the battle engine and system up and working =( i hope not, because ever since i found out about this project about 6 months ago i've been keeping close tabs on it!First of all, thx for the flowers It is great to hear that our work is appreciated.Second, the "problem" with projects as this is, that everyone is working in his spare time, so it is pretty difficult to pull it of like a company with full time programmers/artists/writers/composers could. So, the answer to your question is, yes, it is propable that it could take us about two more years to reach "v1" - so to speak, to have a working battlescape and everything else we would like to have implemented.Nevertheless, you never know, so if we are very lucky and/or a lot of hard working people join the team it is possible we make it in less time to the magical v1. So you're welcome to help out if you would like to! Edited January 16, 2006 by Mad Link to comment Share on other sites More sharing options...
[stewart] Posted January 16, 2006 Report Share Posted January 16, 2006 sorry guys, but Xenocide project now sucks. dammit, stew was asking about loxotron because he saw the IP addresses match, should have thought of that Stewart whistles smuggly. Link to comment Share on other sites More sharing options...
riftweaver Posted January 17, 2006 Report Share Posted January 17, 2006 So you're welcome to help out if you would like to! <{POST_SNAPBACK}> trust me, if i had any sort of programing skills i'd be all over this project faster than somebody trying to =D and if you dont get that.. well, im sorry to hear that Link to comment Share on other sites More sharing options...
[Mad] Posted January 17, 2006 Report Share Posted January 17, 2006 (edited) trust me, if i had any sort of programing skills i'd be all over this project faster than somebody trying to =Dplease! there are youngsters 'round! Well, actually contributing to the project is not limited to programming skills. We need graphics artists (for modelling, texturing, making in game videos etc etc.) as well as sound artists (composing SFX and Music for xenocide) and not to mention writers (for ufopedia entrys, background storys, scripts).If you really would like to help out in the programming department, but you don't know how, we are in need of python programmers and this is a pretty easy to learn language. So if you invest about two to three weeks for learning python you will be on a level which will allow you to contribute. Maybe give it a try, it's really fun! The Python Wiki beginners guide Learning to program - using Python, javascript and VBScript (This is really good - plus it's translated to a lot of languages.) Please don't hesitate to ask (in the forums or via PM) any of us for help, tips'n tricks. Edited January 17, 2006 by Mad Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 17, 2006 Report Share Posted January 17, 2006 trust me, if i had any sort of programing skills i'd be all over this project faster than somebody trying to =D<{POST_SNAPBACK}>please! there are youngsters 'round! Well, actually contributing to the project is not limited to programming skills. We need graphics artists (for modelling, texturing, making in game videos etc etc.) as well as sound artists (composing SFX and Music for xenocide) and not to mention writers (for ufopedia entrys, background storys, scripts).If you really would like to help out in the programming department, but you don't know how, we are in need of python programmers and this is a pretty easy to learn language. So if you invest about two to three weeks for learning python you will be on a level which will allow you to contribute. Maybe give it a try, it's really fun! The Python Wiki beginners guide Learning to program - using Python, javascript and VBScript (This is really good - plus it's translated to a lot of languages.) Please don't hesitate to ask (in the forums or via PM) any of us for help, tips'n tricks.<{POST_SNAPBACK}>Oh! I want to learn Python! Link to comment Share on other sites More sharing options...
Garo Posted January 17, 2006 Report Share Posted January 17, 2006 Please don't hesitate to ask (in the forums or via PM) any of us for help, tips'n tricks. You forget #xenocide IRC channel! Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 17, 2006 Report Share Posted January 17, 2006 Please don't hesitate to ask (in the forums or via PM) any of us for help, tips'n tricks.<{POST_SNAPBACK}> You forget #xenocide IRC channel! <{POST_SNAPBACK}>Bad Mad, bad! Link to comment Share on other sites More sharing options...
[Mad] Posted January 17, 2006 Report Share Posted January 17, 2006 Oh! I want to learn Python! Suddenly, ha? Nah. Ok. Join me Link to comment Share on other sites More sharing options...
[Mad] Posted January 17, 2006 Report Share Posted January 17, 2006 You forget #xenocide IRC channel! Actually I wasn't sure if he could read the "#xenocide" thread, and I was to lazy to check... Bad Mad, bad!Uhm.. did I say something 'bout joining me? Forget it. I will protect the tutorial website with my life! *putsonhiscyberarmourandpicksabigplasmasword* Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 17, 2006 Report Share Posted January 17, 2006 (edited) Cyber armour? that reminds me of the Rifts RPG, Cyber Knights And yes, I think I'll join you Edited January 17, 2006 by Azrael Link to comment Share on other sites More sharing options...
[Mad] Posted January 17, 2006 Report Share Posted January 17, 2006 And yes, I think I'll join you Noooo!!! I wanted to be something special once in my life! Now you've ruined everything! My psychiatrist will have a word with you, you filthy little.... Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 17, 2006 Report Share Posted January 17, 2006 And yes, I think I'll join you <{POST_SNAPBACK}>Noooo!!! I wanted to be something special once in my life! Now you've ruined everything! My psychiatrist will have a word with you, you filthy little....<{POST_SNAPBACK}>You... told me to join you... I didn't mean to... Link to comment Share on other sites More sharing options...
rincewind Posted January 17, 2006 Report Share Posted January 17, 2006 (edited) So once you are python programmers, you will answer me Edited January 17, 2006 by rincewind Link to comment Share on other sites More sharing options...
[Mad] Posted January 17, 2006 Report Share Posted January 17, 2006 So once you are python programmers, you will answer me *sigh* germans... You... told me to join you... I didn't mean to...I did? damn... Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 17, 2006 Report Share Posted January 17, 2006 So once you are python programmers, you will answer me <{POST_SNAPBACK}>*sigh* germans... You... told me to join you... I didn't mean to...I did? damn...<{POST_SNAPBACK}>Aren't you a german too? Link to comment Share on other sites More sharing options...
rincewind Posted January 17, 2006 Report Share Posted January 17, 2006 So once you are python programmers, you will answer me *sigh* germans... You... told me to join you... I didn't mean to...I did? damn...Aren't you a german too? Maybe thats why he's so eager to get the :whip: Link to comment Share on other sites More sharing options...
kafros Posted January 17, 2006 Report Share Posted January 17, 2006 (edited) ATTENTION!IF YOUR NAME CONTAINS ONE OR MORE VOWELS OR YOU ARE A MAN OR A WOMAN, THEN YOU ARE A WINNER! YOU WILL RECEIVE A MODERATOR WHIP, A WAND OF "ADD TO POSTCOUNT" +100, AND SOME FREE* PROZAC INJECTIONS, ESPECIALLY USEFUL IF YOU ARE MAD! *This offer will only be available to goverment officials, once they join our free* porn newsletters, and for a limited period of time *The "XXX pr0n dialer" and 300% Value-Added Tax are not included in the offer :OffTopic: Az, what are you/we doing?! . Mad is bad for your health you know . *SIT, BAD DOG!* Edited January 17, 2006 by kafros Link to comment Share on other sites More sharing options...
[Mad] Posted January 18, 2006 Report Share Posted January 18, 2006 So once you are python programmers, you will answer me *sigh* germans... You... told me to join you... I didn't mean to...I did? damn...Aren't you a german too? Maybe thats why he's so eager to get the :whip:arrrr give it to me* you filthy wannebe mage... *pronounce with heavy german accent Link to comment Share on other sites More sharing options...
anen Posted June 15, 2006 Report Share Posted June 15, 2006 OO widze ze troche osob tutaj jest:PYeah , if Poles are here , that means one thing Don't leave our cars without protection ^joke^ Don't worry , i will ( some day) be useful Link to comment Share on other sites More sharing options...
[stewart] Posted June 16, 2006 Report Share Posted June 16, 2006 Don't leave our cars without protection ummm? Let me guess, if you're gonna drink, (then) please use a condom; what? Link to comment Share on other sites More sharing options...
anen Posted June 16, 2006 Report Share Posted June 16, 2006 OO , you don't know the joke about Poles:DToo bad I never drink , my doc gave me a rule .You drink ,you die:D Sorry health problems:(:( Link to comment Share on other sites More sharing options...
Guest Guest Posted June 27, 2006 Report Share Posted June 27, 2006 I have been following the development of this project since 2 years now, and everytime I look on your website and demo I ask myself the same question: Why did you guys start creating the strategic aspect of the game instead of working on the tactical aspect (battlescape ?). Creating the battlescape may be 1 easier, 2 more interesting for the fan community as they will start playing with it right away. I know that those are minor projects but, take the example of xforce and UFO:AI, especially UFOAI where a *honest* tactical map has been done a the very beginning of the project. Link to comment Share on other sites More sharing options...
kafros Posted June 27, 2006 Report Share Posted June 27, 2006 (edited) This is my personal opinion, which is probably different than the project's: First of all, it isn't necesserily easier to create the battlescape. It still involves a great deal of planning and programming. In addition, I've played UFO:AI, and it's very boring. I can't find a reason for thinking that tactical is better than strategical. For example, when I play Master of Orion 2, I ALWAYS use strategic battles. Last but not least, there is a lot of programming which the user can't see. Although it seems that the project hasn't progressed much, the code has changed, parts of it are improved and a whole lot is already added. I think it's more important to work on the very substructure of the code, as it will greatly boost our progress long-term. Edited June 27, 2006 by kafros Link to comment Share on other sites More sharing options...
fux0r666 Posted June 27, 2006 Report Share Posted June 27, 2006 Much of the reason for the delay may be that the Xenocide Project was originally attempting to design the game from the ground up, including the graphics engine. It was decided that that approach was unnecessarily labour and time intensive, and open source, third party software was selected as an alternative. The Battlescape is being worked on and the project developers have produced a large volume of models and other content for it. Much more work is still required, however, before the project members can make an honest go at releasing a working battlescape. Link to comment Share on other sites More sharing options...
red knight Posted June 28, 2006 Report Share Posted June 28, 2006 Add that the Open Source dynamics and the learning curve for the alternatives was high too, so really now we are starting to work out the kinks and starting to make steps. GreetingsRed Knight Link to comment Share on other sites More sharing options...
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