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XCOMUFO & Xenocide

Groove's Little Armsdealer


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Hello all,

 

at first, I hope I have understood everything and hope that I'm posting in the right area. This idea deals mainly with a few ideas for new weapons (will add a few later) and a new research "branch" or two. I'll try to minimize myself on one thread ^_^

 

 

This weapon is supposed somewhat a type of terran-manufactured (researched early) weapon that is capable of firing off high caliber bolts (AP/HE). This could be the first weapon available right after researching a certain research topic - "Bolter Field Weaponary" as the basic.

 

"Bolter"

(I use the name "Bolter" to classify the area of weapons that are semi-automatic and possess a rather high caliber - also refering to the "fusion bolt launcher" name from the name-poll)

 

This weapon could have the name 'Bolter - 2.07 "Crusher"'

'Bolter' shows which field it was researched from, '2.07' would be a simple fictional caliber and should be seen as a "large caliber" and "Crusher" would be the name (The name was only chosen just to a name - if it should ever be used, it can be changed any time any place) ^_^

 

This weapon is rather expensive, bulky, possess an ultra high recoil -despite it's intergrated anti-coil measures - and a poor ammo capacity of four 2.07er Bolts. However, this weapon was specially made for open-field combat and is best seen as a handheld artillery cannon. It can indeed have devastating effects upon live creatures, but when soldiers need firepower, we should give them the appropiate tool.

 

Keeping it in the timeline, this should be availble after a few weeks of gameplay and research - Like when your troops have seen the battle a few times. The "Crusher" should be one of the many manufacturable weapons for technicians - and it should not be seen as teh uber weapon (the costs and weight should uphold gamebalance).

 

The attachment

 

Made with Milkshape - Erm, it's not the best since I'm a modelling newbie - It's just suppossed to help out in imagining how the weapon could look like. I had trouble figuring out of this weapon should be rifle-held, shoulder-mounted or shoot-from-the-waist.

 

The four ammo-bolts could be single or quadro-fed into the cannon from the top - Firing should require much time, as well as reloading.

 

 

Well, that's all - hope it was interesting

 

 

Groovie ^_^

 

Sry for the typos :unsure:

Bolter207Crusher.ms3d

Edited by GrooveChamp
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It sounds almost exactly like the heavy cannon from X-Com, but with a smaller clip. However, since that weapon was nearly useless, I'm intrigued to hear what sort of further developments you imagine in the "bolter" tech tree. Edited by Magstar
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Hmm, yeah, now that you say it - It does sound like the HC from Xcom.

 

Forgot all about it...

 

Well anyways, I think this weapon could really pack a punch, maybe it would be best to have it have AP-Ammo only. Should be bulky and it should have a loud bang. =)

 

I shall continue ^^

 

 

Groovie ^_^

Edited by GrooveChamp
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I don't suppose you could post an attachment in .jpeg or .gif form? I don't have milkshape. :D

 

Anyway, yup the Xenocide Heavy Cannon is currently a sort of beefed up barett sniper rifle (with three kinds of ammo! :D)

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I think it should be neither.. if it's truly intended as a cannon you should have to "deploy" it on the ground. Alternatively you might fit it on some sort of power armor later in the game.. or even better: On a mobile heavy weapons platform (I've allways found it a little odd that a HWP didn't carry more powerful weaponry in x-com I and x-com II)
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These weapons should probably be belong to those weapons that could be manufactured by technicians after a while of gameplay - and after researching a few aliens.

 

Research "Special Issue" Weaponary

(as the basic research field for further weapons and their field)

 

As we continue our research on unknown technology from the Aliens, we have overviewed combat reports of many troop. According to their reports, we must face the fact that the current pool of conventional weapons lack in firepower versus Alien technology. In order to confront this problem, we must allocate our research on the resources which are available - despite the fact that they might not reach the high-end power of alien-weapons.

 

 

Research "Bolter" Weaponary

(requires "Special Issue Weaponary" completed)

 

"Bolter" weapons would be heavy weapons that are capable of firing high caliber projectiles. The weapon (generally large rifles or cannons) itself would be pretty heavy and would only have a very low ammo capacity.

 

 

This weapon could have the name "Bolter - 1.13 Loyalist".

Having an unusual design, the "Loyalist" was specially made for delivering rounds of 1.13 bolts upon targets beyond 400meters. Unlike sniper rifles that require special care and a balanced barrel for delivering rounds without the sudden interferance of gravity, the "Bolter" technology has allowed us to produce special bolts that can be shot nearly recoilless within seconds and pratically without gravity effects. Xcorp Agents are trained in fire-by-shoulder and should have no difficulties. Although this rifle does not possess an optical scope, it can nonetheless fire just as precisely - with the naked eye.

In order to support stealth aspects, an integrated silencer was fitted in order to suppress the loud bang. The "Loyalist" is quite long and not suitible for close combat, especially because it's semi-automatic ability.

 

 

Weapon Aspects

 

In order to let this weapon have sence in the battlescape, here are some bonuses the soldier/agent could receive when fired

 

- In night missions, this weapon would not reveal the position since the muzzle flash is suppressed. (sometimes, [sectoids] used to fire from the darkeness and pop up suddenly).

- Although this weapon is semi-auto, the player should have access to a 3-round burst fire with higher accuracy than single fire. Firing upon targets very far away and with 3burst should give a nice to-hit bonus. Single fire would have normal acc.

-Ammo Capacity: 15 rounds of 1.13 bolts

 

 

-------

 

The pic was made with milkshape and of course was not made professionally(!) ^_^ and yes, many sloppy holes, but nevermind that.

 

Should only help to show how the weapon could look like. It should definately have an unusual design.

 

Plz critic me :D

 

 

Groove ^_^

post-220-1078136954_thumb.jpg

Edited by GrooveChamp
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If it's going to be a sniper rifle, which it definitely sounds like, then it shouldn't be able to fire like a standard assault rifle (The three round burst). With the sort of very high aimed and snap accuracy that the description implies, auto-fire would be over-powered.

 

Further, you mentioned that it fired the bolts nearly recoil-less and almost immune to the effects of gravity. The only way that would be possible is if the mass of the bolt were very, very low. Less than a gram, probably. Even then, though, the exit velocity can't be too high, or the recoil would be a significant factor. Would the bolts be explosive? If not their low mass (read: small caliber) and not extraordinary exit velocity would decrease their deadliness drastically.

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Hmm,

I could change it around a little :)

 

The special thing about bolts should be that they do not belong to the usual bullet :D Trying to bring in a small differance between bolts and bullets :)

 

The burst I meant was actually suppossed to be a 3xpull-the-trigger :) (just unluckily written -.-) hehe

 

 

Groove ^_^

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i like the idea of a mortar (bomb+napalm ammo? :)). It would work like you tossing a granade, just in a very bigger scale. It will go in an arch above the houses, and land on the other side. It shouldn't be alot more powerfull then a granade, just to balance it.
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Then have that ugly unusual Bolter fire Incendiary ammo (or so) :D?

 

Edit:

Hmm,

Ok lets say I would clean up the mess a little, add a longer barrel and have "flagged" as a deployable weapon :), would that be more realistic for this rifle?

 

Edit2:

Bipod legs would also be added hehe

 

(Scope would be needed hehe)

 

 

Groovie ^_^

Edited by GrooveChamp
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