I was curently trying to do something with that great Laser pistol mesh, but as always have problems . My card (GeForce 4 mx) is not supprting multitextures:
16:27:28: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangleAs you see there is no GL_ARB_multitexture here
Since i'm going to change my GF4 soon, it's not big problem to me, but are we going to support this card in our final product?? I'm think that we should. So maybe i will just add that meesh with only one texture (Diffuse) attached to it??
One more, i already added techniques(quite dirty in fact ) to support cards that don't have vertex shaders in billboards and icons objects. They was used to hide icons from the globe, currently i have just added new technique wich is just ignoring that, but i think it should be done programmly from CPU side (they will be not so many icons on the globe )
Edited by Beetle, 14 September 2005 - 08:43 AM.