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Sound Department Roll In


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#1 red knight

red knight

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Posted 03 May 2006 - 12:09 PM

Ok, guys who are the active sound department members (either recruits or full member). Take in mind that after you post you will be assigned a task to be completed in 1 week and a half, required estimated completion time (3 to 4 hours).

Greetings
Red Knight
Sourceforge Nick: flois - Federico Andres Lois
Visit my blog at: flois.blogspot.com

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Pookie cover me, I am going in.

#2 Mr_S

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Posted 03 May 2006 - 03:23 PM

Here I am.
What's the job ?

To be or not to be - Shakespeare
To do is to be - Socrate
To be is to do - Aristote
To be do be do - Sinatra

#3 red knight

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Posted 03 May 2006 - 03:31 PM

Only because you are the first ;) Task 32 of the Xenocide Planning... we need a list of the different sound effects for every one of the characters, and the specific states for them... for example:

Humans ---
Step in grass (4 different)
Step in metal (4 different)
....
etc

For each character type --- Human all the same
Pistol Hit (2 different On bare skin, 2 on armour)
Laser Hit (2 different On bare skin, 3 on armour)
Plasma Hit (2 different On bare skin, 3 on armour)

Divide aliens types depending some characteristics


Dead (4 different )
Injured (4 different)
Critically Injured (4 different)

Etc :)

I think it can be done in 3 to 4 hours with care.

Whos next? :whip:

Greetings
Red Knight

Edited by red knight, 03 May 2006 - 03:33 PM.

Sourceforge Nick: flois - Federico Andres Lois
Visit my blog at: flois.blogspot.com

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Pookie cover me, I am going in.

#4 kelargo

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Posted 03 May 2006 - 03:45 PM

Only because you are the first ;) Task 32 of the Xenocide Planning... we need a list of the different sound effects for every one of the characters, and the specific states for them... for example:

Humans ---
Step in grass (4 different)
Step in metal (4 different)
....
etc

For each character type --- Human all the same
Pistol Hit (2 different On bare skin, 2 on armour)
Laser Hit (2 different On bare skin, 3 on armour)
Plasma Hit (2 different On bare skin, 3 on armour)

Divide aliens types depending some characteristics


Dead (4 different )
Injured (4 different)
Critically Injured (4 different)

Etc :)

I think it can be done in 3 to 4 hours with care.

Whos next? :whip:

Greetings
Red Knight

<{POST_SNAPBACK}>



I'm around... is there a list or does the list need to be created?

#5 kelargo

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Posted 03 May 2006 - 03:51 PM

I'm around...  is there a list or does the list need to be created?



Along with the list... do the sound tags fit into a XML file somewhere?

Like we have ITEM.XML... maybe something called ACTION.XML
to place the various sound attributes ?

or maybe stick them into ITEM.XML ? whatever... :-)

#6 red knight

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Posted 03 May 2006 - 03:54 PM

That is Mr_S list to be created...

kelargo, concentrate on Architectural (Task 33) ones... that includes hits, explosions, hit metal over grass, metal over metal, buildings falloffs, etc... Blue has the list of environmentals ones, if you want to trade that one with him It is OK for me

About XML, nope yet.

EDIT: If you switch just let me know.

Greetings
Red Knight

Edited by red knight, 03 May 2006 - 03:56 PM.

Sourceforge Nick: flois - Federico Andres Lois
Visit my blog at: flois.blogspot.com

Posted Image

Pookie cover me, I am going in.