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XCOMUFO & Xenocide

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Okay, I know this sounds ridiculous, but I figured I'd float this just for the heck of it. Well, um, what if the soldiers, over time, develop friendships or whatever towards their peers? I know, it sounds stupid in a strategy game, but it would be neat to have that extra little variable--say a soldier is more prone to panicking or going berserk when a friend of theirs takes a hit or is killed. I dunno--maybe we can kind of extrapolate on that little tidbit later. Just looking for input.
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Yes, and JA:s were great games. But i still wouldn't have all that mixed up in Xenocide. The JA soldiers were mercenaries, not really caring for their war. They were also a very small squad and not in any real army.

 

In uniform people have tendency to be soldiers first and humans far after. And you cannot choose here who to hire, who would fit in team.(It would become way too complex IMO) I would prefer clean professional attitude in combat, in their own time they can do what they please.

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The squaddies in xcom are professional elites drawn from the finest the world has to offer. I think they would act professionally and, to some extent, would be used to the awefulness of the death of friends. This is a good idea but I don't think the game mechanics would allow it to be anything but an annoyance. If there was no benefit to friendships in the ranks, I would just rotate them in and out of squads so that they don't develop any personal relationships at all.
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Yikes, whoa--I didn't mean anything like that. I was rather pointing at the idea of perhaps having the soldiers reacting differently when a "war buddy" bites the dust. You know...that thing. A potential "benefit" to having soldiers fighting alongside people they "know" would perhaps be a morale boost or something as mundane as that, simliar to the "comrades" system in...okay, I can't even remember what game that was. Soldiers that can identify with their comrades could perform better. Er, something like that, anyway. Edited by The Master Maniac
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Yikes, whoa--I didn't mean anything like that. I was rather pointing at the idea of perhaps having the soldiers reacting differently when a "war buddy" bites the dust. You know...that thing. A potential "benefit" to having soldiers fighting alongside people they "know" would perhaps be a morale boost or something as mundane as that, simliar to the "comrades" system in...okay, I can't even remember what game that was. Soldiers that can identify with their comrades could perform better. Er, something like that, anyway.

 

That's exactly what I was debunking. The soldiers are pros and although they are not robots, they probably would wait to freak out after a buddy kicked the bucket. They aren't involved in trench warfare or constant fighting or anything so they wouldn't have shell shock or frayed nerves going into the fight. I think if they can deal with fighting grotesque aliens, they can probably deal with their buddy dying until they get home.

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  • 4 months later...
  • 3 weeks later...
that is already there in the original. If an officer is there, people will loose less morale when a guy gets shot. But when a officer is shot, the people will lose more morale then if a rookiee died.
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  • 9 months later...

Good thinking, blessing and curse, just what we need. Not too much though.

 

Although, there is a tendency to go a little bit Stanford Prison Experiment. For the uneducated amongst you, that was an experiment where they took several beatnik students and made half the prisoners, half the guards. The uniformed guards were so pornographically sadistic that the two-week experiment was ended after just 6 days. And all because of the fact that they were wearing uniforms and big glasses.

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  • 10 months later...

well if something like this was implemented, i think the best way to go about it would be with a hidden proximity counter of sorts

 

say for instance Soldier one(Bob), Soldier two(Jack) and soldier three(Jane) are kept in a very close proximity to each other for most of the time(proximity counted at the end of each turn) they are engaged. after say 10 turns they start to get incremental benefits(when in close proximity), things like moral, acuracy, chance to evade incoming fire(their pal isnt going to just watch as they are blindsided are they?) and maybe once certain limits have been reached new tactics open up, these fully automated group actions would require ALL members to be in certain positions(depending on the action) and have the required number of action points for that position.

 

Possible group actions could be:

 

2 Person:

 

Covering Fire- one advances while another stays behind covering

 

Bounding Overwatch- advanced verson of Covering Fire, its when one group advances while another prvides covering fire then vice versa

 

Boost: need to reach that roof one high level higher? give your pal a boost and then in return he'll pull you up.

 

Spot: one guy pulls out a scope or something of the like and is unable to fire for one turn BUT gets a massively increased range of sight, that he shares with his pal holding a rifle

 

Drag: if one member is seriously injured(to the point where he is thought to be dead) his buddy can then drag him to the plane where at the end of the match there will be a chance for him to pull through, but he'd still be in critical condition

 

3 Person:

 

Breach: Guy 1 opens door throws a nade directly in, guys two and three throw nades in at 45 degree angles of the door(making a 3 pronged fan of sorts) and the nadse explode at the end of the executed turn, so as the ones behind the door cant run, also the group would not be shot at when this manuver is executed, the confusion generated by a slamming door and three things flying at you would mess with you.

 

Human Ladder: same as boost cept it would be 2 hight levels up, and yes it is possible if your standing aginst a wall.

 

Spot- same as other, only now there are two rifles

 

Bounding Overwatch: same as before

 

Covering Fire: same as before

 

Draw Attention: in a dire situation one guy may choose to sacrafice himself for his two buddies, his pals get an increased movement range(and cant shoot) while all fire directed at any member of the group goes twards him(since he is yelling) plus he expends all his remaining clip(or 15 shots if the gun is like the human laser ones) in a direction to be determined by the player, who knows he may get lucky? and by direction i mean a 90 degree cone of fire.

 

4+ Pesron:

 

All that number 3 has

 

Volley Fire- think revolutionary war, you know stand up and everyone fires at once? yea. now give everyone rocket launchers, laser guns, and grenades. someone is going to be crispy.

 

 

 

hope i explained it well, if not just say so.

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