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#101 Breunor

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Posted 16 October 2003 - 09:31 AM

I agree that it looks better without the extra forward-facing spikes.

fux0r: There's no requirement saying the aliens can detect missiles using some radar ability. Just because they're more advanced doesn't mean they know everything we know to a greater extent. It could very well be they've never had a need to detect or track enemy fire before, since we never see them using anything other than energy weapons. Maybe they've never seen a missile weapon before, and have no way to track one. For that matter, they might not even detect the interceptor until it fires on them. Just an idea for why we'd have any chance at all to survive vs. a ufo.

#102 j'ordos

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Posted 16 October 2003 - 09:47 AM

I don't mean to be horrible but it looks much better and more business like without the pods. The forward facing spikes kinda make it look like a medieval version. :P It look smuch cleaner without.

Well, I was searching for inspiration for the texture and I noticed those missiles, and since they were presented as the latest advancements in air-to-air missiles i thought I'd include them... though they look kinda odd, that's why I included the version without them too (I could make them look sleeker, but this was just to get an idea how they'd look)

Also, the front wings are scaled-down versions of the rear ones, not my intention but easier though ^_^ , they were added to make it look less like a copy of the Phoenix, because that is an unwanted side-effect from using those (cool) long rear fins :(
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#103 fux0r666

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Posted 16 October 2003 - 03:10 PM

In other threads I was taking flack for trying to assert the position that the UFOs would not handle like those in kook lore.

I agree, the pods look strange. They might look a more correct if you changed their shapes or had them underdeath the aft stabilizers.

Were the missiles on the HWP guided? I thought they were more like rockets.

Low speed missiles don't need a whole lot of maneouverability since they are fired directly at slow moving targets. The missiles will always be moving 5 times faster than their intended targets. Deflection firing isn't even necessary with a wire guided or laser reflection guided missile. I think that large, vectored missiles for being delivered on a HWP the size of an Austin Mini would be a little overkill.

I'm curious, why does that missile look slow? I'm wondering for future reference. The Rockwell X-29 and the x-31 look fast to me.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#104 Breunor

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Posted 17 October 2003 - 08:18 AM

I agree that HWP rockets would be direct fire weapons rather than guided. It's more like an RPG, it wouldn't have any chance to change direction at all. So very small fins would be appropriate to help save space in the missile turret

#105 Deimos

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Posted 17 October 2003 - 08:58 AM

I don't know, isn't the TOW guideable? That's the reason its got that long wire on it isn't it?

#106 Vaaish

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Posted 17 October 2003 - 10:08 AM

I don't know, isn't the TOW guideable? That's the reason its got that long wire on it isn't it?

To my knowledge you are correct. The missile has a camera in its nose that transmits data back to the gunner who can control the missile to some degree using joystick.

#107 fux0r666

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Posted 17 October 2003 - 01:45 PM

The TOW is wire guided fo sho, but it doesn't have a camera in the warhead. In order to strike something with a TOW missile you have to line up your crosshairs with the target, fire, and keep the crosshairs on the target while the missile is in flight... so interceding objects, etc, would confuse the missile. Therefore it can only be used line of sight and in fairly straight lines.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#108 j'ordos

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Posted 17 October 2003 - 02:38 PM

I agree, the pods look strange.  They might look a more correct if you changed their shapes or had them underdeath the aft stabilizers.

Well, that was the intention, I only rotated the missile so the pods were more visible, otherwise you wouldn't see anything of them.

It's inspired by this missile here, so you should imagine the pods being at the underside.

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"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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#109 j'ordos

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Posted 24 October 2003 - 04:26 PM

I'm still not as happy with the Avalanche as I am happy with the Stingray, so I'll just keep boring everyone with concepts ^_^ (i can see 'SPAM' lying in wait just around the corner :D )

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"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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#110 Vaaish

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Posted 24 October 2003 - 04:48 PM

I like that version you had vefore you did all the fin changing after F666 posted his drawing. IMO the fins don't fit with the model they look too toy like.

#111 j'ordos

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Posted 27 October 2003 - 09:27 AM

Well, maybe I was just stalling, so I wouldn't have to start texturing the things :hammer:

But I said I would, even if it takes me the rest of my life to get a decent texture on it :cussing:
(this is just one I was working on, i don't know what happened to one half of the fins though, but really it was just a test to get something resembling metal in the texture. So it's just a base to start with and not the finished texture, if that eases your mind ^_^ )

I don't know if it should be that shiny though, after all it's probably paint you see and not metal? (but I don't want it to look like some cheap plastic thing either)

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Edited by j'ordos, 27 October 2003 - 09:28 AM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
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GRRGH RGGHH SNORRTT GHACKHGG

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#112 Cpl. Facehugger

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Posted 27 October 2003 - 02:06 PM

Beautiful.
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#113 j'ordos

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Posted 27 October 2003 - 02:17 PM

Well, here's one with the more obvious errors corrected, some other minor changes and a whole lot less shiny.

(edit: the texture map is 512*512, btw)

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Edited by j'ordos, 27 October 2003 - 02:18 PM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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#114 Deimos

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Posted 27 October 2003 - 03:21 PM

Very nice Jordos. I like the pitted metal texture on the second one unless you got dirt in it while rendering ;)

But I also like the almost chrome like polish you have on the nose of the first. It sort of gives the impression that its a hardened penetrator. I also think the detailling is good as well. Yeah ok in that pic the text under the model name is blurred but at the kind of res we'll be looking at it inside xnet that isn't a problem.

I have to say its very nice work overall and I did say you'd get it and it looks like you have. :)

#115 j'ordos

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Posted 27 October 2003 - 05:12 PM

Well, yeah, I don't think the fuzzy markings really matter, I guess Xnet will look something like this? No fuzzy markings there, well, at least not noticable ^_^

edit: I don't think it's even needed to actually model the screws, unless we're having some pretty good lighting and zoom functions too...

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Edited by j'ordos, 27 October 2003 - 05:14 PM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
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GRRGH RGGHH SNORRTT GHACKHGG

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#116 Breunor

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Posted 27 October 2003 - 09:38 PM

That last pic looks like a max zoom to me, since the missile is relatively small compared to the aircraft. There's really no need to have a 3 inches-away zoom.

#117 j'ordos

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Posted 28 October 2003 - 04:45 AM

Well then, if anyone feels something needs to be changed, speak now or forever hold your peace ^_^
Without changes this it what it looks like from different angles and not too close ;)
edit: and polycount is now at 1552 in total

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Edited by j'ordos, 28 October 2003 - 04:51 AM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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GRRGH RGGHH SNORRTT GHACKHGG

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#118 Vaaish

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Posted 28 October 2003 - 08:21 AM

I think the missile looks fine.

#119 Deimos

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Posted 28 October 2003 - 04:09 PM

Yup I reckon its time to call the ball :)

#120 j'ordos

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Posted 28 October 2003 - 04:22 PM

Alright then, now to get max to export it to .3ds without totally screwing up texture placement :wacko:

Edited by j'ordos, 28 October 2003 - 04:30 PM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
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GRRGH RGGHH SNORRTT GHACKHGG

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#121 fux0r666

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Posted 28 October 2003 - 08:24 PM

It looks like that missiles is heavily sponsored.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#122 j'ordos

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Posted 30 October 2003 - 06:26 PM

Oh? By whom?

Really, all text that's on it are just things like 'lift here' or 'do not lift here', or 'warning:...', and a few serial numbers, model designations...
You know, stuff like
"b5227 - BFG
contract fo8635 - 82 - c -001
Guided Missile",
or
"Service with dry nitrogen only - use fed spec bb - n - 4116"

Not that it matters at the resolution and size we'll see the model in, but it's better to have too much detail than too little :)

Edited by j'ordos, 30 October 2003 - 06:53 PM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

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#123 Breunor

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Posted 30 October 2003 - 09:47 PM

Yeah, lots of "don't touch this" and "if you can read this, step back!" type warnings...

Although having "This projectile brought to you by Viagra-keeping them long and hard is our top priority" would be fun... :devillaugh:

#124 fux0r666

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Posted 30 October 2003 - 10:14 PM

That looks like it has too many decals, though. I know that missiles have signs but rarely are they that apparent.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#125 j'ordos

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Posted 31 October 2003 - 03:21 AM

Yeah, it looks like it's very few but actually there's more than meets the eye. If you think it detracts from it it is easily removed, no problem.

Some sites I used for inspiration:
http://www.yellowjac...jimball/amraam/
http://www.yellowjac...54a/aim-54a.htm

I could make the markings smaller too, makes it look like a lot less as well.
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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GRRGH RGGHH SNORRTT GHACKHGG

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#126 Deimos

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Posted 31 October 2003 - 03:06 PM

Personally I like the extra detail and shows Jordos has gone the extra mile to put this stuff on. :beer: for Jordos. Breunor's idea of 'nose graffiti' is a really good one too. Remember all those shots of bombs in the first gulf war with stuff like "Saddam kiss this" or stuff like it.

I think it'd put a smile on the players faces to see some nose graffiti. "Aliens this end" or "Ailens queue here" or "From Earth with love"
some daft things like that'd look cool.

#127 j'ordos

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Posted 31 October 2003 - 03:17 PM

I've thought of that too, but it wouldn't be how you'd see a missile in a database so I left it out. Besides, it would always be the same one (we can't put 10 of those funny sentences on one missile, now can we ^_^ )

Edited by j'ordos, 31 October 2003 - 03:18 PM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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GRRGH RGGHH SNORRTT GHACKHGG

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#128 Jenny

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Posted 13 November 2003 - 06:40 AM

Those missiles look very good, very impressive indeed!
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#129 j'ordos

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Posted 24 November 2003 - 02:49 PM

Here's a preliminary skin for the Stingray missile. Comments are welcome :)

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"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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GRRGH RGGHH SNORRTT GHACKHGG

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#130 X-Clu-Zif

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Posted 24 November 2003 - 03:01 PM

Ouch... :devillaugh: as always I :wub: it... and I'm sure by the time you are finished, it won't be "just" good, it'll be perfect...

#131 Cpl. Facehugger

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Posted 24 November 2003 - 06:44 PM

How many fins does it have?
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#132 Vaaish

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Posted 24 November 2003 - 07:00 PM

I would not make it black since it might have problems showing up on the black Xnet background.

#133 Deimos

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Posted 25 November 2003 - 07:02 AM

Wowser. Jordos you get better and better with each submission.

That is one nice missile.

#134 X-Clu-Zif

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Posted 25 November 2003 - 08:11 AM

I would not make it black since it might have problems showing up on the black Xnet background.

But the picture background doesn't have to be black... so it'll be cool...

#135 Vaaish

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Posted 25 November 2003 - 08:30 AM

I would not make it black since it might have problems showing up on the black Xnet background.

But the picture background doesn't have to be black... so it'll be cool...

actually for consistencys sake and the fact that the models will eventually not be images but rotatable, the background is black.

#136 j'ordos

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Posted 25 November 2003 - 11:54 AM

Hmmm... didn't think of that. :(
I'll change it, there's dozens of ways to make it look good without using (much) black :)

Just noticed something I forgot anyway ;)
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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#137 j'ordos

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Posted 25 November 2003 - 03:01 PM

Here's another one, I'll just render them on a black background to see what it gives immediately :)

edit: and it has 3*4 fins, so 12 in total :wave:

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Edited by j'ordos, 25 November 2003 - 03:03 PM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

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#138 X-Clu-Zif

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Posted 25 November 2003 - 03:13 PM

I would not make it black since it might have problems showing up on the black Xnet background.

But the picture background doesn't have to be black... so it'll be cool...

actually for consistencys sake and the fact that the models will eventually not be images but rotatable, the background is black.

didn't know that... thanks... (but then again I won't be doing any models then, and I'm sure it doesn't matter what colour text I use ^_^

EDIT... and umm I like the black better...

Edited by X-Clu-Zif, 25 November 2003 - 03:14 PM.


#139 Vaaish

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Posted 25 November 2003 - 04:59 PM

np,

Jordos, maybe take alittle of the intensity out of that blue so it doesn't overpower.

#140 Deimos

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Posted 25 November 2003 - 05:56 PM

Just to add 2 monetary units in here. Fingers crossed the xnet background will aactually be a subtle perlin generated background that will gently move in a billowing cloud like way. If not it will be a static perlin generated bg so though not black it will still be very dark. Not fast and very subtle so in effect Vaaish is right in that we want to avoid using black as a main colour for models :)

#141 Cpl. Facehugger

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Posted 25 November 2003 - 08:17 PM

It looks nice and purty. :)

And thanks for telling me how many fins there are. Now I just need to change the CTD! :)
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#142 mikker

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Posted 26 November 2003 - 06:00 AM

Just to add 2 monetary units in here. Fingers crossed the xnet background will aactually be a subtle perlin generated background that will gently move in a billowing cloud like way. If not it will be a static perlin generated bg so though not black it will still be very dark. Not fast and very subtle so in effect Vaaish is right in that we want to avoid using black as a main colour for models :)

:rolleyes: as usual, i do not understand Latin. Can i get that in English please?

Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

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#143 j'ordos

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Posted 26 November 2003 - 01:11 PM

np,

Jordos, maybe take alittle of the intensity out of that blue so it doesn't overpower.

It actually is pretty dark blue: 0R, 0G, 125B. It just looks so bright because of the specular map on top of it, which, granted, may be a bit too bright :)

Besides, it can't be too dark either if the background's black ;)
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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#144 j'ordos

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Posted 26 November 2003 - 02:26 PM

I just put together a texture using lighter colours for the most part, that's probably better visible then :)
edit: attaching it would help :rolleyes:

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Edited by j'ordos, 26 November 2003 - 02:27 PM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

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#145 Guest_drewid_*

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Posted 26 November 2003 - 02:31 PM

I prefer this one. Seems a more likely colour for the military somehow. - Now if it was the navy :)

#146 Deimos

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Posted 26 November 2003 - 04:18 PM

Just to add 2 monetary units in here. Fingers crossed the xnet background will aactually be a subtle perlin generated background that will gently move in a billowing cloud like way. If not it will be a static perlin generated bg so though not black it will still be very dark. Not fast and very subtle so in effect Vaaish is right in that we want to avoid using black as a main colour for models :)

:rolleyes: as usual, i do not understand Latin. Can i get that in English please?

This'll slowly move around :)

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#147 Vaaish

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Posted 26 November 2003 - 04:58 PM

I like that last version of the missile.

#148 mikker

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Posted 30 November 2003 - 06:46 AM

This'll slowly move around :)

after staring at the pic in quite some time, i found it to move! acturly, i found the entire room to move around, turn pink, and attack me with sticks if i stared at it long enough. :)

yeah, that missle rule. maybe add a little nuke danger sign on the site of it just for fun? :)

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#149 SupSuper

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  • 2,418 posts

Posted 30 November 2003 - 05:32 PM

and to think this all started with a couple of polygons put together by yours truly. maybe i should go back to trying to get BCB6 to work without giving me any compiling errors :/

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

Posted Image


#150 Breunor

Breunor

    Creative Text Department

  • Xenocide Inactive
  • 3,234 posts

Posted 30 November 2003 - 10:04 PM

You are the catalyst to the creative juice formula! :D

j'ordos, that's looking very good, I think you have a winner there. Can you (if you haven't alread) post the files to the server for us? Good work!

SupSuper, we're happy to have your help wherever you can contribute. But I guarantee you the programming team would most benefit from additional manpower.