Jump to content


Photo

New Windows Based X-com 1 Editor


  • Please log in to reply
7 replies to this topic

#1 hatfarm

hatfarm

    Sound Department

  • Xenocide Sound Department
  • 133 posts

Posted 13 August 2004 - 02:27 AM

Hello all, I've designed a windows based X-Com editor. I'd like to hear what you guys think of it. The website is:

http://www.stonepool.com/xcom/

It might work for TFTD, I haven't tried it however. I do know that most of the stuff is the same so some of it probably works. Thanks.

-Chris Voss
http://www.stonepool.com/xcom/
http://www.theyouthclass.com

#2 Micah

Micah

    Colonel

  • [[Administrators]]
  • PipPipPipPipPip
  • 2,290 posts

Posted 17 August 2004 - 07:56 PM

A few quick initial impressions:

-the base names for all the bases other than the first one have ascii characters and random words attached to them.

-Would it be possible to replace (or add) the base facilities text boxes with the facility graphics themselves? When I look at the current text-only boxes, it reminds me a lot of the old dos-based editors. I guess I just think using the graphics would look impressive and make it easier to use the program.

I think the editor looks really nice :) It's the best-looking/working windows-based editor I've used thus far.

#3 Thesoldier

Thesoldier

    Rookie

  • Forum Members
  • Pip
  • 0 posts

Posted 19 August 2004 - 08:40 AM

Wow this editor is perfect.
Any plans in the future to make a TFTD based editor?

#4 hatfarm

hatfarm

    Sound Department

  • Xenocide Sound Department
  • 133 posts

Posted 02 September 2004 - 12:34 AM

I did make a TFTD Editor. It's not got nearly as many features but it's on my site now.

#5 Exo2000

Exo2000

    Colonel

  • Moderators
  • PipPipPipPipPip
  • 1,009 posts

Posted 03 September 2004 - 02:44 AM

Looking at your site I looked at the file info. It's safe to assume that GEODATA.DAT contains info about the Geosphere.

I'll have to try the thing when I get back home in a few hours.

My bad, BST. Don't ask.

Edited by Exo2000, 03 September 2004 - 02:45 AM.

Posted Image

#6 Ros

Ros

    Sergeant

  • Forum Members
  • PipPipPip
  • 18 posts

Posted 30 September 2004 - 09:30 AM

Hello all, I've designed a windows based X-Com editor. I'd like to hear what you guys think of it. The website is:

http://www.stonepool.com/xcom/

It might work for TFTD, I haven't tried it however. I do know that most of the stuff is the same so some of it probably works. Thanks.


Very nice editor indeed. It don't have problems with displaying correct base for transfered crafts/soldiers. I think i will prefer it over Clark Wehyr editor.
BTW, which functions is lacking TFtD editor? And could you develep it just like Xcom editor?
Ros

#7 Lambers

Lambers

    Sergeant

  • Forum Members
  • PipPipPip
  • 15 posts

Posted 24 January 2005 - 08:49 PM

I tried out the editor but every save game I try to load I get the error "unitref.dat is empty"

any help on this one?

-Andy

#8 NKF

NKF

    Commander

  • [Global Moderators]
  • PipPipPipPipPipPip
  • 4,798 posts

Posted 24 January 2005 - 11:18 PM

Sounds like it won't start until all files are loaded, and the game keeps separate files for the geoscape and the battlescape. Unitref.dat is a battlescape file.

On solutions is to save in the battlescape at least once in that savegame slot to create the battlescape files.

- NKF

P. S: TFTD has a few minor variations in file formats. Most notably unitref.dat, where some of the values have been moved around, and one or two have been changed from bytes to short integers, so no, it won't be immediately compatible with all files.
Lord High Generalissimo Ruler Supreme of Norm's Anti Pedant Society (NAPS).

Number of members: 1