
Do You Have Enforcer?
#1
Posted 13 December 2003 - 05:22 PM

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.
FMIX-The General Stores
#4
Posted 14 December 2003 - 09:53 AM
:I have 2!



My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.
FMIX-The General Stores
#5
Posted 14 December 2003 - 09:57 AM

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.
FMIX-The General Stores
#7
Posted 19 December 2003 - 07:29 PM

Edited by Cpl. Facehugger, 19 December 2003 - 07:29 PM.

*Coming back? Avast! Facehugger, finish your assignments!*

#9
Posted 20 December 2003 - 10:01 AM

*Coming back? Avast! Facehugger, finish your assignments!*

#10
Posted 08 April 2004 - 05:14 PM

#15
Posted 17 December 2007 - 02:55 PM

It's going to take a while to get used to the controls. All that darn strafing cuts down on the enjoyability IMHO. Whoever thought of a fixed point of view for a shooter should be shot twice with the flame thrower. Exploration is what makes a game fun. Anyhow, does anyone know if a paperback or PDF manual was ever released? All I see is a readme in the game folder and the short manual in the CD sleeve so I suppose my answer would be no.

- Zombie
Edited by Zombie, 17 December 2007 - 05:24 PM.
spelling
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
#16
Posted 17 December 2007 - 10:42 PM
As you play the game, you'll find that the game's probably not complicated enough to warrant a comprehensive manual. You've just got to know what buttons move the Enforcer, which button fires the weapon, and learn how to numb yourself to Dr. Able Standard's litany of lines (or just switch them off).

By the way, if you're going to play all the way to the end, play on the hardest level or else the game will end at one of the mid-bosses. Or was this just for the easiest level? In either case, the enormous number of respawning enemies on the harder levels is lots of fun considering the insane amount of damage some of the later weapons can do. Technically it also makes it easier as you'll get more health drops (if I remember correctly, some enemies drop these when "Enforced") , so if you upgrade those you'll generally last well enough.
- NKF
Edited by NKF, 19 December 2007 - 02:48 AM.
Number of members: 1
#17
Posted 21 December 2007 - 07:19 PM
I cannot play the game with DirectX Acceleration. It's X-Com UFO on new computers all over again. It has to be played in Software mode to get any reasonable - well, playable - speed. Madness - you'd think they'd solved the speed sync rates by now. Oh well.
Anyway, a few notes I'd bash out.
There are way too many guns to choose from. Don't spend your time activating or upgrading them all on your first run through. Upgrade a select few weapons that you'll know you'll be using a lot. The flamethrower, unavoidable though it is, should be upgraded a bit so that you can rely on it and not have to go hot streaking to upgrade it until it's useful. The blade launcher should be maximised right away for its ability to home enemies and pick up data points. It's a boon for mob situations. What weapons you upgrade later depends on you. Also don't skimp out on the Doctor's choice upgrades, as I think the second or third upgrade in nets you an autocannon replacement for the laser rifle. Very useful for the insane amount of enemies that show up on timed survival maps like the hovercraft ride and a blade launcher hasn't spawned nearby.
I just wish the escape portal wasn't timed so that you can explore the map before leaving. Otherwise just leave the hopeless civilian or the last teleporter alone and go searching for treasure.
It's generally semi-mindless fun, I admit.

- NKF
Number of members: 1
#18
Posted 27 December 2007 - 07:58 PM

- Zombie
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
#19
Posted 28 December 2007 - 01:13 AM

You know, after beating the game and cycling back to the start (and unlocking an even higher difficultly mode), something did occur me. It might be worth playing through on the easiest setting and defeating the not-quite-final-boss-boss just for the research.
Research is carried over into the new game for the current profile, along with any data points that you did not spend. You'll lose all the upgrades you've made to everything, but you keep the research. Since researched is unlocked sequentially, there's no real need to go to particular levels to get the research you missed. Just get the research balls and fill up any gaps you missed. Once completed, any additional research upgrade balls you pick up will convert into a +1000 data point bonus. Playing on easiest is also a great opportunity to test out some of the stranger weapons and just have fun.
This way you can jump right into the harder difficultly settings with access to everything at your fingertips, and only have to gather up the data points to upgrade them - the research ball's giving +1000 points is also quite a boon.
The thing with all the various weapons is that the more weapons you have unlocked, the more likely you'll run into a weapon you do not want in the thick of battle and the lower the probability that the weapon you want will appear. Time and time again I picked up a Vibroblade (not a bad weapon by all accounts, mind you) when I absolutely needed my grenade launcher (useless at first, but an utter joy to use when fully upgraded - and useful against tough opponents). It's not so bad on the easier levels, but on the harder levels it's better to keep a very narrow weapon set.
I guess there is strategy in this game after all. It's just not quite the same.

- NKF
Edited by NKF, 28 December 2007 - 01:16 AM.
Number of members: 1
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