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#151 tomasz bladus

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Posted 07 January 2007 - 07:45 AM

hi

My name is Tom, and I am from Poland. I have the pleasure to be master of acoustics with audio processing specialization. Also I am a musician and composer (usually synthetic sound). I love X-COM series, I played all games with aliens :P. Good experience with game designing, C#, C++ and Direct X. So I am talking about real time effects and sound synthesis (not only with sound editors).

I was thinking about project with possibilities of growth. Maybe i could be helpful..... thanks for any additional info :) and sorry if I had missed something important.


Tomas

#152 Mad

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Posted 07 January 2007 - 10:03 AM

Hi Tom!

We always have need for people with your expertise, so be most welcome to join Project Xenocide! Red Knight will contact you soon!

Best regards

Mad
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#153 Kahlos

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Posted 04 February 2007 - 09:30 AM

Hi
I love the idea of this project and i would like to help. I have no experience what so ever in creating anything to do with games. But i have made a half life 2 map :P . I've create music and SFX before, but not for a game. I've written a story back at school =b . So I'll do anything that you need done. I'm willing to learn so give me a job and i'll give it a go ^_^ . I guess the most experience i have is with sound so if you need SFX or music i'll do that, if you don't need anymore SFX or music guys then i'll try something else! Oh and i play in a band called "Xenocide" :Band:. So we could create music for you! I spose i'm quite good at thinking up ideas so i could do the writing thing as well :hmmm:. I just keep my :fingerscrossed: that you give me a place in the team :righton:

Edited by Kahlos, 04 February 2007 - 09:40 AM.


#154 POOPTACO

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Posted 01 April 2007 - 08:46 PM

I'm a professional musician who would love to contribute.

please send requests for info and such towards

johnboy (at) chemist.com


thanks

-A

#155 red knight

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Posted 02 April 2007 - 09:11 AM

Read the docs.projectxenocide.com site, there you will find information relevent to the application procedure.

Greetings
Red Knight
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Visit my blog at: flois.blogspot.com

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#156 Mad

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Posted 02 April 2007 - 11:07 AM

To be more specific, read http://docs.projectx...ruiting_Process or write mew a PM and we'll sort everything out. :)
I'm looking forward to hear from you!
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

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#157 Lollingsgrad

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Posted 03 April 2007 - 06:25 AM

Hey guys,

Not actually applying I'm just lacking a good place to put this. The current FMOD build for the audio causes the game to crash on start up if you're using the current stable FMOD version (4.06.13) since it's out of date. If you want, I rebuilt the audio files and put them here. Might be worth putting on the SVN.

#158 red knight

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Posted 03 April 2007 - 08:25 AM

Mad, can you handle it?

Thanks Lollingsgrad, you are on the right track for application. ;)

Greetings
Red Knight
Sourceforge Nick: flois - Federico Andres Lois
Visit my blog at: flois.blogspot.com

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#159 dteviot

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Posted 03 April 2007 - 03:00 PM

Mad, can you handle it?

Thanks Lollingsgrad, you are on the right track for application. ;)

Greetings
Red Knight

Might I suggest that someone who has write access to the Dependancies Directory (e.g. Red Knight) replace the FMOD there with the lastest version so we don't run into this again. (And update the build instructions on the Wiki.)
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#160 Mad

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Posted 03 April 2007 - 03:19 PM

Will be 17th before I can handle this. I don't have broadband atm.
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

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#161 dteviot

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Posted 03 April 2007 - 11:41 PM


Mad, can you handle it?

Thanks Lollingsgrad, you are on the right track for application. ;)

Greetings
Red Knight

Might I suggest that someone who has write access to the Dependancies Directory (e.g. Red Knight) replace the FMOD there with the lastest version so we don't run into this again. (And update the build instructions on the Wiki.)

OK. I've put FMODEX 4.06.13 up in the dependancies and updated the build instructions. Updating the audio assets will need to wait for Mad.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#162 Mad

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Posted 24 April 2007 - 04:09 AM

FMOD Project in SVN updated. Sorry for the delay. :)
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

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#163 LyCr

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Posted 30 May 2007 - 04:19 AM

Hi, My name is Martin. I have experience with music production software like reason. Although my style is hip-hop, I can try to help this project with spooky vibes.


PS. This Project is just fantastic, X-COM is the best game and I`m quite disappointed with aftermath and aftershock (excluding their weapon modify possibilities, I would like to see sniper rifles or under barrel grenade launchers in this project. And those nasty Crysalids ! :D )

Edited by LyCr, 30 May 2007 - 04:20 AM.


#164 Thunderwarp

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Posted 03 March 2010 - 12:51 PM

I would like to add music to this game.

I attached a couple of samples. These are old, originally recorded analog, and were more of a space theme than alien theme, but you get the idea of what I can do. Of course, anything new will be digital and sound better.

Attached Files



#165 kafros

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Posted 05 March 2010 - 07:42 AM

Interesting ones :)

Haven't you worked on sound effects? Would you like to try? :O



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