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XCOMUFO & Xenocide

submission - Ufo2000 squad editor


jammers

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Hi everyone.

 

I started playing ufo2000 way back in 2003. It's a fantstic project and I'm glad to see people are still playing it :)

 

So I've been playing it a lot recently with some firends and one thing that has been bugging me is the way you make squads.

 

Currently you make a squad and have to change each individual unit, which can get quite annoying if you (like me) are forever changing your squad. Most of the time I changed it was from some other template units I had. But the copying and pasting got quite annoying.

 

So I went through the source and in a couple of hours hacked together a way of adding units to your squad. Insted of copying and pasting units, can save a soldier as template, and then can load it from a template.

 

I've attached some screenshots and a copy of the windows exe with my patch applied.

 

Is this of interest?

 

Cheers,

Jammers

post-538-1325647859_thumb.png

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ufo2000_modified.zip

trunk.diff.txt

Edited by jammers
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Hello!

It's interesting tool to try, even for me, who is not annoyed with copy&paste of soldiers :)

What are you going to do about several weaponsets? Maybe add weaponset name into soldier description?

I did not managed to run your EXE, it requires libgcc_s_dw2-1.dll and libstdc++-6.dll

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Hello!

It's interesting tool to try, even for me, who is not annoyed with copy&paste of soldiers :)

What are you going to do about several weaponsets? Maybe add weaponset name into soldier description?

I did not managed to run your EXE, it requires libgcc_s_dw2-1.dll and libstdc++-6.dll

 

 

I don't do anything special about weaponsets. It just saves the soldiers inventory the same way it does when you save squads.

 

I was thinking of doing a system where you can sort your units you save into different tags. So you can sort them into say, human, aliens. I suppose it would make sense to sort them by weaponsets.

 

As for the windows problem. I don't actually use windows that much, I just compiled an exe so my friends could play it. I'll fish out the DLL's for you

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...

As for the windows problem. I don't actually use windows that much, I just compiled an exe so my friends could play it. I'll fish out the DLL's for you

Thanks, but I do not urge you to find those DLLs :) Maybe that is the problem of my system that has outdated version of MinGW – I have similar problem when compiling revision 1174. I will try to configure the latest MinGW to compile your code, which is based on revision 1164, as far as I see from the diff file.

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