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Svn - Revision 1527


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#1 red knight

red knight

    Xenocide Project Leader

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Posted 18 March 2007 - 08:21 PM

Author: dteviot
Date: 19/02/2007 05:41:48 a.m.

Message:

1. Intercept button now launches an interceptor after the UFO

Changed Paths:

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoPosition.cs
Modify: \xna\trunk\Xenocide\Source\UI\Screens\StartScreen.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Craft.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Aircraft.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\InvasionTask.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\Overmind.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MoveToPositionState.cs
Add: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\ReturnToBaseState.cs
Modify: \xna\trunk\Xenocide\Xenocide.csproj
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoTime.cs
Add: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InterceptCraftState.cs
Modify: \xna\trunk\Xenocide\Source\Model\GameState.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\HumanBase\HumanBase.cs
Add: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\CraftEvents.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\WaitState.cs
Add: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\NoOrdersMission.cs
Add: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InterceptMission.cs
Add: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InBaseState.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Ufo.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoData.cs
Modify: \xna\trunk\Xenocide\Source\UI\Screens\GeoscapeScreen.cs
Modify: \xna\trunk\Xenocide\Source\UI\Scenes\Geoscape\GeoscapeScene.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Mission.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\ResearchMission.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MissionState.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\ResearchTask.cs
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