Moriarty Posted July 21, 2004 Report Share Posted July 21, 2004 afaik xenocide will feature a free-movement-system. but one big advantage of the ufo grid-based maps was that you could easily judge (even measure) distances - for shooting, for moving, and for area effect weaponry. perhaps a kind of helper system could be implemented (and of course limited to the easier difficulty levels)... for example, you could add a button or key that temporarily projects a grid (maybe a hex grid? I love hex grids! ) onto the battlefield, centered on the active soldier. the grid could also show the firing/throwing/walking range of the soldier (though the walking range would be difficult to calculate, since it is modified by terrain). Quote Link to comment Share on other sites More sharing options...
Puasonen Posted July 21, 2004 Report Share Posted July 21, 2004 I once asked the same question and the answer I got then was that a number of time units will follow your cursor everywhere. The number will show the amount of time units you have remaining when you have walked to that specific spot. Quote Link to comment Share on other sites More sharing options...
54x Posted July 21, 2004 Report Share Posted July 21, 2004 Cool. Will we extend this feature eventually to follow firing range or accuracy? And throwing range? Sounds like a good feature anyway How would turning be dealt with in terms of TUs? Something marginally like the original XCOM? Quote Link to comment Share on other sites More sharing options...
Puasonen Posted July 21, 2004 Report Share Posted July 21, 2004 [quote name='54x' date='Jul 21 2004, 01:03 PM']How would turning be dealt with in terms of TUs? Something marginally like the original XCOM? [right][post="84282"]<{POST_SNAPBACK}>[/post][/right][/quote] That I don't know. I wonder if it would be stupid to let turning be "free". What does it matter if you can turn your soldier as much as you like? Quote Link to comment Share on other sites More sharing options...
54x Posted July 25, 2004 Report Share Posted July 25, 2004 [quote name='Puasonen' date='Jul 22 2004, 08:57 AM'][quote name='54x' date='Jul 21 2004, 01:03 PM']How would turning be dealt with in terms of TUs? Something marginally like the original XCOM? [right][post="84282"]<{POST_SNAPBACK}>[/post][/right][/quote] That I don't know. I wonder if it would be stupid to let turning be "free". What does it matter if you can turn your soldier as much as you like? [right][post="84297"]<{POST_SNAPBACK}>[/post][/right] [/quote] Line of Sight. If turning is free, you can move a small bit, turn around to see the maximum area possible in order not to miss aliens, move a small bit again, turn, move, turn, etc... So there needs to be *some* cost for turning, otherwise it undermines the point of having line of sight Quote Link to comment Share on other sites More sharing options...
Puasonen Posted July 25, 2004 Report Share Posted July 25, 2004 ah, good point.. maybe some kind of (1 TU / 45 degrees) or something is needed. Quote Link to comment Share on other sites More sharing options...
54x Posted July 26, 2004 Report Share Posted July 26, 2004 That was the system in XCOM, although I thought it was slightly too high. Perhaps 1TU for every arc of 60°s that you enter whilst turning, (meaning a full turn would be 6TUs, wheras in XCOM it was 8) given that the game isn't grid-based and doesn't need to determine costs based on "squares"? Quote Link to comment Share on other sites More sharing options...
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