NickJones Posted January 17, 2004 Report Share Posted January 17, 2004 We all have or had that one guy who we didnt want to die. Maybe it was a all star agent or a psi wiz, or maybe it was you. The idea of "Hero" status is something i was pondering while watching my best guy get shot by a Sectoid soldier. Here is what I propose... Hero Status:-Agent is harder to hit (maybe -%10 to anyone who shoots at him)-Agent gains stats a little faster-Agent is more likly to gain higher rank-Agent effects moral of other characters more-Agent is less likly to die from fatal wounds-Agent is less likly to get fatal wounds-Aliens are less likly to react againts agent The Good:-This would allow personal characters to stay alive longer allowing the player to use that agent more liberaly-It would increase the personal connection players have with a particular agent The Bad:-Plyers could abuse this (im sure its possible)-Multiable players would not have multiable heros (unless it was made possible)-Could throw off the balance of the game-Could be too hard to program The Ugly:Lets hear your questions/comments/ect. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted January 17, 2004 Report Share Posted January 17, 2004 I think we should go the JA2 route and let the player customize their own character in the beginning of the game. Link to comment Share on other sites More sharing options...
NickJones Posted January 17, 2004 Author Report Share Posted January 17, 2004 Customize every character? Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted January 17, 2004 Report Share Posted January 17, 2004 No, just create a main character (Your Avatar) and customize him. Link to comment Share on other sites More sharing options...
Puasonen Posted January 18, 2004 Report Share Posted January 18, 2004 No, just create a main character (Your Avatar) and customize him.So when he dies in a mission, you won't get a new one for the entire game? That would suck if he'd get zombified in the first mission or something. Link to comment Share on other sites More sharing options...
mikker Posted January 18, 2004 Report Share Posted January 18, 2004 That would suck if he'd get zombified in the first mission or something.i didn't knew flooters and sectoids had cryssalidic powers Link to comment Share on other sites More sharing options...
SupSuper Posted January 18, 2004 Report Share Posted January 18, 2004 oh nos!!! the rpg-ish-ness!!!!!!!!!!!111 Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted January 18, 2004 Report Share Posted January 18, 2004 No, just create a main character (Your Avatar) and customize him.So when he dies in a mission, you won't get a new one for the entire game? That would suck if he'd get zombified in the first mission or something. Thats the general idea. If your main character dies, you won't get another one. It gives you some incentive to protect him. (Or her) Link to comment Share on other sites More sharing options...
Puasonen Posted January 18, 2004 Report Share Posted January 18, 2004 Thats the general idea. If your main character dies, you won't get another one. It gives you some incentive to protect him. (Or her)Or it just makes all of us IRONMAN players "save/load cowards" too. The best thing about x-com was that you don't have to load even if you lose 100 missions and lose 50 skyrangers. You can buy new one and get back to fight. You didn't have to be a pussy and save/load all the time. This idea is one of those things that will change that. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted January 18, 2004 Report Share Posted January 18, 2004 Not necesarily. If you lose your character, you can still continue the fight. And as for the reload whores, they'll save and reload if they have a main character or not. Link to comment Share on other sites More sharing options...
NickJones Posted January 19, 2004 Author Report Share Posted January 19, 2004 What if you are playing the game with more than one person? I wouldnt want to get sloppy seconds. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted January 19, 2004 Report Share Posted January 19, 2004 Erm... How many people play a co-op game like that? Link to comment Share on other sites More sharing options...
Puasonen Posted January 19, 2004 Report Share Posted January 19, 2004 I do, with one of my friends. It's quite fun actually. Link to comment Share on other sites More sharing options...
Raven Squad Posted January 19, 2004 Report Share Posted January 19, 2004 (edited) I play it cooperative with my friends, much more fun than playing it alone. Heroes would make game imo also too much rpg, as SupSuper said (or that is what i think he said ). It would make squad useless in later of game. No need for it when u have uber armor, guns and super human soldier. Edited January 19, 2004 by Raven Squad Link to comment Share on other sites More sharing options...
NickJones Posted January 26, 2004 Author Report Share Posted January 26, 2004 I play co-op with at least 1 other person maybe 80% of the time. I hear ya Raven Squad, Agents get good enough by just gaining stats, no need to give them more of an advantage. So id have to vote againts my own idea . Link to comment Share on other sites More sharing options...
[NKF] Posted January 26, 2004 Report Share Posted January 26, 2004 (edited) Perhaps you could still have your heroes. Rather, let's treat the soldiers in various levels of abstraction. Basic soldier - Very simplified unit. Inventory management is practically nonexistent and soldier is very basic to operate. Imagine an even simpler version of our existing soldiers. Can be used to 'auto-defend' a base or area by letting the computer take control of them. Pretty much your minimum-wage faceless nameless horde of 'stormtrooper' clones (or redshirts, if you prefer). Equipping everyone should be a simple matter of defining a global equipment template and they all use it. In fact, the game probably won't even need to remember these soldiers and generate a new set each time a battle starts. Hero soldier - Imagine a fully customiseable soldier (like the ones we have now), and we get to control how these soldiers develop. The very good ones should have additional skills that the other soldiers don't have. Such as being able to temporarily boost morale with brief motivational speeches, or perhaps the soldier will have acute hearing and can detect nearby movement. Nothing that'll imbalance the game, but enough to make these soldiers stand out. Perhaps, for stats, heroes should have additional skills. For example, where a basic soldier will only have a general 'firing accuracy' stat, the hero soldier could have an additional set of accuracy skills underneath it. For example, skill with light arms and heavy arms. General accuracy is used for all weapons, and the specialised weapon skills boost overall accuracy when those types of weapons are used. Avatar - Is a Hero soldier, but you are given one chance and only one chance to customise the solider's initial stats and abilities to your liking. Or perhaps make it so that you can only have one custom soldier in employement at any given time? I guess you can look at it this way. The basics are the soldiers that you'll have the most number. You don't need to know too much about them. They're just there when you need them. The heroes are the soldiers that you pay the most attention to. These are the ones you'll be using most of the time and will be most emotionally attached to. I think having two layers of soldier types may be a bit too shallow. A few more in between with different levels of abstraction might come in handy. I mean, we can't just have a bunch of soldiers all equipped with the same guns, right? We want some with heavy weapons, some medics, officers etc. It's not really a well thought out idea (yet), but it's an idea I'd like to consider using if I ever make a game of my own some day. I'm really just trying to introduce some automation and a variety of methods of interacting with your soldiers (general vs. specific). - NKF Edited January 26, 2004 by NKF Link to comment Share on other sites More sharing options...
Puasonen Posted January 26, 2004 Report Share Posted January 26, 2004 So id have to vote againts my own idea .:: That's funny! Link to comment Share on other sites More sharing options...
Atlas10101 Posted January 29, 2004 Report Share Posted January 29, 2004 I thing the drone soldier is a good Idea but more so in terror like mission with tonnes of civils around...hey if I have an aliend horde attack my appartment I'm wipping out my gun too...as for heros I think is makes it a it broken through out the game but being able to manipulate stats of existing players a bit more would be nice...aka send MR. SUCKS AT SHOOTING to target practice instead of bravery school...I figure the game should take a military veiw in that they don't discard anyone...in xcom the fav. stratagy was to by like a million soldiers and weed of the crap and keep the best...maybe we can eliminate that just a bit? at least make them a janitor Link to comment Share on other sites More sharing options...
Puasonen Posted January 29, 2004 Report Share Posted January 29, 2004 (edited) Well I would like to see that "bravery" school. I guess that should be a stat which cannot be trained. Just like Psi-strength. Edited January 29, 2004 by Nyyperoid Link to comment Share on other sites More sharing options...
centurion Posted February 1, 2004 Report Share Posted February 1, 2004 suppose we have normal soldiers until they get high enough rank (maybe exp? never had anybody enhance their rank after buying my standard 40 people), and then you could customize them in aforementioned rpg style. also on training: training like in Apocalypse, but using ammo? Link to comment Share on other sites More sharing options...
FrozenIceman Posted February 16, 2004 Report Share Posted February 16, 2004 Maybe if you are assigned a character and he is "more" powerful then normal players. It could be costimized. But this character is you. if it dies so do you and end game.... Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted February 16, 2004 Report Share Posted February 16, 2004 But this character is you. if it dies so do you and end game....I think if the X-Corps commander dies, the next highest in rank will take his place. If X-Corps isn't shut down from the hundreds of rookies sent home in bags, why would they do it for the commander? Of course, you wouldn't be able to control the game anymore. You'd just watch the computer AI take all your hard work, and get the credit for beating the game. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted February 16, 2004 Report Share Posted February 16, 2004 Or say you took over the new commander's body, just like the overmind does to the alien commanders! Link to comment Share on other sites More sharing options...
FrozenIceman Posted February 16, 2004 Report Share Posted February 16, 2004 then that replacement character would not be "more powerful" then everyone else now would he? Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted February 16, 2004 Report Share Posted February 16, 2004 If the commander can take over people's bodies, he'd probably know a few things about super-strength, speed, and accuracy. Link to comment Share on other sites More sharing options...
DwightMcNeil Posted May 12, 2004 Report Share Posted May 12, 2004 The JA2 route is the best I think with skills and stats to different things. Also rank should not be based around body count alone. Thought hat should be a factor something like leadership skill should go up as well. I have had a Colonel with only 5 kill climb the ranks because I hired so many troops at once. While I did have a Commander.....Dwight my first who had well over 20 kills he was a real leader. There should be more to troopers and training room should be a avaible. Have a weight room strength should go up a bit for example. Link to comment Share on other sites More sharing options...
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