SupSuper Posted October 6, 2003 Author Report Share Posted October 6, 2003 (edited) well, my situation is still unbalanced. sometimes it goes high, sometimes it goes low <_>a month has passed and 2 of my funders went bye-bye due to the colonies near their territory (which leaves my balance (income-maintainance) to 1 million dollars). money is seriously needed so i can build more workshops for the MANTA production since only 12 technicians can work on it because of the MANTA's size -_- (maybe i should sell some of my 900 zrbite).i also missed a terror site due to a nasty bug: "if a terror site shows up and a research is completed next (because of the 1Day time speed) you end up with no terror site since the time doesn't slow down in time" and them USOs are getting smarter - they either blow up my Barracudas (reason for Load ) or run away from them.which means, i have to get my score back by going after those colonies. now that i'm equipped with Displacers and my men have some M.C. training things it shouldn't be so hard.i have researched The Ultimate Threat (thx to a Lobsterman Navigator) and HAMMERHEAD (which will also come in production as soon as i have the money and workshop space. after all, Mantas and Hammerheads don't have rental costs )i also can't wait for my Manta to be completed since it will be equipped with a Sonic Oscillator and a P.W.T. Cannon. USOs beware Edited October 6, 2003 by SupSuper Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 7, 2003 Report Share Posted October 7, 2003 You should try and snag a lobster commander. That way, you will get leviathians, which kick donkey, manta donkey that is. Link to comment Share on other sites More sharing options...
SupSuper Posted October 11, 2003 Author Report Share Posted October 11, 2003 (edited) about time i updated this You should try and snag a lobster commander. That way, you will get leviathians, which kick donkey, manta donkey that is.how do i know which lobsters are commanders? with an m.c. reader? anyways, i managed to solve my score problem with one simple, easy solution. i loaded up a Trition only with Displacer / Sonics and used it to destroy all the known colonies. with displacers i had no M.C. or zombifying problems, and aliens didn't even attack them except with melee attacks (useless), and it was a real quick and easy job. now my funders should gimme more money and my score should raise highly Edited October 11, 2003 by SupSuper Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 11, 2003 Report Share Posted October 11, 2003 You know lobsters by 3 ways: 1. M.C. Reader2. Mind Control him, then you see what he is.3. Stun him and hope for the best.3.5: Near the synomin device should be a couple. Link to comment Share on other sites More sharing options...
SupSuper Posted October 11, 2003 Author Report Share Posted October 11, 2003 You know lobsters by 3 ways: 1. M.C. Reader2. Mind Control him, then you see what he is.3. Stun him and hope for the best.3.5: Near the synomin device should be a couple.hmmm... can a Vibro Blade stun lobstermans? it's the only thing i have for such a purpose since i still haven't researched the Thermal Shok Launcher -_- Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 11, 2003 Report Share Posted October 11, 2003 Vibro blades kill lobsters effectively. There are technically 3 stun weapons in this game. 1. Thermal tazer (like xcom 1's stun rod. It is a red and yellow thing that you stun lobsters with, works like vibroblade, except that it stuns.)2. Thermal Shok Launcher (best method)3. Dye grenade/smoke can stun an alien after a long time. (worst option) If you use vibroblades, thermic lances, or heavy thermic lances, you will get instant cooked lobster, not a live commander. Link to comment Share on other sites More sharing options...
SupSuper Posted October 11, 2003 Author Report Share Posted October 11, 2003 Vibro blades kill lobsters effectively. There are technically 3 stun weapons in this game. 1. Thermal tazer (like xcom 1's stun rod. It is a red and yellow thing that you stun lobsters with, works like vibroblade, except that it stuns.)2. Thermal Shok Launcher (best method)3. Dye grenade/smoke can stun an alien after a long time. (worst option) If you use vibroblades, thermic lances, or heavy thermic lances, you will get instant cooked lobster, not a live commander. ah, that explains it well, there are still plenty of colonies for me to destroy so either i purchase some Thermal Tazers or wait for the Thermal Shok Launcher research to be complete. Link to comment Share on other sites More sharing options...
Jenny Posted November 1, 2003 Report Share Posted November 1, 2003 You don't seem to have a lot of soldiers there, I usually have around 30 on standby. I send rookies out, and if they survive and make squaddie, that's good. If they get killed, too bad, cuts my expenses (cruel, I know). Link to comment Share on other sites More sharing options...
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