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Poll: Do you load often? (399 member(s) have cast votes)

Do you load often?

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#1 Timil

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Posted 09 October 2002 - 12:22 PM

I must admit I hate losing..especially from a game I've played some years ago and won!

Now the Experimented difficulty.. soon I will try "normal" difficulty :P
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#2 Raid!

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Posted 09 October 2002 - 12:30 PM

Ok, reloading is really akin to cheating, but I haven't played this game in ages. So if I make a huge blunder (like a large rocket misfire into half of my guys) I will reload the game. I WILL eventually graduate into non-cheating "super human" mode when I get acustomed to the game again. Like now I know not to give enough TU's to a guy with bad aim, a good reaction and a rocket on his shoulder... :angry:

#3 Mark0

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Posted 09 October 2002 - 02:16 PM

i only reload when i lose my best soldier, or when i lose a tank atnight
why reload for a tank at night.:

#4 Guest_stewart_*

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Posted 09 October 2002 - 03:05 PM

All of the above; it depends on my mood at the time. Sometimes I accept complete loss of squad and skyranger. Sometimes I don't even accept misses.

#5 Scipio

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Posted 09 October 2002 - 03:58 PM

I only reload when my game crashes :-)

Generally, I figure that if I reload, then the aliens have no hope of winning, since I can erase any of their victories. If I can't lose, why play the game?

Reloading while learning is fine...consider it training. But you can't really claim to have won the game if you reloaded whenever the aliens scored a victory.

It's also cool to go back to a saved game if you mis-click. Accidently firing a rocket into the midst of you squad because you accidently didnt' change from firing mode before you selected a different squaddie is just silly. Mis-clicking isn't a strategic or tactical error.

#6 Mark0

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Posted 09 October 2002 - 04:14 PM

in TFTD... its hard to go on without a reload.
specially if yoru squads aint strong enaugh and they allready have molecular control on you.
TFTD is hard to me, i allready finnished it a good 5 yrs ago, but now i gotta reget used to it.

#7 gangsta

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Posted 09 October 2002 - 07:28 PM

I really only reload either when I use my favorite character or when I lose the mission. Losing a skyranger is a big loss and renders your skyranger base useless for many turns.
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#8 Guest_jwh_*

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Posted 09 October 2002 - 08:36 PM

When I was learning I used to load quite often. But I made a decision about a month ago to only reload when my game crashes. If my favourite soldier(s) die or my entire squad gets wiped out because of a silly mistake on my part I accept (grudgingly) my losses and continue.

I find that reloading when your soldier dies or when you 're losing detracts from the game. The real excitement comes when you know that you can't afford to make any mistakes.

#9 Scipio

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Posted 09 October 2002 - 11:29 PM

I totally agree with you jwh. I remember when I had a favorite soldier. She was one of the two survivors of an artefact site mission. She was sooo cool.... until she got eaten by a tentaculat 3 missions later. Fortunately, she was carrying dual primed grenades (see my post under the strat section) so she didn't suffer long.

Trying to keep your special soldiers alive is a big part of the fun. But if theres no real danger to them (because you'll just reload if they die) then there's no tension or suspense.

#10 gangsta

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Posted 10 October 2002 - 04:04 PM

Dunno. to me the lose of a skyranger or an ultimate ufo is just too much to eat. Takes too long to order or build another one.
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#11 Guest_stewart_*

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Posted 11 October 2002 - 02:01 AM

Everyone concentrates on Battlescape. But really the game is lost or won in Geoscape. It's logistics the really matters. If you allow for bad luck you can recover from it. Generally, though that means you grow a little slower.

#12 Guest_jwh_*

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Posted 11 October 2002 - 08:09 AM

Well gangsta I have to agree with Stewart. The battle is largely won in the Geoscape. If you don't put all your eggs in one basket ( or all your avengers in one base) The loss of an avenger or even a base will be a setback but not a fatal blow.

I know how it feels to have spent months building up a base which is chockful of goodies and then lose all in an alien attack. This happened to me once or twice and then I made sure it didn't happen again. I always try to have a backup base with soldiers, workshop and lab just in case I lose my main base.

And hey try playing a whole game without reloading and tell me if it isn't more fun

#13 Guest_stewart_*

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Posted 11 October 2002 - 11:11 AM

It seems to me that the fact that, by the poll, nobody finishes a game and reloading may be related; people aren't playing per se (well newbies are of course) but (us vets) are hacking around, as it were.

#14 gangsta

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Posted 11 October 2002 - 12:09 PM

Well :) I think everybody developes their own style of play eventually. If you want to win the game in the geoscope and not battle at all you can make sure you shoot down UFOs in the water. You can also stop terror zones from coming around eventually but I think terror zones are the most fun missions. Hey I played that way before allowing me to lose my skyranger. Fact I usually have two bases that have soldiers one in the US and one in Europe. Still it's annoying to lose a skyranger or an avenger. :) so I don't mind pressing the reload in those cases. Not like I feel like I'm cheating I always play in superhuman mode and don't lose battles that often.
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#15 Guest_stewart_*

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Posted 11 October 2002 - 12:55 PM

Yeah I eventually have two strike bases. North and South Pole.

#16 gangsta

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Posted 11 October 2002 - 01:09 PM

If you build a bunch of radars at the polar bases do you still need them at the other bases?
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#17 Guest_stewart_*

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Posted 11 October 2002 - 02:16 PM

Yep, of course. Also, once you have HWD, you only need one per base since they pick up all UFOs. Also you do want one at each base to make sure you get the mission stats. OF course by the time you can build them you can afford them anyway

#18 c4t

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Posted 21 December 2002 - 04:43 PM

I always save right befor my skyranger goes into the crash/landing sight for 2 reasons. One i am still learning 2. 50 percent of the time my game crashes when my rocket tanks goes out. If i lose the mission, or win with massive casualties, i usually reload. I never save ingame, thats just sooo gay becuase you can basically predict moves by trial and error. you know an aliens gona pop out some where so you put a soldier there. Thats just way over the line. LOL, I am still having lots of trouble in normal, i have only have like 55 scientists/38 engi's. But iv been having some bad months lately, so by the time i get more mony from countries, 3/4 of it goes to scientist's. Since im still beginning i will do that salery trick once i get more living quarters at my other base. :aliencool: :uzzi: :alientalk: . Another thing that is kinda weird (im trying not to be sexist) is that half of my leet squad is composed of women. Even some of my heavy weapon people have like 40 str. its realy coo. my best sharp shooter is a girl. And my specialist's are too
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#19 danielgatley

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Posted 05 January 2003 - 11:27 PM

My first taste of X-Com was on the forgotten Amiga CD32 (go on think back) the thing that annoyned me most was the waiting time for "Hidden Movement" i'd have to go away and make several cups of tea then finally come back about 20 Mins later. Anyway down to the point, in the CD32 version you could only have 1 save within the Geoscape and that was it, no battle saves no nothing. But I did it, it took me about a year but i finally completed one game :) and it was more than worth it :).

Ohh yeah and it crashed almost as often as the PC version :)

#20 Extralucas

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Posted 16 January 2003 - 01:57 PM

Thats terrible but I am... Saveoholic! Buuuuuuuu... Thats terrible but I can't resist to press "save game"... I save when each turn start and end... When one of my soldiers hit... I sacked all soldiers from base because I dont need ones to replace wounded because I never get wounded... Why me?! Why not my best friend?! :crying:

...help me...
I'm not back. I'm just dropping by.

#21 Trevelyan

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Posted 29 January 2003 - 05:16 AM

ack... i thought i was bad...

i myself am weening off of saving, now i only reload when my specialists get hit, a sargent here, rookie there, who cares... My commander on the other hand....

Reloading even if wounded, your crazy man! you would spend more time reloading instead of training more guys to replace the wounded guys, plus, can you wait a month (max) to get your best dude back? after all he is your best dude... and it is more realistic

one day i will go without saves, and man, even though i find myself feeling better every play through, i will still have to set the difficulty down some!
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#22 Nemesis

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Posted 01 February 2003 - 08:54 PM

Mostly reset when I lose a lot of guys. Sometimes not. I really reset when I lose one guy because he could not hit the alien standing at point blank range. I'm sorry, but I could hit a alien at point blank range even though I have only shot a gun on one day a few years ago.

#23 Kaiser

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Posted 02 February 2003 - 10:55 AM

never load. Just keep the rookies comming.

#24 Lars

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Posted 26 February 2003 - 04:25 PM

I have my main group of soldier, 4-5 of them, and if anyoen of them dies then ill reload (i wont reload on simple wounds though)

#25 Extralucas

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Posted 02 March 2003 - 02:44 PM

Reloading even if wounded, your crazy man! you would spend more time reloading instead of training more guys to replace the wounded guys, plus, can you wait a month (max) to get your best dude back? after all he is your best dude... and it is more realistic

one day i will go without saves, and man, even though i find myself feeling better every play through, i will still have to set the difficulty down some!

Reloading even if wounded: Guys in X-Com heling time is realistic: one wound - one month of healing. And. dontcha see that I'm sick? Help me instead yelling! NOW! ;)

And don't tell what do I lose by loading, because: I know loading isn't way; I'm fighting with addiction... Im trying... But it talks to me... LOAD ME... LOAD ME!... AAAAAAAAAA
I'm not back. I'm just dropping by.

#26 Puasonen

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Posted 12 March 2003 - 01:46 AM

I never reload, except if the game crashes. I have played Enemy Unknown through in superhuman and without reloading and without psi-amp. But TFTD just kicks my donkey every damn time I start over and never have finished it in superhuman without reloading all the time. One time I played it through in its hardest difficulty level but back then I was a reloader-holic. Two guys from the first day of the game was at T'leth :rolleyes:

But I must say, enemy unknown has never been so intensive, cool, scary, or challenged than it was when I played it through without reloading. I am just miserable for that damn TFTD!!!!
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#27 Trevelyan

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Posted 12 March 2003 - 01:02 PM



Reloading even if wounded, your crazy man! you would spend more time reloading instead of training more guys to replace the wounded guys, plus, can you wait a month (max) to get your best dude back? after all he is your best dude... and it is more realistic

one day i will go without saves, and man, even though i find myself feeling better every play through, i will still have to set the difficulty down some!

Reloading even if wounded: Guys in X-Com heling time is realistic: one wound - one month of healing. And. dontcha see that I'm sick? Help me instead yelling! NOW! ;)

And don't tell what do I lose by loading, because: I know loading isn't way; I'm fighting with addiction... Im trying... But it talks to me... LOAD ME... LOAD ME!... AAAAAAAAAA

there there now... im here for you :P

Come join my 12 step program, where we all play Xcom for hours on end... if we click to load... electroshock therapy is used...

But now that i stopped saving and loading during games... i am teh masta commander

Before: :alienlol:

Now: :uzzi: :alientalk: :alienoooh: :plasma: BOOYA DIDNT SEE THAT COMING DIDJA????? :LOL:

Now it is off to HawaiiCom... where we say... Screw the aliens... we be smoking the grass and drinkin the beers

^_^ :beer: -_- :ok: :D
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My conscience is clear, therefore I am guilty of having a bad memory.

#28 red knight

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Posted 22 March 2003 - 12:29 PM

Thats terrible but I am... Saveoholic! Buuuuuuuu... Thats terrible but I can't resist to press "save game"... I save when each turn start and end... When one of my soldiers hit... I sacked all soldiers from base because I dont need ones to replace wounded because I never get wounded... Why me?! Why not my best friend?!  :crying:

      ...help me...

We will take that in mind, a "Special Xenocide Extraluca's Edition" featuring the new and improved "Disabled Save Button Engine TM" and "DDAFIT TM" (Dont Dare to Ask For IT) technology... I think that would help, what do you think?

Greetings
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Visit my blog at: flois.blogspot.com

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#29 LeFire

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Posted 22 March 2003 - 04:59 PM

My recruitment style is brutal... Using xcomutil, only half of rookies make it through "selection" in the first 3 months. After that, at the most only one-fifth to one-tenth of the guys make it through to become rookies. Figure that the cost (40,000) is much cheaper than losing a precious armour suit and/or other guys if the rookie screws up.

I save every turn because my game is unstable. However, I never reload... And I have one cardinal rule. The Commander (or Captain in TFTD) MUST always be present in every battle involving his team (the so-called 1st Team)... and not as a blaster-man, but leading from the front (not door opener though, I use rookies for that).

My first CO has been killed (sonic cannon hit... but he had lousy stats anyway), but since my selection only gives me quality rookies, the next man in line (a commander for TFTD) is already an experienced veteran. :D

I also rotate my troops, with occasional "attachments" of experienced lieutenants or ensigns from my "1st Team" to newer teams to serve as squad leaders. A commander (Colonel equivalent in UFO) leads each strike team (5 of them). And each base has at least 30 to forty men to make way of injuries and to make a balanced force... so you don't suddenly end up with a rookie in a strike team of vets.

When I strike colonies, I transfer the vets from other bases to get an elite team.

Greatest loss so far in TFTD Superhuman (3 mths): 3 of my most experienced sergeants/ensigns, 2 decapitated by those calcinites and 1 killed by a sectoid shooting him in the side, and including a full-fledged Snp. :(

#30 Trevelyan

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Posted 23 March 2003 - 10:04 PM

oh my im going to make a noob question here... Xcomutility? WTF is that?
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#31 Radoteur

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Posted 29 March 2003 - 03:57 AM

I reload if I miss a 20% shot.
No, you will hit if it takes all day! :D
That's it. You need some motivation. Bring me a pistol! Now, you hit, I don't. You miss, I don't.

No, actually, I'm kidding. I reload though, if I lose any non-rookie, or a especially good rookie that shows promise. My first time through, so not that bad.

Also reloaded when I had a 85% chance to hit with my last guy from fairly close range and I missed the alien that threw an alien grenade at three of my best guys and killed them all.

I think wounding is good for the troops, though. I guess the health goes up if they get wounded. I keep 'em if they get wounded, just medikit 'em and keep going.

#32 Xracer

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Posted 30 March 2003 - 10:51 AM

I only reaload if i loose an insane amount of man in one turn (4+) :D

Also i do believe that your guys get better if they are wounded,
and some where i read that someone sold the guys that were
wounded becasue it took to long for them to recover!! i just wait
in the mean time rookies get at shot at getting some battle
experience :uzzi:
Is not the size of the dog in the fight, is the size of the fight in the dog that matters.

#33 Puasonen

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Posted 31 March 2003 - 12:18 AM

If some guy misses 3 times (autoshot) when standing right next to a ethereal leader who has terrorized your squads with mind control, that stoopid idiot woodeneye soldier deserves to die.
:hate:
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#34 Xracer

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Posted 31 March 2003 - 12:28 PM

Yes in this case an assasination is in order :bash:

I think about keeping them only if they can take a granade or take a
few shots, or if they are just bad donkey $%&#$%# excuse the language :P
any way during my recruting only average soldiers with great reaction get
drafted the rest are alien abduction prospects :cussing:
my best experince was one soldier that took 3 granades killed 4 mutons and
was able to survive with 2 health points with 3 fatal wounds sorry forgot the
medikits that day :crying: of course after that he was in the hospital for a bout 2 months :huh:
Is not the size of the dog in the fight, is the size of the fight in the dog that matters.

#35 Trevelyan

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Posted 02 April 2003 - 07:12 AM

how could you forget the medkits??? Shame on you!

just think about how much health he gained from getting shot (cause in Xcom... you get more health from getting shot more... i swear to god!)
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#36 Deimos

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Posted 13 April 2003 - 04:41 PM

OMG 15 people voted reload on each human death. I can't beleive it. You guys suck donkey :crazy: :wave:
I save in the geoscape once a month usually just after the start of each month or howver long I've been playing for. IE if I have to quit mid session I'll save at that point. I never save in battlescape even if my guys get wiped out and I lose a skyranger/ avenger. It's a bitter pill but I fight that much harder in the following missions (got to get payback :D)

I agree with Stewy about the geoscape, but battlescape is so much fun and I spend ages in there, toying with those pesky aliens. I am invincible Muwhahahaha :devillaugh:

#37 Drite

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Posted 29 April 2003 - 03:31 PM

I very rarely reload. I'll take complete losses as if they are nothing. When I DO reload is when, for example, my best soldier with all TU remaining and a reactions of about 70 lets an alien walk full screen and shoot him point blank. After the reload, the alien gets shot before I notice him. Other than that, I play it as it comes (and keep a guy in the ranger, lightning, or avenger to keep from losing it).

#38 TheAssassin

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Posted 30 April 2003 - 08:25 AM

Losing is definitly the funnest part of the game. Games that can only be won are boring. I think the reason I love this game so much is because I started playing it 6 years ago and finally beat it last year. Thats not playing it constantly and I lost my saves all the time but the point is I had a kick donkey time playing it over and over again. Actually now that I have beat it I wish I didn't because I would still be playing the heck out of it. The whole experience relies on this, the concept of losing. I get my donkey kicked all the time in the game, thats the fun in it. You just rebuild and reconquer. Keep the planet clean and kick donkey.

#39 mikker

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Posted 21 July 2003 - 06:02 AM

None of those: i save, shoot into the dark, and if i do not hit anything, i reload :P

Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

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#40 j'ordos

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Posted 21 July 2003 - 06:35 AM

(and keep a guy in the ranger, lightning, or avenger to keep from losing it).

Yeah, I do that too, but sometimes the damn #@$*& panicks and walks out the skyranger/triton :cussing:
And sometimes I forgot to do that and then I get situations like 2 soldiers completely surrounded with very low morale trying to retreat to the skyranger and then getting shot just as they walk up the ramp(xcom1) :cussing:
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
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#41 miceless

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Posted 21 July 2003 - 01:44 PM

I used to load all the time, but now I only load on crash and occasionally when I lose my skyranger/triton. Apart from that I roll with the punches. However, i havent managed to complete on Superhuman, but havent seriously tried either.
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#42 Dirty Harry Potter

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Posted 17 August 2003 - 01:35 AM

well Xcom isnt the Game i've played the most, very cool game - and i look forward to Xenocide.....

...but in the past i've been a Saveo'Holic, i have literally pushed escape-Enter in Diablo 1 so many many times i lost count, sometimes i even saved after moving from one end of the room to another.....and well in 3D games i Save whenever i get through an area, so i can load if i dont handle the next as good as i want...

#43 SupSuper

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Posted 04 October 2003 - 06:58 AM

i tend to load with major losses or majorly stupid mistakes. for example, when a guy gets MCed and blows most of my crew with a sonic pulser, i load. or when a guy misses an alien right in front of him (SHAME ON HIM) i load so he corrects his mistake. i also load if i lose a Captain or something. of course i accept minor losses, like losing one or two guys per mission and stuff.
still, i am pretty Save/Load-a-holic. why? BECAUSE IF I WASN'T, LIKE WITH ALL THE PREVIOUS TFTD GAMES, I WOULD HAVE ALREADY LOST BY NOW! DAMN MC, DAMN LOBSTERMANS, DAMMIT ALL! :cussing:

Edited by SupSuper, 04 October 2003 - 06:58 AM.

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#44 j'ordos

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Posted 04 October 2003 - 07:32 AM

Well, xcom is actually a game that more or less allows you to make mistakes (bad ones :) ). At least, in xcom1, I already had lost like 6-8 Skyrangers and their entire crew (mostly in terror sites and base attacks), and I was still able to continue playing :)
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
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#45 Cmdr. Luke

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Posted 07 October 2003 - 11:17 PM

I used to load everytime I lost 3 guys a turn, but now I never reload. Whatever happens.... happens. And in life, there is no reset button <_<

#46 stewart

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Posted 07 October 2003 - 11:30 PM

But in Xcom there is. And sometimes it calls to me and I cannot resist . . . .

othertimes though I just say ah fvck it and accept the loss.
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#47 SupSuper

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Posted 01 November 2003 - 12:04 PM

I used to load everytime I lost 3 guys a turn, but now I never reload.  Whatever happens.... happens.  And in life, there is no reset button <_<

there are no aliens either :D

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#48 kelfka

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Posted 06 November 2003 - 07:00 PM

I reload if I loose my best guys.
But I always hate loosing people.

#49 ShadowHawk00

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Posted 14 January 2004 - 11:35 AM

I only reload if i thing it is really unfair like if i shoot 10 times aimed at the alien and misses all and then he shoots 2 snapshots and kills 2 of my men. Or if i really misclicked like i wanted to select a member but instead the other guy runs out of hiding toward that man. If someone dies well to bad if they die because the mouse was not responding right then is it a reload.

#50 Puasonen

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Posted 14 January 2004 - 12:32 PM

I only reload if i thing it is really unfair like if i shoot 10 times aimed at the alien and misses all and then he shoots 2 snapshots and kills 2 of my men. Or if i really misclicked like i wanted to select a member but instead the other guy runs out of hiding toward that man. If someone dies well to bad if they die because the mouse was not responding right then is it a reload.

You have to take that misclick like a man too. ^_^
I never load, if I screw up and click in wrong place by accident, then I'm an idiot an deserve to lose soldiers. If my guys miss with 10 aimed shots, they deserve to die too. :devillaugh:
There's no need for a sig..