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XCOMUFO & Xenocide

Who Pilots The X-corps Aircrafts?


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In x-com, the aircrafts are piloted by a auto-pilot, cause it can take off during battle, but if u lose all soldiers it is lost. (crappy auto-pilot) :blink:

The x-corps aircrafts could be pilloted by a crew member that have pilot skills OR maybe a non-battle pilot, that stays in the aircraft, use "guns or turrents" (if avaliable) and maybe can drop the corps, take off and landing after.
We could have more control on aircrafts on battle.
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Why does it have to have auto pilot because it's able to take off during battles? There's probably a pilot there although you can't see him. And why does it matter anyway? The aircrafts are useless during ground battles.
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  • 2 months later...
Crew and passangers should be something different. You should never loose a skyranger unless it is blown up on the ground.

Where are the fighter jocks? The bunk with the rest of the troops? I would like there for to be a simulator feature or attachment you can build in a hanger for them to up their skills.
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  • 2 months later...
[quote name='DwightMcNeil' date='May 12 2004, 01:08 AM']Crew and passangers should be something different.  You should never loose a skyranger unless it is blown up on the ground.

Where are the fighter jocks?  The bunk with the rest of the troops? I would like there for to be a simulator feature or attachment you can build in a hanger for them to up their skills.
[right][post="77609"]<{POST_SNAPBACK}>[/post][/right][/quote]
Nah, they have a nice corner of the hangar just for them :D
That's why YOUR INTERCEPTORS CAN'T LAND ANYWHERE ELSE' EVEN IN A HURRY!!!
The pilot needs his personal belongings... :spank:
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  • 3 weeks later...
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  • 2 months later...
[quote name='Hellhunter' date='Feb 26 2004, 06:57 PM']In x-com, the aircrafts are piloted by a auto-pilot, cause it can take off during battle, but if u lose all soldiers it is lost. (crappy auto-pilot)  :blink:

The x-corps aircrafts could be pilloted by a crew member that have pilot skills OR maybe a non-battle pilot, that stays in the aircraft, use "guns or turrents" (if avaliable) and maybe can drop the corps, take off and landing after.
We could have more control on aircrafts on battle.
[right][post="66807"]<{POST_SNAPBACK}>[/post][/right][/quote]


To take this topic in a slightly different direction, wouldnt it be cool if when the aliens shot down one of your landers, there were some survivors. The aliens could land at the crash site and attack you, trying to kill off the soldiers before help arrives (in the form of another lander?)
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  • 4 months later...
So if the aliens could shoot down and recover our craft too, wouldnt that make a whole new tech tree for human tech re-engineered into exsisting alien tech, that in turn we could capture and use. Which as a side note, we could dump a bogus craft and lure the aliens into an ambush......
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  • 8 months later...

That sounds like too much work for something that wouldn't ever happen in the game. There would be tons of stuff to code for the alien engineered human tech, but players simply wouldn't let the aliens ever win a mission. They'd just reload.

 

There would need to be other, more sure means for aliens to gain human technology. Perhaps the aliens could gain human technology by taking our craft or the equiptment off corpses in failed missions, but they'd be more sure to get something through alien infiltration. This would add another element to the MIB counterintelligence ideas. I'd also assume aliens would try to infiltrate your own labs and not just various countries in this scenario.

 

 

Anyway, back to the subject, seperate pilots and pilot training sounds excellent. I didn't much like Interceptor and don't think this should be the focus of the gameplay, but as an element added on top of everything else - why bloody not?

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  • 11 months later...
I'm not opposed to the idea that the soldiers would pilot the craft, or "control" the autopilot. It could be part of their training, and different soldiers would have different levels of piloting skills. I know that its not wholly realistic, but I think it would work gameplay wise.
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  • 2 weeks later...

I think this is the whole reason why skyranger/interceptor pilots were left out of the original games. It caused too many possibilities and only complicated gameplay.

 

From what I know of X-com is that the skyrange was piloted by a soldier. Reason being is you had to get at least one soldier back on board to not lose the skyranger.

 

Just a personal opinion but keep the fighter jocks and skyranger pilots out of it and keep the focus on ground warfare.

 

respectfully

 

the new squaddie

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