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XCOMUFO & Xenocide

Nasty Geoscape Trick


Deathskull

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Have you ever been in a situation where youve just finished an artifact site with your only troop carrier and then right after your done a terror site pops up? It will disappear before your triton can refuel so what are you to do? Ever notice when you have a sub en route to a crashed uso or a terror site, it never disappears? If you dont want to lose the terror site, send a barracuda out. If the barracuda is almost there before your triton is refueled send out the other barracuda (you didnt sell/lose your second barracuda did you?). By then your triton should be refeuled and ready to go. Just send it out and call the barracudas back.
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I can imagine superhuman throwing 3 terror sites in your face at once, then a battleship assaulting your base while you're out to boot. That would be intense.

LOL that's a bit too much :LOL:

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Are you sure I seem to recall sending a skyranger to a terrorsite and then it was gone by the time I showed up.

That's impossible. It's a known fact, it won't dissapear if there's going a skyranger/triton/whatever.

Maybe you missclicked and were going to waypoint? :D

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So are you suggesting we need 3 tritons, atleast 1 barracuda, atleast 40 aquanats and atleast 40 guass rifles with clips, medikits and grenades for every base?

If you can't take the heat, don't click Superhuman :D

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Are you sure I seem to recall sending a skyranger to a terrorsite and then it was gone by the time I showed up.

That's impossible. It's a known fact, it won't dissapear if there's going a skyranger/triton/whatever.

Maybe you missclicked and were going to waypoint? :D

That's entirely possible. I do use way-points to make the routes follow great circle routes more closely.

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Well that's the answer then. You weren't going to the terror site, you were going to the waypoint and the stupid game thought you were just cruising with your brand new skyranger :D
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I can imagine superhuman throwing 3 terror sites in your face at once, then a battleship assaulting your base while you're out to boot. That would be intense.

 

GG unfairness, Perhaps Xenocide should start with a manditory Base attack :P

 

 

"Its been an honor serving with you all for the first 3 minutes of Xenocide on Superhuman... Shall we gentelmen?"

 

:boohoo: :boohoo: :boohoo: :boohoo: :boohoo:

 

*Blaster Bombs rain from the sky as muttons run everywhere with Heavy plasma gunning down T-shirted rookies with pistols*

Edited by Trevelyan
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I can imagine superhuman throwing 3 terror sites in your face at once, then a battleship assaulting your base while you're out to boot. That would be intense.

 

GG unfairness, Perhaps Xenocide should start with a manditory Base attack :P

 

 

"Its been an honor serving with you all for the first 3 minutes of Xenocide on Superhuman... Shall we gentelmen?"

 

:boohoo: :boohoo: :boohoo: :boohoo: :boohoo:

 

*Blaster Bombs rain from the sky as muttons run everywhere with Heavy plasma gunning down T-shirted rookies with pistols*

Well you do start with a rocket launcher and auto cannon

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I think it would be hilarious to have that happen only the first time you ever choose superhuman. Then after your first terrible defeat, the game tones down with the next new superhuman game :D

or maybe we should make one more difficulty level, "impossible" where you have no chance at all winning the game. 20+ ethereals with blaster launchers at the first landed small ufo or something like that :naughty:

It would be like a "survivor game" where you could try to beat other xenocide players time! You can't win but how long can you fight on before your funding is stopped. (no loading possible and we could post those times here!)

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  • 2 months later...

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