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New Craft For Ufo Gold With Xcomutil(collectors Edition Version)

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#1 Shotgunner



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Posted 04 December 2006 - 11:55 PM

Guys, I love the "new" craft(the armed Skyranger and the transport-capible Interceptor) that XCOMUTIL gives us, but I was wondering if anyone has made any other types of default transports that are compatible with XCOMUTIL.

Any and all help is greatly appreicated in advance.
12 ways to Gauge alien destructon

#2 dagorkan



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Posted 05 December 2006 - 03:52 PM

Nah, the few times I tried to edit X-Com I spent so much time on it (hurting my eyes) that it wasn't worth it. I also couldn't figure out the part of the txt file where Scott Jones describes it. The writing was very ambiguously.

If somebody has got it to work themselves and can explain the process that would be great!

#3 Zombie



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Posted 07 December 2006 - 06:33 PM

Here's a gift. It's an alien/X-COM craft mod by Jason Dermot and Sam Jeffreys. It needs XComUtil also. Think that meets all your requirements, correct?

:Pepper: :Tomato: Attached File  newships.zip   65.45K   162 downloads :Tomato: :Pepper:

Edit: upon closer inspection, it looks like it may be for TFTD (at least this is from the mapsetup batch file). However, the documentation is for X-COM/EU. Hopefully this works for you. ;)

- Zombie

Edited by Zombie, 07 December 2006 - 06:47 PM.

The Mr. Grognard of X-COM

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#4 BladeFireLight



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Posted 13 January 2007 - 09:25 PM

devisraad created both alien ship packs and new xcom craft, and the ability to have have alient on your team.

unfortunetly his websited no longer has the files, but other UFO sites may. The zip posted by zonbe is one of his packages.

The problem with his maps are they were created before the route maps were decoded and the aliens just get stuck in the room they spawned in.

At one time I gained permision to re-release the packs with working routes and some bug fixes. I was going to relsease them as part of a more ambitous mod project that never got finished. I should look and see if I atleast have the maps so I can post them for others to use.

-Blade FireLight

Edited by BladeFireLight, 13 January 2007 - 09:28 PM.

Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place.