It was funny seeing how much you blew up because I used to think that I am very destructive. Since most of the early weapons are not all that useful (especially against brainsuckers) I often took auto cannons with HE ammo to cover for that. Heck, I kept them even very far into the game.
Actually, it was pretty tame when compared with what I used to do with organisations before I started using the savegame editor to make the organisations "follow" the same rules regarding having a building successfully raided as X-Com.
I used to set everything on fire, destroy walls with lasers and use high explosives and heavy launchers just to inflict as much damage as it's possible
And yes, I also hate it when the guy is right in front of my nose and I don't see him. Oh the number of times this has happened in UFO.
It was the second time it happened to me. Another thing that I hate is when an enemy with a dangerous weapon starts walking/crawling around instead of using it on my soldiers.
For example, in one raid, a cultist with sniper rifle was close to my soldier, but started crawling instead of firing.
Another such situation was when a cultist with sniper rifle killed one of my soldiers on point blank range and then instead of shooting another one which was just beside him, he picked up a heavy launcher and walked around for a moment
I always found it amusing how much the organizations cared about getting their properties destroyed, yet didn't seem to care about civilians at all.
Too bad that there aren't civilians on raids - genociding would be amusing
I uploaded a video of my first alien mission
. I'm starting to wonder if it wouldn't be better if I made the aliens use some real weapons instead of the launchers. I think I'll have to play X-Com 1 again and see how it works there...
Edited by Sorrow, 25 March 2008 - 05:56 AM.