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Time units problem


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#1 TexasRED

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Posted 25 July 2010 - 01:19 PM

hello

I have a soldier who has 262 time units when I view his profile at the base. But when I start a mission he only has 6 so he is useless. Any ideas? If this is known issue sorry for the noob question.

thanks

#2 NKF

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Posted 25 July 2010 - 01:45 PM

It is a bug with the older versions of the game, where stats will keep growing. Once they grow greater than 255, they wrap back to 0. It often means you have to retire your soldiers before that happens and start working improving new troops.

If you patch your game to later versions, the stats are capped to stop this from happening.

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#3 TexasRED

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Posted 25 July 2010 - 02:10 PM

Thanks, I had a feeling that was it, since it was giving me the difference on the overage.

Is there a particular patch for this issue or does one of the others cover this?

thanks again!

#4 NKF

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Posted 25 July 2010 - 11:35 PM

I recommend patching the game up to v1.4, which is where the caps are introduced.

You can get the patches from Strategycore:

http://www.strategyc...ndex.php?cid=40

I highly recommend patching up to v1.4. You'll need to apply some of the previous patches first. About the only thing I can recommend that you do before you patch the game is to make a backup copy of your game. The 1.4 patch changes a few of the deathscreams, which is only an aesthetic change but a lot of players dislike it, since it makes the sectoids, floaters and snakemen use the same sound clip.

Beyond that, you might also want to repair the difficuly level bug with XComutil.

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#5 TexasRED

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Posted 01 August 2010 - 05:41 PM

Awesome thanks!

Is there a way to edit the cap so its more than 80 time units?

thanks again, cool to see so many still play this.



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