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XCOMUFO & Xenocide

How Cool Would An Fps/strategy Hybrid Be?


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I'm liking the idea the more and more I think about it. X-Com as we've always known it with a serious facelift only you actually fight through the missions FPS style with squad support commands. Imagine environments as pretty as Oblivion with all the environmental chaos of the better WWII shooters. If things get too hot, maybe the best you can do is grab some random piece of tech, and hole up at a more defensible position until the assault lander shows up for a dust off.

 

Multiplayer games could be really interesting.

 

There could be a scripted storyline mode and a general campaign mode with more generic but randomized environments. Maybe you're the only guy that survived that Japanese attempt at X-Com mentioned in the original manual.

 

If the terror-missions were done right? Oh man...

 

I'm also predicting the inevitable outcry of purists who will swear X-Com can't be x-com unless it's isometric and turn-based. Oh, please. We already have that game and it rocks.

 

What I'd really like to see though is the tables fully-turned with X-Com taking the fight to alien worlds, liberating the subject races, and enlisting their aid + new techs.

 

Yeah, I could get used to this. Especially if the guys who are doing Bioshock are in on it.

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You mean something like Operation Flashpoint but with aliens? Could be interesting, but as long as it doesn't pretend to be an X-Com. i.e. no X-Com in name, no strategic layer and no research done by the player.

Just simple doing the job of a squad leader, or better advancing from a position of a leader of a single fire team to higher positions.

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I'm also predicting the inevitable outcry of purists who will swear X-Com can't be x-com unless it's isometric and turn-based. Oh, please. We already have that game and it rocks.

Yes, because wanting a new X-Com game (including the isometric and turn-based gameplay) when the last one was made 10 years ago is totally wrong... *rolls eyes*

And, like we totally see tens of turn based isometric tactical games these days which make another damned turn-based isometric X-Com totally unwanted... *rolls eyes*

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And 3d is a cheap trick to make a bunch of polygons with blurred images on them look like a real thing :P .

 

Also, isometric isn't a technology or a cheap trick, it's a perspective. It gives the player a nice view of surroundings that is similar to looking at a table with miniatures. I would rather say that it's an attempt to make a computer game look a more like a tabletop game (with all the adventages of computer games like animations, destructible terrain, explosions, sound, etc.).

 

About FPP (I'm not talking about specific FPP simulations like Operation Flashpoint or FPP shooters. I'm talking about a general notion that FPP is a "superior" perspective for all games that feature combat.):

One of the problems with the FPP perspective is that it limits the player's vision. IRL we not only have a very broad field of vision, but also we can quickly and efortlessly look around by turning our heads or even just eyeballs. I have yet to see an FPP game that allows such an easy orientation in terrain.

 

I'm playing X-Com, because I like good "tabletop-like" isometric turn-based tactical games. That's why I would like to play another such game just as a FPP games fan would like to play another FPP game instead of playing Doom I for a thousandth time or suddenly discovering that Doom V would be an isometric turn-based tactical game.

I like to play a commander of the organisation that fights against aliens. Being a commander includes a distance from soldiers - I don't appear on the battlefield, because it could get me killed. I can lose soldiers, I can lose craft, I can go bankrupt but I can't get killed.

Playing as a soldier/pilot is a different kind of game - something which I'm not looking for in X-Com series.

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  • 2 weeks later...
Guest Azrael
Wasn't this the whole idea behind Dreamland Chronicles: Freedom Ridge? Mix the X-Com strategy with an FPS flavor in combat missions?

I think that was the idea behind X-Com: Alliance, not Dreamland Chronicles.

 

Dreamland Chronicles was bought and modified and now lives as UFO: Aftermath.

 

Man, would Alliance have rocked.. :(

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I think theres a game called "Savage" out there which is a cross breed also, except the game generally sucks, although it is a massively multiplayer game almost.. xD

Think Halo 2 but Crappy.

It would be better if the commander could do a little more than just Research.. D:

He should be able to hire some troops in it, but sadly not.

Although he can make workers O.o

 

Edit: Also theres Battlezone 1 and 2 if you are into the always FPS Rts rather than a switch between, and also Sacrifice.

Sacrifice is more or less a Squad combat game.

While Battlezone is much moreeeee.. You Killing everything with some support :D

I prefer Battlezone personally.

Look for torrents if you want, they are a little hard to find.

Its not wrong to link people to a good Torrent site is it?

www.thepiratebay.com

Search there, but I never linked you a torrent! :D

Just a search engine.

Also, Searchalot.com Askjeeves.com Google.ca Google.jp Google.com Google.ru

..theres alot of googles >>

Edited by NRN_R_Sumo1
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  • 2 weeks later...

My dream is of an X-Com: UFO Turn-based FPS port.

 

Literally the only thing changed would be the Battlescape format... Instead of 3/4 Isometric overhead, you'd be dealing with sight/movement through the eyes of each soldier, or at least a 3rd Person Shoulder-Cam. (A "locked-on" Perspective shift would have to be used for units in calculated LOS, but out of the visible sight arc, like down stairs/Lifts or Floaters positioned above the visible area... perhaps linked to the 'Enemy Sighted' alarm button.)

 

LOS would act normally (except you would have a chance to see that Sectoid through the fence, even though your 'Enemy Sighted' alarm won't have gone off). All equipment usage and movement costs would be the same... Explosives would act like UFO2000 w/ '0'=contact detonation.

 

The tactical change would be the loss of Enemy Fire Triangulation via tracing Plasma back to it's point of origin...

 

In my mind, everything would remain the same. All of the interface could work just as we see normally. (The only addition I'd suggest is maybe an organizable unit selection window... to be able to easily switch from one soldier to another, and perhaps group together for organized squads. (14 soldiers deployed... manually group 2 together as Psi Support, and perhaps three groups of 4 for squad-coverage exploration... Then just use the window to select the squad, and then [next soldier] to cycle through that set, and so on.)

 

Overall, just a new look on the EXACT SAME GAME. Why mess with a good thing? Keep research, manufacturing, the geoscape, facilities management, interception... Nothing should be realtime, no matter what perspective the combat is seen in. Gimme Sectoids, Snakemen, and all the Floaters I can shoot at... even use a generic blond, spikey-haired Soldier, if plausible. Heck, barely-updated textures could be used for that "old school" feel. (Just fix the limit given to Fire/Smoke sprites... heheheh.)

 

This is my dream for the future of a re-Port of X-Com: UFO. Same exact game; new feel without messing with any of the loved features.

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