Look At Them Go!
Posted 16 January 2004 - 11:45 AM
That is, you can see your base defenses fire :uzzi2: at the UFO and destroy it/fail...
"Just imagine if you were really the XCOM commander. You'd build defence modules like there was no tomorrow. Because if you didn't, there really would be no tomorrow!" -- Aiki-Knight
Posted 16 January 2004 - 11:52 AM
edit : I was wrong, I thought you were talking about turrets firing while fighting the aliens inside the base
Edited by j'ordos, 16 January 2004 - 11:58 AM.
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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Now presented in DoubleVision (where drunk)
Posted 16 January 2004 - 12:04 PM
*Coming back? Avast! Facehugger, finish your assignments!*
Posted 23 May 2005 - 02:44 PM
Posted 10 October 2005 - 12:14 PM
Posted 22 October 2005 - 07:41 PM
Posted 26 October 2005 - 04:36 PM
I guess if someone was good with flash or something it could be a minigame, but it might kill the mood.
Posted 27 October 2005 - 12:59 PM
Posted 27 October 2005 - 06:30 PM
What I'd rather see is the evacuating Skyrangers and interceptors having to run the gauntlett of the Alien battleship. I can't see the aliens just sitting there and letting you evac your scientists unhindered. Trying to evac while under fire could be potentially disastrous.
Posted 28 October 2005 - 01:03 AM
I mean, in that game, your job was to block and destroy with your own defenses all the incomming missiles. I'd imagine the input devices would be gamepads, keyboard movement keys (space or something to fire), mouse, or joystick. With something like the mouse or gamepad here, I was thinking of something different for the alternate fire...
While your intercepting projectiles and returning fire whenever UFOs peak into and out of range, the alternate fire button can trigger the launch of a ship of yours at a time that's trying to evac the battle area (you can alt fire in quick succession if you want to make a quick run of all your ships, or take a more cautious spread out approach to their departures).
The alt fire only works for as many instances as you have ships that have to leave from that location. You can defend the ships with your turret weapons, blazing a trail for their escape, but once they've left, they can't be called back in this mode (the game effectively controls them on predefined (or seemingly random) flight paths as they leave.
Anyway, just a thought I had in favor of a mini-game.
Posted 28 October 2005 - 04:29 AM
Posted 08 November 2005 - 12:28 PM
Posted 04 January 2006 - 03:29 PM
Posted 05 August 2007 - 05:19 AM
We can use the same principle for when we attack .We can have an escort of ships and a big ship to land ,but since we are not that advanced in tech we can't lunch the landing pods ,but we just try and land the big ship ,not before we blow up some of the bases defense .
Posted 15 August 2007 - 06:51 PM