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XCOMUFO & Xenocide

Modern Warfare 2.0


Dr Nacho

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Modern Warfare 2.2 is based off the original Modern/Real weapon set.

Just to make it VERY CLEAR, most of the sprites in this weapon set are not mine and were part of an earlier weapon set that was shipped with ufo2000 (with the exceptions of the G36, syringes, bandages, Desert Eagle, USP45, Colt 1911, the taser, the flashbang, the molotov, the m67 and the smoke grenade, I made those. The combat knife is part of the ufo2000 weapon set.)

However, all the sound effects are mine.

 

 

 

Assault Rifles:

Kalashnikov 47

SiG 552 Commando

Colt M4 Carbine

SA80

FAMAS F-1

H&K G36C

FN SCARL

 

Pistols:

USP .45

Glock 17

Desert Eagle

Beretta M9

Colt 1911

 

Submachine Guns:

H&K MP5

IMI UZI

H&K UMP-45

 

Machine Guns:

M249 SAW

RPK-74*

 

Rifles:

M14*

Dragonuv*

Remmington 700*

 

Explosives:

M67 Fragmentation Grenade

M84 Flashbang

M18 Smoke Grenade

Molotov Cocktail

PMN Mine

Claymore Mine

M79 Grenade Launcher (Crappy Sprite ATM)

(RPG-7)*

(AT-4)*

 

Melee:

Combat Knife

X26 Taser

 

Other/Misc:

Bandages - Heals soldiers (Up to 80%)

Adrenaline Syringe - Heals stun damage and boosts stamina (Full 100%)

Morphine - Boosts Morale (Full 100%)

Breaching Charge (Made for blowing through walls, 2 radius explosive range)

 

Side Notes

-Some weapons are (still) using placeholders in battleview

-* denotes a weapon that is not implemented yet

-All weapons have a nice little sound effect to go with it.

-You MUST have the original xcom files installed or else its useless. This will be fixed in the future when I finish adding the rest of the graphics.

 

 

Edited by Dr Nacho
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