hippyjon Posted July 5, 2003 Report Share Posted July 5, 2003 yeh, i was thinking that if someone gets scared enough then they could suffer a nervous breakdown and have to be retired. i guess the engine could keep track of negative morale even if it doesnt show it. so heres the factors i think should be taken into account; -lowest moral reached-number of turns in a row spent paniking/berzerking-freindlies getting killed in agents line of sight-number of other suvivers (if the person is the only surviver then this would be a big factor-killing/wounding freindly soldiers whilst bezerked-near death experiences also there could be a chance if the horror aint so bad that the agent could become psychologicaly tougher, and increase their bravery Link to comment Share on other sites More sharing options...
c4t Posted July 5, 2003 Report Share Posted July 5, 2003 thats a neat idea. i would like to see that if the eths kept panicing them that they would get some sort of physchological damage too them. maybe they could be kept in the game but you would start to notice that they start to panic or go berserk even when he/she even see's an alien... thus, would cause them to being sacked, which i mean wouldnt be such a bad idea, in the beginning of the game you can root out your bad soldiers by seeing which ones can be panicked by eths. if they do then they probly have bad psi str or bravery. i think its based on bravery. maybe a combo. no, i think its bravery because if they get panicked they gain bravery points. hmm. somebody correct me. Link to comment Share on other sites More sharing options...
hippyjon Posted July 5, 2003 Author Report Share Posted July 5, 2003 yeh, its bravery for most things, psy strength is only involved when the aliens are zapping yr head Link to comment Share on other sites More sharing options...
j'ordos Posted July 5, 2003 Report Share Posted July 5, 2003 Maybe some men/women would hate certain types of aliens and fear other kinds?(Perhaps once being abducted by sectoids he/she vowed revenge on them and goes berserk whenever he/she sees them :uzzi: )Or is this getting too far? Link to comment Share on other sites More sharing options...
hippyjon Posted July 5, 2003 Author Report Share Posted July 5, 2003 hey, thats what the labs for, peeple developing phobias to certain kinds of aliens theyve erm had trouble with is a cool idea. i think anything like that should origionate after theyve joined xcorps Link to comment Share on other sites More sharing options...
Kexpakki Posted July 5, 2003 Report Share Posted July 5, 2003 that would be nice. could add a personality to a character.Lets say Bob here shoots every time he sees a Alien making him good at reaction fire but would be inposible to use him to capture spesiments Link to comment Share on other sites More sharing options...
Fred the Goat Posted July 17, 2003 Report Share Posted July 17, 2003 Hmm...what about this? Bravery is shown as normal, but is simply an average of your bravery for each type of adversary. Your bravery fighting sectoids, being wounded by sectoids, and having your buds die by sectoid fire would be dependent on your sectoid bravery. Bad sectoid experiences could lower sectoid bravery, while massacre-ing the grey bastards could ease your fears. Link to comment Share on other sites More sharing options...
Jesus Escariut Posted July 17, 2003 Report Share Posted July 17, 2003 and if you really wanted to go off on this idea...let say a solider watches some of his squad get torn apart by an alien grenade, this could make him have a dislike for alien grenades and not just aliens thus he wouldnt be able to use them? Link to comment Share on other sites More sharing options...
Jesus Escariut Posted July 17, 2003 Report Share Posted July 17, 2003 12:17am--- new thought while playin a tactical mission and all my men went crazy... cause 4 out of 14 men died... Why not make each Soldier/Alien a percent of an army so if you have 2 men and one dies 50% of your army just died thus plus the "last man standing" multiplier of.. +15% which gives you last man a fear of 65% same applies for aliens This way when you have 14 men and you lose 4 they wont panic as much as opposed to having 6 men and losing 4. Also rank loss is to be considered, so if your commander is killed all the low ranking officers will get a +30% to fear along with what ever the commander was worth solider wise Fear% = Army% + CO Loss% (CO: comanding officer) Link to comment Share on other sites More sharing options...
miceless Posted July 17, 2003 Report Share Posted July 17, 2003 This is all very complicated, but I like the ideas. I mean, we think different things when playing the game, so why would a soldier not be more scared attacking a Ethereal ship than a Sectoid one. The specifics of it would have to be thought through and then tested, as it would have to be right. Course, the 'this is a v1.0+ idea' statement applies as always. Link to comment Share on other sites More sharing options...
Guest Jim69 Posted July 17, 2003 Report Share Posted July 17, 2003 12:17am--- new thought while playin a tactical mission and all my men went crazy... cause 4 out of 14 men died... Why not make each Soldier/Alien a percent of an army so if you have 2 men and one dies 50% of your army just died thus plus the "last man standing" multiplier of.. +15% which gives you last man a fear of 65% same applies for aliens This way when you have 14 men and you lose 4 they wont panic as much as opposed to having 6 men and losing 4. Also rank loss is to be considered, so if your commander is killed all the low ranking officers will get a +30% to fear along with what ever the commander was worth solider wise Fear% = Army% + CO Loss% (CO: comanding officer)Isn't that how it's done now? Link to comment Share on other sites More sharing options...
Breunor Posted July 17, 2003 Report Share Posted July 17, 2003 Yes, current system adds a bonus to morale for everyone depending on the highest ranking officer in the mission. But when high ranks are killed, the morale loss is a lot higher too. Sounds like you might have lost some high ranked officers in that 4 of 14. Remeber to make your point man grunts rather than the commander... Link to comment Share on other sites More sharing options...
Nickisimo Posted July 17, 2003 Report Share Posted July 17, 2003 The greener you are, the farther you walk. Link to comment Share on other sites More sharing options...
Guest Jim69 Posted July 17, 2003 Report Share Posted July 17, 2003 , also, the lower ur bravery, the more daring ure moves will be. Kinda strange that, innit? Link to comment Share on other sites More sharing options...
Breunor Posted July 17, 2003 Report Share Posted July 17, 2003 That low bravery just means you're afraid to stand up to the commander telling you to be bait... Link to comment Share on other sites More sharing options...
Nickisimo Posted July 17, 2003 Report Share Posted July 17, 2003 How does bravery even work in the game? I mean, your guys can't say no if you ask them to go in a dark alley by themselves with nothing but a stun rod to defend themselves with. It'd be kinda amusing to see them talk back to the commander and have him say, "Fine, you don't get a stun rod then. Go." Link to comment Share on other sites More sharing options...
Breunor Posted July 17, 2003 Report Share Posted July 17, 2003 I think there are trigger events like when someone is injured or another soldier dies, when a bravery check is made. If the check fails, you lose it for a bit. Either freeze, go berserk, or drop your weapon and run. Link to comment Share on other sites More sharing options...
j'ordos Posted July 17, 2003 Report Share Posted July 17, 2003 Now that last one never made sense to me. There you are, sitting in the skyranger as suddenly your squad mates outside are all shot up. What do you do??? Oh, I know, I'll drop my weapon and run out of the Skyranger, right into the fray!! Maybe they won't shoot me... :Blush: Link to comment Share on other sites More sharing options...
Jesus Escariut Posted July 17, 2003 Report Share Posted July 17, 2003 IVE GOT IT!!!... i think okay... saftey zones cause we all hated the man that would run into the fray... wouldnt it make sense for a panicing soilder to run to a safe spot IE: the dropship? this could be applied by having the dropship give all soldiers inside a -10% from fear and the "no flee" ability, i mean these guys just wanna get outta there not run around and get exercise while being shot up, they can still go beserk though. same for aliens that dont have a shot up ship, if they are landed then they get a bonus for staying in the ship, unless said ship is damaged. (has anyone considered ship damage? i know that skyranger took many a blaster launcher hit and kept on tickin... this could lead to more strategy where you have to protect your ship and kill the aliens... ) just my 2 cents... *hey can i borrow a penny* Link to comment Share on other sites More sharing options...
j'ordos Posted July 17, 2003 Report Share Posted July 17, 2003 (edited) Berserk in your Skyranger? You want to earn some alien medal or what? "For heroically destroying the puny human transport, and thus allowing our superior soldiers to utterly annihilate them to the last one, rookie B. Erserk is hereby awarded the "Zi'yid-ha Cross" :: Edited July 17, 2003 by j'ordos Link to comment Share on other sites More sharing options...
Jesus Escariut Posted July 17, 2003 Report Share Posted July 17, 2003 thats why you can take along a engineer make him fix it after you blow it up... actually that could be useful, an engineer could repair armor and tanks, and if guns jam he can fix them too!... WOO HOO! but under alien control her can build bombs out of chewing gum paper clips and pieces of string that will blow your ship.. just like MacGuyver Link to comment Share on other sites More sharing options...
Breunor Posted July 18, 2003 Report Share Posted July 18, 2003 That's the beauty of having a mental breakdown in the middle of battle- the soldier does crazy stuff, like run towards the enemy unarmed, to prove to himself this is all just a dream, none of it's real and he'll prove it. Or he drops and covers, soiling himself in the process while friends die around him. Or he starts hallucinating (sp) and doesn't know who is who anymore, and starts blasting anything that moves... I liked Call of Cthuhlu's system for sanity, each time you lost it your permanent max dropped just a little, making you more likely to lose it again. You could do the same here, lower bravery by a point or two each time they lose it in battle. Eventually they are so burned out you have to retire them, and they go off for long term mental rehab of PTSD. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now