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XCOMUFO & Xenocide

Police Forces And Their Behaviour


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HI!

 

I am playing med difficulty and I have been wondering what triggers cops to attack UFO. First two weeks they do nothing when Xcom intercepts UFOs. Now I am week three and those big eyeball UFOs ( not studied it yet ) came.

 

One of them was almost shot down when it went berserk and started to attack against buildins and suddenly out of nowhere air was full of police hover cars. IT was quite a pell mell battle because there were also other organisations hover cars and bikes witch attacked also against UFOs. But mostly those eyeball UFOs can move undisturbed because my weak forces had to choose carefully target and when to attack. Cops don't care "little" overflights worth of a penny. So what triggers action. It seems that attacks against buildings do that but not all the time. Is it dependable owner of the building which is been attacked? And those eyeball UFOs start to attack against buildings only just before shot down? :huh:

 

TLE

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HI!

 

I am playing med difficulty and I have been wondering what triggers cops to attack UFO. First two weeks they do nothing when Xcom intercepts UFOs. Now I am week three and those big eyeball UFOs ( not studied it yet ) came.

 

One of them was almost shot down when it went berserk and started to attack against buildins and suddenly out of nowhere air was full of police hover cars. IT was quite a pell mell battle because there were also other organisations hover cars and bikes witch attacked also against UFOs.  But mostly those eyeball UFOs can move undisturbed because my weak forces had to choose carefully target and when to attack. Cops don't care "little" overflights worth of a penny. So what triggers action. It seems that attacks against buildings do that but not all the time. Is it dependable owner of the building which is been attacked? And those eyeball UFOs start to attack against buildings only just before shot down?  :huh:

 

TLE

 

well, if the aliens (or just about anybody) attack a building (if the text 'building under attack, attacked by : someone' appears), the owner will scramble all available crafts inside, but they don't seem to be willing to risk their craft for a UFO that is just flying by. Exactly what comes out depends on the organization, small organizations leave it to a hoverbike and a hovercar, mostly, but the larger organizations (MarSec, Megapol, ...) bring out the valkyries and hawks and such.

 

Also, in the beginning there already are a few police forces patrolling the cities, (3 police cars & 3 police hovercars on superhuman). If a UFO flies near the building where those vehicles are parked, they will scramble, even if the UFO did not attack. At least, the hovercars do, not so sure about the police cars...

 

Why exactly UFOs attack buildings, well, don't know...

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Any organisation with an armed vehicle passing by another vehical that belongs to a rival faction will automatically open fire.

 

For example, Megapol often becomes enemies with your rival organisations, mostly through long association with you. You see to Megapol, the enemy of their ally is their enemy (eventually - depending on how much they like you and whether or not you're being attacked by said organisation), or any way you phrase it. So, if their patrol cars ever pass by a vehicle owned by your enemy (Sirius, say), it gets toasted. Megapol also has its own set of alliances, and it starts the game hating the gangs to bits. So megapol squad cars will always open fire on gangster vehicles.

 

The same goes for the UFOs. Any squad car out on patrol will open fire on any passing ships.

 

Building defenders, as mentioned, will only attack if the building gets attacked.

 

Imagine how easy it would've been if all the organisations decided to launch their building defenders every time the city was attacked. There wouldn't be much of a point to having X-Com then. ;)

 

- NKF

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But more often than not, if you get to Allied with a gang and Megapol, a few days/hours later you'll see "Treaty Signed: and Megapol".

 

Note: It shouldn't be too hard to MAKE them scramble all vessels immediately. A little tweaking with the Alliegance Editor on Midnight should do the trick. Simple making all factions except CoS hostile to the Aliens should work pretty well. I was shocked to find that most companies are neutral and even slightly LIKE the aliens... :blink:

 

EDIT: Done. Now let's see what happens, shall we?

Edited by Exo2000
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If a UFO flies near the building where those vehicles are parked, they will scramble, even if the UFO did not attack. At least, the hovercars do, not so sure about the police cars...

 

Why exactly UFOs attack buildings, well, don't know...

 

Ahem they scramble when UFO flies nearby. That explains a lot in my game. Aliens target most of the time same buildings and then I disinfect them. So they allways fly roughly same route. I am so weak that when alien incursion comes I can shoot down one ufo at the time. Things went well till eyeballufo came ( type 6 ). Mostly aliens traget large flyer factory ( forget the company ). Is this coinsindence or are aliens trying to cut my supply of flying vechiles?

 

TLE

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Nope. They can't. They're attempting to damage your points score and get your funding cut. Even if a building is razed right to the ground and all entrances/exits sealed off, it will STILL be rebuilt. As for declaring martial law against alien kind, no luck, though I'm sure that they'll be more encouraged to open fire when they DO see them.
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Nope. They can't. They're attempting to damage your points score and get your funding cut. Even if a building is razed right to the ground and all entrances/exits sealed off, it will STILL be rebuilt. As for declaring martial law against alien kind, no luck, though I'm sure that they'll be more encouraged to open fire when they DO see them.

 

thing is, the building defenders are created when the building is attacked, before, they didn't exist, so they won't attack any passing enemies :) .

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Did that once with XED. Gave the cult a few Annihlators and Griffon AFV's.

 

Stupid things didn't do anything. Probably because they don't exactly have any instructions on what exactly it is they should be doing. But they did fight back when I sent ships after them, or whenever police patrol cars passed by.

 

It's really nasty being on the receiving end of a fully shielded annihilator!

 

- NKF

Edited by NKF
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I parked one of my hover bikes in one building near dimension gate. So when UFOs came I selected that bike and in same building was police hover car. I selected both ( Yes it was possible ) and gave them target. Was it that or whatever reason all police units scrambled.

 

TLE

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  • 2 weeks later...
hehe, using midnight, i made most gangs dislike sirius(they hated sirius more than each other) and megapol dislike sirius, but i need to be careful about that, because megapol transports will attack marsec transports and visa versa, as i made them dislike each oterh too
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hehe, using midnight, i made most gangs dislike sirius(they hated sirius more than each other) and megapol dislike sirius, but i need to be careful about that, because megapol transports will attack marsec transports and visa versa, as i made them dislike each oterh too

 

As somebody mentioned in another thread politics go weird as game progress. Polices just shot down two transtellar cars which were transferring my property. :cussing: Lost four small craft shields. :crying:

 

Another thing was that aliens infected police station and I thought "wow" now we see how Xcom and police took aliens, but whole station was empty. Only aliens and Xcom. :huh?:

 

TLE

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That's the shame. All the security clear out to make your job easier. The stations are cluttered enough as it is.

 

Hint: If aliens infest a building belonging to a company you hate, and you have lots of firepower, click "RAID" instead of "INVESTIGATE". That way you get to fight the owners AND the aliens. :D

 

Hint 2: Use the fastest speed to teleport deliveries about. The vehicles will instantly teleport, preventing damage & destruction of goods.

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