Copybass's Xcom D20 Modern!
Posted 26 May 2005 - 11:36 AM
UFOs - Have all Original UFOs, making some new ones
Alien weaponry - have all original, making new ones
Alien game system for online play - 30% complete
Aliens - Have all originals and some new ones
Alien Equipment - None
Alien classes - None
Xcom and Human organization things
Crafts - Have most of em
Weaponry - All originals, making a special weapons system
Game system for online play - 10% complete
Humans - They're all the same
Equipment - Armors (Need new ones) need all
X-Com/Other classes - None
Game system itself
Battle - It's pretty simple, standard d20 except for some parts
The way it'll be played - Got it all in my head
How it'll work out in the end - I have NO clue....
Well, if anyone has any ideas, tell me now
Posted 26 May 2005 - 01:15 PM
Keep it up.
What kind of classes could there be in this game?
Posted 26 May 2005 - 02:01 PM
Sniper (Rifle/Sniper Rifle)
Heavy Weapons (Autocannon, Heavy cannon, Missile launcher, etc.)
Grenadier (High explosives, thrown)
Psionic (special class, unlocked later when Psi is found and developed)
Demolitions Specialist (High explosives, placed)
Grunt (Rifle, thrown weapons)
Traitor (Alien on Human side, think Mentor from Freedom Force)
Brainwashed (Human on Alien side, brainwashed human flunky for the aliens)
That's all I can think of so far.
Posted 26 May 2005 - 03:27 PM
Posted 27 May 2005 - 11:38 AM
Kevlar Jacket (available from start, cheap but not very good, only protects chest)
Tac-Arm Mk4 (available from start, more expensive but tougher, covers all of soldier)
Prototype M27 Powerarmour (available some while after start, very expensive, very tough, increases Strength, decreases agility/speed)
Experimental Jetpack (available shortly after start, expensive, very little armour. Chest protection. Will explode if damaged. Flying capability)
Alloyed Personal Armour (Alien Alloys research. Cheap and tough, light too. No head protection)
Prototype AT1 Powerarmour (Elerium & AA research, expensive, tough. Slows a little, increases strength a bit)
Prototype ATF2 Powerarmour (Elerium, AA & A. Prop. research, expensive, tough, slows a little, increases strength a bit, flying capability)
Hardened Keratin (available from start, slows quite a bit, but very good vs. bullets, crap vs. lasers)
Reflective Keratin (available shortly after humans get lasers, slows a bit, v. good vs lasers, crap vs. bullets)
Alien Alloy Plating (available some time after start, good vs. lasers and bullets)
Elerium Enhanced Armour (available with research, adds strength, reduces speed)
Flight-Capable E.E. Armour (available with research. E.E Armour, with flight)
Note; Keratin is basically your skin, nails, hair. As aliens don't wear armour, it makes sense that instead they could upgrade their biological "systems".
Edited by Exo2000, 27 May 2005 - 11:40 AM.
Posted 27 May 2005 - 07:38 PM
EDIT: Added you to my MSN list, Bass.
Edited by Exo2000, 27 May 2005 - 11:02 PM.
Posted 27 May 2005 - 11:22 PM
Edited by Kratos, 27 May 2005 - 11:23 PM.
Posted 27 May 2005 - 11:48 PM
Posted 27 May 2005 - 11:53 PM
Edited by Kratos, 27 May 2005 - 11:54 PM.
Posted 28 May 2005 - 12:34 AM
Posted 28 May 2005 - 12:58 AM
EDIT: oh D20, right?
Edited by Kratos, 28 May 2005 - 01:00 AM.
Posted 28 May 2005 - 02:23 PM
If there are no PCs (Player Characters) to hire, however, they may choose to hire a lv. 1 NPC (Non-Player Character) that will follow their orders indefinately. A commander can only have 7 NPCs at a time, and can only hire one if there are no Civillians who are willing to join them.
Posted 29 May 2005 - 06:37 PM
Edited by Kratos, 29 May 2005 - 06:38 PM.
Posted 29 May 2005 - 10:36 PM
Posted 30 May 2005 - 11:35 AM
Posted 30 May 2005 - 02:28 PM
Edit= Woah I just relized I have 100 posts now... All spam
Edited by CopyBass, 30 May 2005 - 05:47 PM.