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XCOMUFO & Xenocide

Camera In Xnet


taz0k

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Made this a separate topic to avoid cluttering the the Patch topic.

 

May not be the on the highest priority list, but the current XNet camera just doesn't feel right. So I made a new camera for XNet without limitation on rotation in any direction. Additionally one rolls (rotates around Z axis) the camera by moving the mouse in areas closer to the edges of Scenewindow. I find this behavior quite intuitive, but I can imagine that not everyone will like it, so I request some feedback and/or ideas first before it is posted to the Patch thread.

 

I added a RollCamera function to XNetScene which is called from XNetScreen, so there is unfortunatly more coupling but I didn't find a better way to "enable" roll (which was not possible with the old camera) for the new camera.

 

A video showing the old and the new camera: http://www.youtube.com/watch?v=70j5zB8X3I4

XNetCamera.zip

Edited by taz0k
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Made this a separate topic to avoid cluttering the the Patch topic.

 

May not be the on the highest priority list, but the current XNet camera just doesn't feel right. So I made a new camera for XNet without limitation on rotation in any direction. Additionally one rolls (rotates around Z axis) the camera by moving the mouse in areas closer to the edges of Scenewindow. I find this behavior quite intuitive, but I can imagine that not everyone will like it, so I request some feedback and/or ideas first before it is posted to the Patch thread.

 

I added a RollCamera function to XNetScene which is called from XNetScreen, so there is unfortunatly more coupling but I didn't find a better way to "enable" roll (which was not possible with the old camera) for the new camera.

 

A video showing the old and the new camera: http://www.youtube.com/watch?v=70j5zB8X3I4

I'll try it out tonight, and see how it feels.

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  • 2 weeks later...
Made this a separate topic to avoid cluttering the the Patch topic.

 

May not be the on the highest priority list, but the current XNet camera just doesn't feel right. So I made a new camera for XNet without limitation on rotation in any direction. Additionally one rolls (rotates around Z axis) the camera by moving the mouse in areas closer to the edges of Scenewindow. I find this behavior quite intuitive, but I can imagine that not everyone will like it, so I request some feedback and/or ideas first before it is posted to the Patch thread.

 

I added a RollCamera function to XNetScene which is called from XNetScreen, so there is unfortunatly more coupling but I didn't find a better way to "enable" roll (which was not possible with the old camera) for the new camera.

 

A video showing the old and the new camera: http://www.youtube.com/watch?v=70j5zB8X3I4

 

 

Maybe we could have 3 modes? The current mode. The XCOM "right click to center globe there" mode and the mode you just did. Then have them as options.

 

-D

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