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XCOMUFO & Xenocide

V1.0 Feature List


dteviot

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Hi Guys,

 

Please have a look at the thread:

http://www.xcomufo.com/forums/index.php?showtopic=242024914

 

Essentially, we’re trying to flesh out the feature list for v1.0, as given by:

http://docs.projectxenocide.com/index.php/...tscape_Features. (If you follow the links, RK has added a brief description for each of the topics.)

 

It would save me some work if you’d have a go at writing up some of the summaries that haven’t been done yet. And it gives you the opportunity to get the features you really want into v1.0. :)

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Ok, so which ones are done 'till now? If I'm not mistaken these are done or under construction right now (Thread order):

 

Nice work, looks mostly correct. Here's my take on the status of the various summaries.

'''Core Features'''

 

Player

Status: Initial draft posted to Planetscape Planning thread.

 

Personnel

Status: VERY sketchy draft posted to Planetscape Planning thread.

 

Land Type Detection

Status: VERY sketchy draft posted to Planetscape Planning thread.

 

Countries

Status: Initial draft posted to Planetscape Planning thread.

 

Funding

Status: Initial draft posted to Planetscape Planning thread.

 

Globe Rendering

Status: Initial draft posted to Planetscape Planning thread.

 

Base Management

Status: Initial draft posted to Planetscape Planning thread.

 

Craft Management

Status: Initial draft posted to Planetscape Planning thread.

 

Craft Movement

Status: Initial draft posted to Planetscape Planning thread.

 

Sound Support

Status: Initial draft posted to Planetscape Planning thread.

 

Items/Stores System

Status: Initial draft posted to Planetscape Planning thread.

 

Hiring System

Status: Initial draft posted to Planetscape Planning thread.

 

Purchasing System

Status: Redundant. Is covered by Transferring/Purchasing/Selling

 

Manufacturing System

Status: Initial draft accepted.

 

Transferring/Purchasing/Selling

Status: Initial draft posted to Planetscape Planning thread.

 

Research System

Status: Initial draft accepted.

 

Soldier Equipment System

Status: Initial draft accepted.

 

UFOs

Status: Initial draft accepted.

 

UFO Movement

Status: Initial draft accepted.

 

UFO Detection

Status: Initial draft posted to Planetscape Planning thread.

 

UFO Interception

Status: Initial draft accepted.

 

UFO Attacks

Status: VERY sketchy draft posted to Planetscape Planning thread.

 

'''Required Features'''

 

Score System

Status: Initial draft posted to Planetscape Planning thread.

 

Training System

Status: Initial draft posted to Planetscape Planning thread.

 

Statistics Counters

Status: VERY sketchy draft posted to Planetscape Planning thread.

 

UFO Missions

Status: Initial draft accepted.

 

Base Information

Status: VERY sketchy draft posted to Planetscape Planning thread.

 

X-Net Viewer

Status: Initial draft posted to Planetscape Planning thread.

 

Intro/End Game Cinematics

Status: VERY sketchy draft posted to Planetscape Planning thread.

 

 

'''Desired Features'''

 

Terrain base modifiers

Status: VERY sketchy draft posted to Planetscape Planning thread.

 

Dynamic Zones

Status: ToDo

 

 

EDIT 2006-03-10 Updated status of Personnel and Land Type Detection

EDIT 2006-03-11 Updated status of Globe Rendering

EDIT 2006-03-20 updated status of Sound Support, X-Net Viewer, Training System, UFO Detection

EDIT 2006-03-21 Added UFO Attack

 

EDIT 2006-03-22 Added sketchy drafts for:

Statistics Counters

Base Information

Intro/End Game Cinematics

 

EDIT 2006-03-23 Terrain base modifiers

Edited by dteviot
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I can't believe it! Someone, write a summary! :whip:

Working as quickly as I can. Didn't help that my PC shat itself, (I blame Star Force) and I took me most of today to get it working.

Wohaa! Slow cowboy! I din't mean you! I know you're working your rear part off! I was speaking to the maggots people at CTD.

( :P )

Edited by Mad
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I can't believe it! Someone, write a summary! :whip:

Working as quickly as I can. Didn't help that my PC shat itself, (I blame Star Force) and I took me most of today to get it working.

That's what you get for infecting your pc with StarForce :D

Acutally, at it appears to be a hardware problem (I can't reload XP onto PC) it MAY not be Star Force. The fact that it started immediately after loading a UFO: Aftershock may be pure co-incidence. Anyway, Home PC is now deader than a starfleet security officer after an away mission. I'm ordering a new PC (there goes 2 months wages) an will hopefully be back in business within a week.

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I can't believe it! Someone, write a summary! :whip:

Working as quickly as I can. Didn't help that my PC shat itself, (I blame Star Force) and I took me most of today to get it working.

That's what you get for infecting your pc with StarForce :D

Acutally, at it appears to be a hardware problem (I can't reload XP onto PC) it MAY not be Star Force. The fact that it started immediately after loading a UFO: Aftershock may be pure co-incidence. Anyway, Home PC is now deader than a starfleet security officer after an away mission. I'm ordering a new PC (there goes 2 months wages) an will hopefully be back in business within a week.

 

EDIT 2006-03-20 updated status of Sound Support, X-Net Viewer, Training System, UFO Detection

 

Incidentally, It's going to be another 2 weeks before new PC is up and going. One of the problems in living on an island more than 1000 km from civilization. No parts, and takes3 weeks for the supply ships to get here. :(

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