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SND - Sound Team Working List


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#1 Raven Squad

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Posted 15 January 2004 - 12:25 AM

I just like to know who are now really working in this project (at sound deperment) and what they are doing right now. Please post to this topic so i can keep track of things or send me a pm or email.
Yep, thats me who is posting here...

#2 hippyjon

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Posted 15 January 2004 - 10:59 AM

well, i've been inactive for months. recently i've been trawling the web without much success (sounddogs is an exccellent resource for anyone whos rich though :) ).

i'll be reading through the labs when i get back from work to see what i can do there.

as i asked in the other thread: what stilll needs doing for the geo-scape? specificaly.

i'm also trying to kick my addiction to puzzle pirates... :)
...or something

#3 Raven Squad

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Posted 15 January 2004 - 09:07 PM

Window opening, closing and Time Selection come to mind right now.
Yep, thats me who is posting here...

#4 hippyjon

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Posted 15 January 2004 - 10:53 PM

alrighty then. should be easy enough
...or something

#5 Stow

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Posted 28 April 2004 - 09:53 PM

mk...


I'm going to be working on a range of alien beam weapons. Plasma light, medium, heavy, auto, etc. Also maybe stun launcher.


after school gets out for the summer i'll have more time to work on them...

#6 hippyjon

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Posted 29 April 2004 - 05:19 PM

i'm gonna go for the Raptor voice sounds, "getting wounded, death, biting"

i'm done with the laser for now (though probably not forever)

Edited by hippyjon, 29 April 2004 - 05:21 PM.

...or something

#7 Stow

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Posted 30 April 2004 - 03:12 AM

idea for the base sound of the raptor voice:

1. if you have a cat or know someone who owns one, get it to purr, growl, hiss etc.
then play with them for desired effect!

for the raptor death, you could take a page from monty python's holy grail...

#8 Cougar

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Posted 24 July 2004 - 08:34 AM

I'm actually looking for things to do now. I'm gonna spend some time searching for work right now. If you need me on something, tell me!

I think it's important with the best possible atmosphere.
The base for that is to have all the different surroundings where such things would change compiled to a list.

I think this is something that should be taken care of quite early, because it can be completed relatively quick and adds a lot to the unfinished soundscape.
I also think it's important, especially for this, to have a lot of subtle sound elements. That in itself adds a lot of atmosphere.

Edited by Cougar, 24 July 2004 - 08:48 AM.