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XCOMUFO & Xenocide

Seeing What Tu's You Have Left


jammers

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in ufo2k when you hold down lft ctrl b4 moving you get the path that the mans gonna take and how many tu's hes gonna have on each sqware and i think that would b gr8 ingame. i cant count howmany times ive moved my man a bit to close to an alien and he cant shoot him and cant run awaay and then gets deaded next turn
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Does it show the time units and movement path even if you are going to unexplored black area? I just wonder that what if a civilian or wall or something comes to the path? Then the soldier must go pass it and again you have the same problem.. "not enough time units" AAAAARGHHH!! :cussing:
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quote: In UFO 2000, when you hold down the left ctrl key before moving, you can see the path that the man is going to take, and how many TU's he is going to have on each square. I think that would be great in the game. i cannot count how many times i have moved my man a bit to close to an alien, and then he can't shoot him and can't run away either, and then gets killed next turn. /quote

 

 

in apoc, it showed how many TUs the soldier would have when you went the rute.

 

If you walk in the black, it should say [unknown], or the shortest rute to the end, if you walked straight though the blackness.

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how about

if the sqware you want to move to is visible holding down the key will show the path and tu's left at each point (as in ufo2k)

 

but if it is unxplored then ir shows how mnany tu's uit would tkae if you traveld in a striaght line there?

Edited by jammers
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I think it would be better if the Xenocide team just made the walking points very visible in the Battlescape than you wouldn't have to worry about holding down any keys...this could be done pretty easily I would presume and would make it much easier than a bar which I believe was in the the first game...correct me if I'm wrong...Haven't played UFO in some time
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There have been discussions about implementing this, and while I don't believe an exact system has been decided on, there will be some type of indicator showing the TUs you'd use for a given action. There will also be buttons for reserving TUs for a shot and kneeling. The kneeling TUs could then be used for turning a unit a little if you got where needed to be and were short 1 or 2 TUs to turn the corner. Just unclick the kneel reserve button, and you'd have those 4 TUs available. If you moved the mouse pointer further out than TUs would allow, the cursor will probably turn to a red circle crossed out or something along those lines. The point about moving into unexplored areas is a good one, I don't know how that would be handled, but setting the TU to unknown sounds good.
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