There are still few things to do:
- only battlescape editor is reachable from gui
- custom samples (external wave files) are disabled
- procedure generating final file is never used :P
I had to make two ways to read pre-1.4 sounds. If you read directly from game files, sound data will work correctly only in CE. DOS version requires resampled files - this degrades quality slightly and can't be done just anyhow, proper sample rate conversion is a subject for some bigger project.
It has a dark theme on screenshots because it uses system native colors and this is how my whole system looks.
If you have some reasonable ideas, comments or questions, feedback is welcome.
Edited by Quantifier, 30 May 2008 - 05:50 PM.