Ros Posted September 14, 2004 Report Share Posted September 14, 2004 Did ver 1.4 fixed some bugs or not really? And are there difference in death screams and music in ver 1.4? Also is someone encoutered problem with running Ufo 1.2 on Win98 with SB Pro clone? Each time i select Adlib/Soundblaster as "Sound Effects" the game hangs. Thanks for every answer.Ros Link to comment Share on other sites More sharing options...
SupSuper Posted September 14, 2004 Report Share Posted September 14, 2004 yes, v1.4 did fix some bugs, but unfortunately, it completely f***ed up the alien death screams.don't know about the Win98 / SB Pro clone issue, though. Link to comment Share on other sites More sharing options...
The Master Maniac Posted September 14, 2004 Report Share Posted September 14, 2004 (edited) Are you referring to the DOS or CE version? To the best of my knowledge, 1.4 is actually the collector's edition version--the one optimized for play with Windows. Correct me if I'm wrong, but I believe that you shouldn't have to worry about configuring sound with the CE version. But, if it's indeed a dos program, you can always try running it with DOSbox. Ah, yes--the alien death screams are indeed altered in the CE version. Expect the Sectoids, Floaters, and Reapers to share the same "oooogh" death scream, and the rest of them to have new ones. While the Mutons and Ethereals sound a lot better than they originally did (in my opinion), you might get tired of the standard death moan you'll have for the first half of the game. Apparently, human death screams remain unchanged for the most part. Edited September 14, 2004 by The Master Maniac Link to comment Share on other sites More sharing options...
SupSuper Posted September 14, 2004 Report Share Posted September 14, 2004 Master Maniac: CE is, in terms of version, v1.4, but for Windows. there is a DOS v1.4 patch which came before CE. Link to comment Share on other sites More sharing options...
[NKF] Posted September 14, 2004 Report Share Posted September 14, 2004 (edited) The really old versions of the games had lower sound sampling rates, and a few less sound drivers. Newer versions of the game introduced a large sound driver set and sound effects with much higher sampling rates, making them sound (the quality, not exactly the sound itself) better. 1.4CE threw away the sound drivers and lets DirectX handle sound playback. Just one of the possible causes of the problems you're encountering with 1.2. I know when I had 1.2, it sounded absolutely gorgeous on my 8-bit mono imitation sound-blaster. But then I got a new PC with a better 16-bit stereo soundcard, and 1.2 started making horribly scratchy sounds - and would hang the computer if the soundcard wasn't set up right. It was unbearable. 1.4 fixed this, however. - NKF Edited September 14, 2004 by NKF Link to comment Share on other sites More sharing options...
The Master Maniac Posted September 15, 2004 Report Share Posted September 15, 2004 Leave it to the pros to clear everything up. Answered some of my questions, too... Link to comment Share on other sites More sharing options...
Ros Posted September 15, 2004 Author Report Share Posted September 15, 2004 (edited) Thanks for all the answers. I was refering to the DOS ver of UFO:EU. Sorry i didn't mentioned that. So in DOS 1.4 patch alien death screams are also changed (just like in CE ver), right? If so, i was thinking to manually copy essential patch files but without new sounds. Is this possible or the game will crash? Of course there is still CE ver but Blaster Bug (missile returning south just like boomerang) is pissing me off. - edited by Ros - stupid try, of course it didn't work Well, looks i'm stuck with stupid death screams. I've another computer, old P75 with SB16 but refering what NKF posted it wouldn't work correctly. Bad luck Ros Edited September 15, 2004 by Ros Link to comment Share on other sites More sharing options...
j'ordos Posted September 15, 2004 Report Share Posted September 15, 2004 Thanks for all the answers. I was refering to the DOS ver of UFO:EU. Sorry i didn't mentioned that. So in DOS 1.4 patch alien death screams are also changed (just like in CE ver), right? If so, i was thinking to manually copy essential patch files but without new sounds. Is this possible or the game will crash? Of course there is still CE ver but Blaster Bug (missile returning south just like boomerang) is pissing me off. - edited by Ros - stupid try, of course it didn't work RosAlien voices patch should also work for DOs version, just only extract the SOUNDS folder (+contents, obviously ), not the other files. Link to comment Share on other sites More sharing options...
[NKF] Posted September 15, 2004 Report Share Posted September 15, 2004 Ros: For the blaster bomb, don't send the bomb up or down on the same tile. Make it move at an angle. Works like a charm then. - NKF Link to comment Share on other sites More sharing options...
Ros Posted September 15, 2004 Author Report Share Posted September 15, 2004 Alien voices patch should also work for DOs version, just only extract the SOUNDS folder (+contents, obviously ), not the other files.<{POST_SNAPBACK}>I did and i'm going to try it now. Thanks for help.Ros Link to comment Share on other sites More sharing options...
Ros Posted September 15, 2004 Author Report Share Posted September 15, 2004 Ros: For the blaster bomb, don't send the bomb up or down on the same tile. Make it move at an angle. Works like a charm then. - NKF<{POST_SNAPBACK}>Yeah i know but in this case you can't fire BB's from Xcom craft. Anyway, better this than nothing.Ros Link to comment Share on other sites More sharing options...
[NKF] Posted September 15, 2004 Report Share Posted September 15, 2004 Wait, wait... how can you not fire it from your ship? - NKF Link to comment Share on other sites More sharing options...
Ros Posted September 15, 2004 Author Report Share Posted September 15, 2004 Wait, wait... how can you not fire it from your ship? - NKF<{POST_SNAPBACK}>I mean when you are standing in ship and alien is on the ground level when you will fire missile will turn back and hit shooter and all men/units inside right? Because he's below and you can't order missile to go up or down. That's how i see it.Ros Link to comment Share on other sites More sharing options...
SupSuper Posted September 15, 2004 Report Share Posted September 15, 2004 Wait, wait... how can you not fire it from your ship? - NKFI mean when you are standing in ship and alien is on the ground level when you will fire missile will turn back and hit shooter and all men/units inside right? Because he's below and you can't order missile to go up or down. That's how i see it.Rosyou just can't put waypoints directly over/under another one. you can still make paths that go up/down levels by puttting a waypoint on one level and the other one away from it, in a different level (as long as there isn't something in the way). Link to comment Share on other sites More sharing options...
Ros Posted September 15, 2004 Author Report Share Posted September 15, 2004 you just can't put waypoints directly over/under another one. you can still make paths that go up/down levels by puttting a waypoint on one level and the other one away from it, in a different level (as long as there isn't something in the way).<{POST_SNAPBACK}>I've had such a situation (see attached file, please don't laugh from my drawings) and as result 7 men dead, 3 heavy wounded. So how should i shoot? RosBL.txt Link to comment Share on other sites More sharing options...
[NKF] Posted September 15, 2004 Report Share Posted September 15, 2004 Again, as I said, fire it downwards at an angle. As I'm really short of time, I'll whip up a quick MS-Paint diagram... Red = wrongBlue = not necessarily the most elegant solution (or solutions), but will work. -NKF Link to comment Share on other sites More sharing options...
Ros Posted September 16, 2004 Author Report Share Posted September 16, 2004 (edited) Ok, now i understand, thanks again NKF. - edited by Ros - From now on i LOVE my old P75 with SB16. Yesterday i launched Dos ver 1.2 of Ufo and it works with full sound and music. I don't need a patch! :happybanana: :happybanana: And thanks everyone for help. Best regards.Ros Edited September 16, 2004 by Ros Link to comment Share on other sites More sharing options...
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