
3d Explosions
#1
Posted 06 July 2003 - 11:06 AM
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or. something....
oh, you guys suck you eliminate spacebar
ok well just pretend that the slashes are at the edges and you will see what i mean. sort of...
"Please, think of the kittens."
#2
Posted 06 July 2003 - 12:15 PM
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You know what i mean, just do the damage, like if it was 2 squares explosion, then the damage point itself is the axis: 4X, 4Y, 4Z. Then you have an explosion that does damage in all dirrections. If ít hits the lowest floor, it simply does not damage those areas.
Edit: it posed smileys! lol
Edited by mikker, 06 July 2003 - 12:16 PM.
#3
Posted 06 July 2003 - 04:17 PM
Edited by hippyjon, 06 July 2003 - 04:22 PM.
#4
Posted 06 July 2003 - 04:32 PM
thanks, ill go check it out.
"Please, think of the kittens."
#5
Posted 09 July 2003 - 04:12 AM
Greetings
Red Knight
Visit my blog at: flois.blogspot.com

Pookie cover me, I am going in.
#6
Posted 09 July 2003 - 01:46 PM
if there werent levels then how would fly suits work?
Not too sure. I doubt they would allow a soldier to move up anything but a nice integer of "levels". Think of the mess that would ensue if a soldier was allowed to move up 0.37 meters. That means his sight lines would all have to be perfectly adjusted that little bit. I don't think in a gridless world it'll be any problem though. His x/y coordinates would stay the same, just add 1 to the z(that sounds like a bad rap lyric). :

#7
Posted 09 July 2003 - 01:56 PM
If the world is gridless (and I think thats great) then the mechanics of calculating line-of-site, fog of war, 'flying' and such must get complicated.Yeah, I believe since the soldiers will be living in a gridless battlescape, blast radii will be actual circles(thank goodness).
if there werent levels then how would fly suits work?
Not too sure. I doubt they would allow a soldier to move up anything but a nice integer of "levels". Think of the mess that would ensue if a soldier was allowed to move up 0.37 meters. That means his sight lines would all have to be perfectly adjusted that little bit. I don't think in a gridless world it'll be any problem though. His x/y coordinates would stay the same, just add 1 to the z(that sounds like a bad rap lyric). ::
Is it a truly gridless environment, or is it just really small squares? How excatly is this going to work? Or has this not been discussed?
#8
Posted 09 July 2003 - 06:05 PM

#9
Posted 10 July 2003 - 12:02 AM
Sounds great, but complicated.It will be a gridless system with free range of movement, TUs will move you a certain distance, regardless of whether it's forwards or upwards AFAIK.
Fine by me, as long as I dont have to code it.

#10
Posted 10 July 2003 - 12:15 AM

#11
Posted 03 August 2003 - 07:04 AM
#12
Posted 03 August 2003 - 07:33 AM
#13
Posted 03 August 2003 - 07:46 AM

This is the phisics about which i'm thinking

#14
Guest_Jim69_*
Posted 03 August 2003 - 09:03 AM


#15
Posted 04 August 2003 - 12:40 AM

#16
Posted 07 August 2003 - 11:40 AM
#17
Guest_Jim69_*
Posted 07 August 2003 - 11:42 AM
Hehehe, have a test 2 c if u r over 18, like Leisure Suit Larry, that game was quality, but the questions were so ****ing hard.Xenocide X - The Adult Version
I think we want to keep the gore levels down in an attempt to have no rating limitations. Would be a cool mod for it though.
#18
Posted 25 December 2003 - 08:15 PM
But if you placed grenades on the floor of the lower room, wouldn't they detonate of the explotion that takes out the roof? All explosives should definately detonate in contact with explosions.Would be fun to blow up the room below some aliens, have the roof/floor be destroyed, and they all fall down into the room below, where all the timered grenades are waiting...