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#151 Vaaish

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Posted 02 November 2003 - 08:31 AM

Laser weapons today are not very exotic. and since they come rather early in the game they should look like real world equiptment + 10. While I think the idea is good maybe some short stubby barrels or a pod similar to the converted 747 the USAF has.

#152 demich

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Posted 03 November 2003 - 01:41 AM

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#153 demich

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Posted 03 November 2003 - 01:42 AM

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#154 mikker

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Posted 03 November 2003 - 07:06 AM

i like the read end. It really looks like some power conductor...... cell....source...something...

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#155 SupSuper

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Posted 03 November 2003 - 08:34 AM

i can really see the laser beam coming out of that cannon and zapping an alien in the blink of an eye. great work :D

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#156 Breunor

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Posted 03 November 2003 - 02:18 PM

The 3 barrel system would work in my mind, the laser is hot enough to zap an alien, so that heat is dissipating along the barrel as well. To prolong the life of the turret they build in an alternating fire system so no single barrel overheats and cracks the focusing mirrors inside.

#157 Cpl. Facehugger

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Posted 03 November 2003 - 02:24 PM

Hmm, would it be possible to have some "steam" or something venting from laser weapons as part of their firing animation?

Ex: A guy fires a laser pistol, while the shots are in the air, the pistol starts venting steam.

Kind of like Plasma weapons in halo when you shoot them too quickly.
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#158 Vaaish

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Posted 03 November 2003 - 05:04 PM

I don't think that steam is necessary. IMO it will just look lame on a hand held weapon. I would assume that heatsincs or other cooling methods would be used before reverting to a system that gives a soldiers exact location away.

#159 Cpl. Facehugger

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Posted 03 November 2003 - 05:43 PM

Ok, it was just an idea.
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#160 Cartesian

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Posted 03 November 2003 - 11:07 PM

How about the heatsinks glow deep red-> bright red as the gun fires over the course of a battle?

how about some pipes on the three barrelled one like on the single barrel one? presumably they carry coolant, and they look neat.

#161 mikker

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Posted 04 November 2003 - 10:51 AM

How about the heatsinks glow deep red-> bright red as the gun fires over the course of a battle?

coding wise, no. For practical use, no. For making it look hot, no. :D

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#162 Breunor

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Posted 04 November 2003 - 11:06 AM

Actually, it would just be part of the animation as it fires, I think it would be possible. Consider in Warcraft when a catapult moves along, it leaves tracks that disappear over several seconds. The same could happen here, the heat sinks in the back of the turret could glow shortly after each shot. Or what about making every other side along the length of the barrel somewhat transparent, so when it fires you'd get to see the glow of the weapon along the barrel's length?

#163 red knight

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Posted 04 November 2003 - 05:44 PM

Coding wise, it is posible (nothing prevents it)... however that is eye candy... so lets have our dragon first :P

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#164 demich

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Posted 11 November 2003 - 03:40 AM

if there are no other comments related to modelling/texturing work i will start working on blaster turret.

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#165 Cpl. Facehugger

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Posted 11 November 2003 - 08:59 AM

Blaster turret? What like what is on the hovertank/launcher?
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#166 demich

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Posted 11 November 2003 - 09:34 AM

facehugger: exactly ;)

#167 X-Clu-Zif

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Posted 11 November 2003 - 09:36 AM

Looks great, just happy that I won't have anything to do with coding this thing, and it's movements...

#168 Vaaish

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Posted 11 November 2003 - 11:36 AM

looks good to me :)

#169 Jenny

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Posted 13 November 2003 - 06:19 AM

Love it!
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#170 demich

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Posted 21 March 2004 - 02:54 PM

As title says - Hover Blaster :)
untextured and textured(50%) =)

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#171 demich

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Posted 21 March 2004 - 02:55 PM

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#172 Tiskaite

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Posted 22 March 2004 - 04:04 AM

Nice model
but it deservs a better texture tho

GJ anyway! ;D

#173 Breunor

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Posted 22 March 2004 - 07:33 AM

Well it is 50% textured as mentioned. Nice work Demich, do you have the other hover tank finished? Please let me know where I can find a copy, so I can update the online 3D viewer page. Thanks!

#174 mikker

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Posted 22 March 2004 - 09:00 AM

looks fine. My model isn't that diffrent from this.

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#175 Deimos

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Posted 22 March 2004 - 09:35 AM

Looking good Demich. I like the D shaped barrel. It gives the vehicle a kind of assymetric look about it. I'm guessing the blueish parts will be an animated texture of the power supply. Good stuff. I'm looking forward to see it with the full texture on it.

#176 demich

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Posted 26 March 2004 - 07:47 AM

breunor: nope, when i finish this one i will send it to You :] Then I'm going to start working on plasma.

deimos: yep, you're right this is power supply ;]

Tiskaite: this model below is in 70% textured so don't panic :D

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Edited by demich, 26 March 2004 - 07:50 AM.


#177 Tiskaite

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Posted 27 March 2004 - 02:49 AM

now its starting to look real nice :D GJ mate

#178 demich

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Posted 27 March 2004 - 03:08 AM

almost finished...

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Edited by demich, 27 March 2004 - 03:10 AM.


#179 demich

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Posted 27 March 2004 - 03:09 AM

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#180 demich

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Posted 27 March 2004 - 03:10 AM

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#181 demich

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Posted 27 March 2004 - 03:11 AM

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#182 j'ordos

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Posted 27 March 2004 - 05:52 AM

Those last two pics are a little dark on my monitor...

edit: so could you please show a brighter one? :D

As far as I can see it's looking pretty good though

Edited by j'ordos, 27 March 2004 - 05:53 AM.

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#183 mikker

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Posted 27 March 2004 - 07:24 AM

looks cute.

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#184 Breunor

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Posted 27 March 2004 - 08:33 AM

Looking very nice. I ran into the guy making the HWP models for the Last Hope project over on the Milkshape forums yesterday. While his models look nice, I do like yours more. HIs have more of a WW2 look, than advanced tech.

#185 Robo Dojo 58

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Posted 27 March 2004 - 08:46 AM

That tank looks real sexy. I wouldn't want that gun to point at me. :)

Do you have a few pics of the turret going around, demich?
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#186 MagicAndy

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Posted 28 March 2004 - 12:17 AM

great work!

#187 mikker

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Posted 28 March 2004 - 03:49 AM

when i look at it, it looks a little.....bland...on the sides of the tower.

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#188 demich

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Posted 28 March 2004 - 05:00 AM

just two more pics... I'll post a short avi soon with moving turret.
polycount: 1010

mikker: what do you mean by that? :)

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Edited by demich, 28 March 2004 - 05:07 AM.


#189 demich

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Posted 28 March 2004 - 05:01 AM

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Edited by demich, 28 March 2004 - 05:02 AM.


#190 mikker

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Posted 29 March 2004 - 10:48 AM

mikker: what do you mean by that? :)

never mind, it looks fine with the turrets up.

i ment that there could be some exterrior power-converters (or in english, stuff) on the sides of the turret. Or in the case of the blaster, exterior ventelation system.

Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

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#191 Guest_drewid_*

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Posted 31 March 2004 - 02:33 PM

Demich strikes again.

good stuff.

Is it just me or can anyone else hear them just by looking at them.

#192 Micah

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Posted 03 June 2004 - 12:47 AM

To whomever sent this report, I can't respond to you because you did not leave your email address:

> Report:
>
> I^m sorry, i bad speak in english.
> Gud model, whoat klip this tank?
> "blasted roket" by in UFO:Defens

I'm guessing you're asking is this is similar to the hovertank launcher from UFO Defense? If that's what you're asking, then, yes.

http://www.xcomufo.c...ig/shot0015.png

#193 Caid

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Posted 18 June 2004 - 05:40 PM

Any suggestions how these things should look like? Mech or small tank like in original XCOM? I have one small mech made, could be (after little changes and texturing) ie Sectopod.

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#194 fux0r666

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Posted 18 June 2004 - 06:02 PM

The HWP is completed and diverged little from the original concept. It can be found in this thread. Take a look over that thread. Those are the designs we consider final.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#195 Breunor

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Posted 25 June 2004 - 06:37 AM

And if you have internet explorer, check out the link in my sig. There is a plugin that allows you to see Milkshape 3D models in the browser, and we have most of the XCAPS (name for HWP) in there textured already. Demich is finishing up the hovertank versions, should be close to done by now.

#196 eamon

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Posted 14 October 2005 - 10:29 PM

I started in on the "XCAP" (Tank) today... it has a standard body with interchangeable turrets. The Highest the Tri-gon count reaches is 1517. I will let the pictures explain more...

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#197 red knight

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Posted 14 October 2005 - 10:46 PM

Starting to look good. =b

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#198 Guest_Azrael_*

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Posted 14 October 2005 - 10:46 PM

Great work :) but I notice they are all land-based, keep in mind that the Plasma and Fusion XCAPs are hover :)

edit: Something else, could you add the prongs at the end of the Plasma XCAP's barrel? our texts kinda depend on them, the plasma models have them already, IIRC.

Edited by Azrael, 14 October 2005 - 11:07 PM.


#199 kafros

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Posted 14 October 2005 - 11:18 PM

1) Indeed, the plasma and fusion ones should be hover-tanks
2) About the Rocket Xcap design: The tank will probably hold more that 2 rockets. So, why don't you try an alternative version:
It only has one launcher, with a bit longer and higher "mouth", from where it launches the rockets which are stored, something like this: Posted Image

#200 fux0r666

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Posted 15 October 2005 - 12:08 AM

I have a few comments.

You should probably make the energy weapons look more like the heavy weapons designed for the aircraft... not copying it, but I think we could use some consistency. I don't think you should have the barrels have a skinny neck like that. I think that he composition makes the actual barrel look very weak and awkward.

The autocannon for the troops is not a gatling style machinegun. I would like to show you an alternate source of inspiration for your model.

This is the turret of the Bundeswehr Marder IFV (as rendered in ofp). I think it's the most badass looking turret I've ever seen. It fires 20mm shells at just under 1000 rpm. Note you can clearly see the night sites and other fixtures. These sensors would likely be similar to what an unmanned assault vehicle would have. For more inspiration regarding sensors, check out pics of the kiowa warrior and apache's sensor pachages.

Posted Image

Posted Image

I think that the 'rocket' version could have a couple of stacks of rocket tubes above the turret. It would make the thing look more business-like and be more efficient in terms of poly-count.

I like the chassis, but I was wondering if you could bring the suspension up a bit/make the body a bit higher between the tracks. It looks like it would high-centre itself if it went offroad.

Edited by fux0r666, 15 October 2005 - 12:16 AM.


Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image