I created a new install program, which should be a bit easier to use than the previous one, please let me know if you're having any bugs. When testing it I've noticed in Vista it takes a long time for it to ask for permission to run, which I think is due to it checking to see if I have the .NET environment installed. So, if you notice it taking a while, it's probably that reason. Any other bugs, please comment in this forum right here. Thanks ahead of time for your help in making this better.

XCOMHACK 3.0 beta 2
#1
Posted 06 October 2009 - 08:50 PM
I created a new install program, which should be a bit easier to use than the previous one, please let me know if you're having any bugs. When testing it I've noticed in Vista it takes a long time for it to ask for permission to run, which I think is due to it checking to see if I have the .NET environment installed. So, if you notice it taking a while, it's probably that reason. Any other bugs, please comment in this forum right here. Thanks ahead of time for your help in making this better.
#2
Posted 06 October 2009 - 11:42 PM

- Zombie
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
#3
Posted 07 October 2009 - 08:58 PM

The only issue I had was that the ammo field didn't keep the number I added in after I switched to a different field. I had to press enter after the number to get it to save. Guess it's not that big of a deal, just my ignorance.

The installer worked fine as well.

- Zombie
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
#4
Posted 07 October 2009 - 10:30 PM
The only issue I had was that the ammo field didn't keep the number I added in after I switched to a different field. I had to press enter after the number to get it to save.
Yeah, I wanted to make the user confirm that they wanted to change a value. I understand the annoyance but I just wanted to make sure that the user doesn't have to worry about accidentally setting a number too high. Is there anything you'd want more in the craft editor? I really couldn't think of what else to add (other than UFO craft editing, which I hope to do later down the road). I'm also trying to figure out which part I'm going to do next. I'm going to start with the UFOPaedia filling (including manufacturing, building facilities, etc). After that, I'm gonna have to make some decisions. What do you think I should start on next?
#5
Posted 08 October 2009 - 08:09 AM
Aye, UFO editing would be way cool sometime. Other than that, I think you got everything I'd want in a craft editor.Yeah, I wanted to make the user confirm that they wanted to change a value. I understand the annoyance but I just wanted to make sure that the user doesn't have to worry about accidentally setting a number too high. Is there anything you'd want more in the craft editor? I really couldn't think of what else to add (other than UFO craft editing, which I hope to do later down the road).

Me? Well, I'd suggest getting the Diplomacy Editor done. (Shouldn't be too hard, right)? Then the Alien Cointainment Editor. Or get those quick change functions working. As long as you are making progress, I'm a happy man.I'm also trying to figure out which part I'm going to do next. I'm going to start with the UFOPaedia filling (including manufacturing, building facilities, etc). After that, I'm gonna have to make some decisions. What do you think I should start on next?

- Zombie
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!