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Health-appropriate Movement


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#1 feliciafan89

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Posted 17 October 2007 - 08:31 AM

I know that stats are already reduced when you're wounded, but I wanted to make movement animations for the X-Com Operatives based on their health.

Examples: If at 75% health, the agent clutches his stomach as he runs, and holding his weapon at his side with the other hand, regardless of whether or not it's a 2-handed one.
If at 25% health, he does the same thing as above, and one of the agent's legs and hips limp as he runs. (Like Jill does in Resident Evil 3.)
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#2 feliciafan89

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Posted 29 October 2007 - 07:25 AM

So... does anyone have any thoughts on this?

It was just a thought. It does seem kind of strange that the agents still walk normally even when they're down to around 5 Health.
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#3 bamb

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Posted 29 October 2007 - 08:16 PM

Yeah it could be very cool... But I fera it would make even more differences between the different classes/races, I think stuff like alien races (other than sectoid) crouching is needed as currently there is no visual clue of floaters or snakemen crouching for example...
Just my two cents, I don't have that hard opinions on this.

#4 feliciafan89

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Posted 30 October 2007 - 07:22 AM

For the Snakemen and Floaters, they'd be "ducking" when in a crouch position. That's the only thing I can think of.
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