Basic Agent equipment: 4 teleporters or 3 teleporters + Psi-Amp, 1 body sheild, X-Com armor,2 toxiguns, 1 stun grenades/ 1 smoke grenade
each agent is one of these:
Missle Unit: Marsec flying chest plate, 1 Dimension missle launcher, 3 dimension missles, fill up on toxin ammo.
Grenadier: 2 vortex grenades.
Cannon Unit: 2 cannons
Start up: Lots of smallish groups.
Opening moves: ( EAch group should be Aggro, Autofire, Running )Align each group to a different compass point. Have some looking N, E, S or W.
Teleport a few ( 2 or 3) agents to edges of the visible area.
wait until view updates.
either teleport other agents to the new edges of the visible area.
or if hostiles are detected:
drop grenades/missle launchers to clear hands. ( guns are hostlered by default to make more room for big items)
teleport directly behind them take out both your toxiguns.
rinse and repeat.
1) Leave one teleporter for an escape mechanism. The other 3 you can use for attacking/ exploration.
2) Teleport out with the slightest bit of sheild damage or imminent missle attack ( your primary defence is your ability to teleport sheild is just there to soak a little damage )
3) remember shorter hops use less teleporter energy.
4) shoot people in the back they'll be brown bread before they see you.
A nice attack method:
Is teleport -> prime and drop vortex grenade(0.25 timer) -> teleport -> prime and drop vortex grenade -> teleport. ( best used in fully live groups of enemies otherwise chain reactions cause more equipment loss);
Edited by Nepereta, 10 July 2007 - 06:02 AM.