hsbckb Posted June 27, 2007 Report Share Posted June 27, 2007 http://www.dsfanboy.com/2007/06/20/godspeed-x-com-ds/ Please support his works! Link to comment Share on other sites More sharing options...
Guest Azrael Posted June 27, 2007 Report Share Posted June 27, 2007 starts supporting Link to comment Share on other sites More sharing options...
Steelion Posted June 27, 2007 Report Share Posted June 27, 2007 Supports with a vengeance. This would be Epic. Link to comment Share on other sites More sharing options...
Raften Posted July 26, 2007 Report Share Posted July 26, 2007 I just logged on to post about this, and I find this thread. I can't wait to see if he actually finishes this. Link to comment Share on other sites More sharing options...
Guest Azrael Posted July 26, 2007 Report Share Posted July 26, 2007 I wouldn't hold my breath on that one. Link to comment Share on other sites More sharing options...
Raften Posted July 27, 2007 Report Share Posted July 27, 2007 This is the thread Blue Knight is posting in. I'm not sure if the link in the newspost had it in there, as I can't get to the website it links to. Link to comment Share on other sites More sharing options...
hsbckb Posted August 5, 2007 Author Report Share Posted August 5, 2007 Hi, Blue Knight has just posted some updated for this project: Well I have a small update. As I mentioned before I started on the GeoScape World View. Anyway I've been tweaking the interface and sizes (all in code after loading the original data), below you can see the main GeoScape screen on the DS, the big change is that the Time/Date text display is different since that was the easiest area of the interface to resize without graphical quality loss. The globe isn't being rendered yet, I'm working on that now. http://i128.photobucket.com/albums/p175/blue_knight66/GeoScape1.jpgLet me know what you think. And since I never made a real update for the tactical combat, here is an older picture I have with aliens. http://i128.photobucket.com/albums/p175/blue_knight66/Aliens1.jpg I've only implemented one type of alien (shown) and just the base agents (no armor yet), although I do have male and female now. As I progress through the GeoScape I'll update the equipment,aliens, etc. as the equivalent features (research, equipment, etc) get implemented in the GeoScape mode. That way there isn't anymore hacking in mission data and it flows naturally. So once the core GeoScape mode is finished I'll progress both modes in parallel until completion. I'll post more GeoScape screens soon Link to comment Share on other sites More sharing options...
kafros Posted August 5, 2007 Report Share Posted August 5, 2007 (edited) Interesting, it seems he enjoys working on that project Edited August 5, 2007 by kafros Link to comment Share on other sites More sharing options...
hsbckb Posted August 10, 2007 Author Report Share Posted August 10, 2007 Some update from blue knight: Given varying time constraints and other factors I couldn't give you a meaningful date even if I wanted to So I'm going with the "it will be released when it's done" approach. Besides you wouldn't want a buggy or partially complete version to be released just to meet a date right? Anyway I'm working on GeoScape screens now, once all the graphical elements and core gameplay systems are done progress speed should accelerate. The tricky thing about the GeoScape screens is figuring out how to resize them without sacrificing quality and of course just figuring out how they were built too, some of the data was hardcoded in the exe (none of this is "hard" per se, it just takes time). The base screen is nearly complete, I'll have new screenshots soon. Link to comment Share on other sites More sharing options...
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