About the sound, we broke support with the dumb library but do not have a replacement in yet. You can fix it by installing the old dumb library and calling :
Thanks, i'll make corresponding changes to the build script
This is only related to background music. Normal sound effects (loaded from .wav files) should work fine, though we don't have many of them.
Thanks for clarification - i already found out, that laser sounds work fine
For other sound - have you tried looking at freesound.org
? There're lots of sounds with very convenient licences to be used in your game
Also consider visiting Partners in Rhyme
, Free Play Music
(for background music, maybe?) and SoundSnap
. Also, Jamendo
might be the source where to search a band, who'd be glad to share their music for free
Thanks for taking care of packaging ufo2000 for ArchLinux distro, we really appreciate this.
Just keep up with your good work on the game and i'll try to keep the package up to date
This is a bit weird. The game tries to create/modify some files in user's home directory (under '.ufo2000'), but fails. Overall, most of the data files from ufo2000 are read-only and are installed to a shared location in the system. But some of the files like configs, platoon settings and logs are supposed to be kept for each user separately.
Having to add a user to some group sounds like all the users share the personal configuration files.
Yeah, since the 'make install' rule doesn't work in your makefile (or does it..? haven't tried it since 1086) the original packager made a custom buildscript, which installs ufo2000 to /opt. I guess that's the right place - the game itself is quite 'standalone'. But about saving user-specific changes to .ufo2000 - no, it doesn't save anything into that dir. In fact, it doesn't create that dir and i still don't have it. Thus, fresh-created test-squad.squad was written to /opt/ufo2000/. which isn't very cool, indeed.
And yeah, i've also tried to recompile the game on Windows - but failed. Not sure why, i've got quite messy devel environment (also experimenting with KDE on Windows). Well, i have no time to play now anyways - my exams are at their hottest point :/