Markyj Posted March 13, 2003 Report Share Posted March 13, 2003 Not everyone has an nVidea card. Is there anyway you can change your bumpmapping to use the semi-standard ARB extensions? ARB_multitextureARB_texture_cube_mapARB_texture_env_combineARB_texture_env_dot3 Link to comment Share on other sites More sharing options...
red knight Posted March 13, 2003 Report Share Posted March 13, 2003 Not everyone has an nVidea card. Is there anyway you can change your bumpmapping to use the semi-standard ARB extensions? ARB_multitextureARB_texture_cube_mapARB_texture_env_combineARB_texture_env_dot3Yes there is and im working on it, but the demo had already being delayed too much, so i had posted in that state... Now im going to use a Cg approach that can compile for every Radeon Card. The problem is that NVidia Geforce 2 (our base spec) do not support pixel shaders so i have to work in parallel and i cannot test the pixel shaders i would implement, i will see if there is a software emulation mode to test those things... if not i would have to wait until i buy a Radeon Card... GreetingsRed Knight Link to comment Share on other sites More sharing options...
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