Sorrow Posted June 26, 2011 Report Share Posted June 26, 2011 (edited) How does one write a game stats editor? What would I have to learn? I'm studying computer science and we went past pointers and got to saving stuff to files. Edited June 26, 2011 by Sorrow Link to comment Share on other sites More sharing options...
j'ordos Posted June 27, 2011 Report Share Posted June 27, 2011 Well you need to program an interface, read bytes/shorts/integers from a file at specific offsets and write them back again. Ofcourse you also need to find the stats you want to edit in the program first! Link to comment Share on other sites More sharing options...
[NKF] Posted June 29, 2011 Report Share Posted June 29, 2011 (edited) I'm no expert but any and all the topics you can learn from your course will be useful in some way. Though courses generally only cover what's needed to satisfy the syllabus, so you'll probably miss out on a lot of interesting stuff that you'll have to supplement yourself with self study. I assume you're learning C/C++, C# or something along those lines? I'd say definitely brush up on the I/O topics (binary mode, binary mode is your friend!) and Classes. And for C++, it wouldn't be a bad idea to supplement your knowledge by familiarising yourself with the STL and its handy dynamic containers like vectors, lists, queues. They're very useful if you don't want to build dynamic data structures from scratch each time you write a program. - NKF Edited June 29, 2011 by NKF Link to comment Share on other sites More sharing options...
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