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#1 Exo2000

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Posted 12 September 2004 - 01:16 PM

Got bored. Had time. Had the map editor. 236 MCD entries of 253... w00t, finally a bigass legit map.

60x20x4 dimensions, FYI.

Top.png
Roof. Dud Conning Towers for "Scare Tactics" and to divert attention from the REAL Triton as it launches. First stage Triton Airlock here.

Deck3.png
Cargo & Storage Deck. Lots of places to hide. Also, second stage airlock for Triton.

Deck2.png
Sleeping Quarters and Alien Containment. Psychic Shielding prevents MC from inside just so people don't say "but how come they don't get mindcontrolled?" ^_^

CommandHangar.png
Command Deck, Engine Room?? And the bottom of the Hangar.

Tilesets Used: HAMMER, LEVIATH, TRITON, CARGO01
MCD Entries: 236/253
Time Taken: Don't ask. Didn't look at the clock. :D
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#2 Exo2000

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Posted 14 October 2004 - 09:43 AM

You are allowed to comment on it, BTW. <_<
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#3 Hailfire22

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Posted 14 October 2004 - 09:53 AM

You are allowed to comment on it, BTW. <_<

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Human Base = Cool

Alien Base = Owned humane base.

^_^

#4 Serge

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Posted 14 October 2004 - 02:17 PM

You are allowed to comment on it, BTW. <_<

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Can we already use this map for playing games? It looks very good.
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#5 Hailfire22

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Posted 14 October 2004 - 03:28 PM

You are allowed to comment on it, BTW. <_<

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Can we already use this map for playing games? It looks very good.

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Can we also use the alien base too? Maybe without all the damaged ufo's, of course they do add some flare to the map........

#6 Exo2000

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Posted 16 October 2004 - 04:30 PM

I suppose you could, if you wanted to write Mapgen rules for it. There are no other tiles in the set though. I think the main pieces (the actual things) are 30x60.
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#7 Violazr

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Posted 13 August 2005 - 03:01 AM

Nice... but why are explosive barrels stored in the command room??
And the aliens live right next to the crew, to make them sleep better? ;)
Maybe add a lab to cut them apart, and a workshop on the cargo deck.



30x60 terrains are possible (eg Ocean Liner). Just set map.SizeX/Y in the lua.

You may need to fill the first floor with ground tiles for it not to crash - but it might also work, since one can even play with "-1" (missing) maps which will be just black floor.



EDIT:
Using my unbelievable coding skillz, I wrote you a most complex generation routine. :P
Name your file/directory accordingly and have a try.

AddXcomTerrain {

	Name = "Sub Base (test)",

	Tiles =	{
  "$(xcom)/terrain/blanks.*",
  "$(tftf)/terrain/hammer.*",
  "$(tftf)/terrain/leviath.*",
  "$(tftf)/terrain/triton.*",
  "$(tftf)/terrain/cargo01.*",
  },


	Maps = {
  "$(ufo2000)/newmaps/subbase/subb_01.*",
  },
  


	MapGenerator = function(map)


  map.SizeX, map.SizeY = 6, 3


  map.Mapdata = {
                      { 01, -1, -1, -1, -1, -1 },
                      { -1, -1, -1, -1, -1, -1 },
                      { -1, -1, -1, -1, -1, -1 },
              }


   	 return map
    end
}

Edited by Violazr, 13 August 2005 - 03:10 AM.


#8 Blood Angel

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Posted 13 August 2005 - 03:51 AM

It wouldn't be much good as a base, there is no lab, no sonar/radar/anything like that. And no defences. If that was attacked, with a torpedo to the prow, igniting the barrels stored (for some reason) in the command room, then the whole thing would be crippled, especially if it breached the alien containment.

#9 Exo2000

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Posted 13 August 2005 - 05:14 AM

That is assuming ALL THOSE PANELS IN THE COMMAND ROOM ARE USELESS. :P

And that is also assuming a single torpedo will be able to breach the armour. Which I very much doubt. :P
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#10 Blood Angel

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Posted 13 August 2005 - 05:30 AM

Well, single torpedoes regularly breach the armour of small USOs, which have an approximate hull integrity to that of a hammerhead, which your craft is made of... Basically, if they had hijacked a barracuda, you'd be done for.

#11 Exo2000

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Posted 13 August 2005 - 05:32 AM

And that's assuming this thing uses standard hammerhead armour. It's going to have many many times that. :P
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#12 Blood Angel

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Posted 13 August 2005 - 05:49 AM

Yeah yeah, whatever. But 1 triton? That's weak. And if I was told that I'd have to have alien containment in my bedroom, I'd sleep in the storeroom.

#13 Exo2000

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Posted 14 August 2005 - 11:34 PM

Perhaps you didn't notice I said it was psi-shielded, and securely locked to prevent breakouts? :OhBrother:
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#14 Blood Angel

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Posted 15 August 2005 - 01:57 AM

Still, things go wrong.

#15 Sporb

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Posted 15 August 2005 - 02:13 AM

Simple , keep the aliens permanantly drunk. If mutons swing like regular blokes when intoxicated , you'll be set. They have the awesome poker face too

#16 Blood Angel

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Posted 15 August 2005 - 05:10 AM

Fantastic. Although a breakdown of communication will ensue, because Mutons are (I think) deaf and communicate only through a series of intricate dances, twirls and jumps.

*Imagines a muton drunkenly jumping, twirling round and falling flat on his face.*

#17 Exo2000

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Posted 15 August 2005 - 06:57 AM

Fantastic. Although a breakdown of communication will ensue, because Mutons are (I think) deaf and communicate only through a series of intricate dances, twirls and jumps.

*Imagines a muton drunkenly jumping, twirling round and falling flat on his face.*

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That's only how Blehm thinks they do. Personally I think it's inarticulate hand gestures. :D
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#18 Violazr

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Posted 15 August 2005 - 07:47 AM

Just glue them to some of their psycho-spheres and they'll be too high to break out. ;)

#19 Blehm 98

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Posted 15 August 2005 - 11:06 AM

What about putting them in straight jackets? Although, i do like the permanently drunk idea...
sporb, about poker faces, that is a very good point... I can see a drunk muton playing poker like a pro
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#20 Blitzen

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Posted 18 December 2005 - 01:01 AM

Where can I get my hands on that map builder????? Pretty Please????
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#21 Exo2000

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Posted 18 December 2005 - 08:39 AM

Where can I get my hands on that map builder????? Pretty Please????

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By not bumping ancient topics! :P

Look for Daishiva's Map Editor or search this forum;

http://www.xcomufo.c...p?showforum=192
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#22 Blood Angel

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Posted 18 December 2005 - 08:50 AM

And especially don't bump topics with inferior maps. :P

#23 Exo2000

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Posted 18 December 2005 - 08:54 AM

And especially don't bump topics with inferior maps. :P

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That could be construed as trolling or flaming. Don't say I didn't warn you.
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#24 Blood Angel

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Posted 18 December 2005 - 03:57 PM

Only joking. Only joking.