Tuntematon lentava esine Posted September 9, 2004 Report Share Posted September 9, 2004 Hi! Is it possible to capture cyberdisk intact? I haven't seen them since I got stun bombs but I doubt they are not effective. Is it any good research aliens besides sectoid leader and navigator. For example I just captured ( or alien stunned himself ) floater medic. What information medic can reveal? Of course examining live aliens reveal their vulnerabilities but anything that moves ( or don´t ) will ( not human ) be shooted regardless of weapon. :: TLE Link to comment Share on other sites More sharing options...
[NKF] Posted September 9, 2004 Report Share Posted September 9, 2004 (edited) Well, a stun bomb, especially on the easier levels, can knock out a cyberdisc very easily (it's the best robot-killer weapon on beginner). I'd recommend stunning it with the stun bomb when it's flying, because if you stun it when it's on the ground, it'll explode and destroy the body. But if it's flying, its body will drop to the ground and then it'll explode on the level it was flying at. Weird, but true. Even though you can stun the cyberdisc this way, the game may not put the cyberdisc in containment. I know the game doesn't do it for sectopods. As for the interrogations: No they don't always reveal vulnerabilities. For example, the chryssalid autopsy says it's vulnerable to explosives. On the contrary, it only takes 50% of explosive damage. But the note about lasers doing double damage to sectopods is true. As for what gets what: Sectoid leader, sectoid commander or any ethereal = psi-lab Any live alien = alien origins and species data Leaders and Commanders = end-game research, mission informationMedics = random autopsy/interrogation report (Which you don't already have) Engineers = UFO schematics Navigator = Hyperwave decoder That's about it. The only real important aliens of this list would have to be a random live alien, a leader, a commander and a navigator. All the others are just there for informative information to fill up the ufopaedia. - NKF edit: As this is quite an old topic and I've learnt new things since then, let me update the chryssalid damage bit a little. The comment that HE does less damage than AP is only true because it does between 50 - 150% damage while the AP damage can do between 0 - 200%. For weak rolls, the HE is better as it will do damage. For good rolls, AP will do better damage. It still seems that AP shell damage consistently kills a chryssalid a lot better than HE shells. HE shells seem to stun the chryssalid rather than kill them outright. Edited March 6, 2006 by NKF Link to comment Share on other sites More sharing options...
Kratos Posted March 5, 2006 Report Share Posted March 5, 2006 This thread went off topic a long time ago, time to split it with new comments coming. Check here Link to comment Share on other sites More sharing options...
Dover Posted March 6, 2006 Report Share Posted March 6, 2006 To address the topic, you don't. If you want the UFOpedia entry, you have to get a medic. You will never "Capture" a cyberdisc, although I could've sworn I've captured a live sectopod before... Link to comment Share on other sites More sharing options...
seeker Posted October 16, 2006 Report Share Posted October 16, 2006 ... Navigator = Hyperwave decoder navigators also give aliens' mission types Link to comment Share on other sites More sharing options...
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