Guest drewid Posted May 5, 2003 Report Share Posted May 5, 2003 We'll never keep up with reality. This baby has programmable ammo. There are some thumbs at the bottom which have some impressive pics at the other end [url="http://www.secretweapon.com/"]http://www.secretweapon.com/[/url] Link to comment Share on other sites More sharing options...
mamutas Posted May 6, 2003 Report Share Posted May 6, 2003 Where is the monitor? "Do you want you bullet exploded now?" Yes/No/Cancel I wonder what would Cancel do... : <_< Link to comment Share on other sites More sharing options...
revenant4 Posted May 6, 2003 Report Share Posted May 6, 2003 When the gun aims itself I'll be impressed...all I see is a shrapnel bullet...impressive that you can choose the explosion distance though... Link to comment Share on other sites More sharing options...
Guest drewid Posted May 7, 2003 Report Share Posted May 7, 2003 That was what impressed me. I reminded me of the programmable ammo from Judge Dredd. It's not that far from a blaster launcher if you think about it. It already judges distance, now all you need is steering. Link to comment Share on other sites More sharing options...
Breunor Posted May 31, 2003 Report Share Posted May 31, 2003 (edited) Edited to make relevent. This thread is for discussing the pistol and rifle models you start the game with. It would also include the ammo clips for those weapons. This used to be the human guns thread, lots of housecleaning ans splitting of topics has left this. Edited December 26, 2003 by Breunor Link to comment Share on other sites More sharing options...
Cubik Posted May 31, 2003 Report Share Posted May 31, 2003 (edited) FN P90, 422 polygons: Edited December 26, 2003 by Breunor Link to comment Share on other sites More sharing options...
Guest drewid Posted May 31, 2003 Report Share Posted May 31, 2003 good work. How big are the textures? rocket launcher - nice one. Might be worth lightening the texture on the p90 a bit, make it easier to see the details. Link to comment Share on other sites More sharing options...
Cubik Posted May 31, 2003 Report Share Posted May 31, 2003 The textures are 512x512. Futu shotgun, 515 polygons: Link to comment Share on other sites More sharing options...
Cubik Posted June 2, 2003 Report Share Posted June 2, 2003 Ok, a standard X-Com rifle. It's is based on the assult version of the HK32 which some of you wanted to see in the game, although I have beefed it up in some places it still looks like an Hk32. I want your optintion, straight or bent mag?: Link to comment Share on other sites More sharing options...
Vaaish Posted June 2, 2003 Report Share Posted June 2, 2003 Use a mag like on the M16 It should save a few polys and look just as good Link to comment Share on other sites More sharing options...
Guest drewid Posted June 2, 2003 Report Share Posted June 2, 2003 Anyone know what the NATO standard clip is? Or is it just the part that connects into the gun that is a standard shape? Link to comment Share on other sites More sharing options...
Deimos Posted June 2, 2003 Report Share Posted June 2, 2003 (edited) I think the latest M16 clip is similar to the nato standard, if not the standard. Nice stunrod Gambino, though I think we can be a bit more adventerous with the design. Maybe have a large belt mounted battery pack and somethign a bit more form fitting? Maybe use as a reference a Fencing rapier or foil as I'd imagine that's about as close as I'd want to get to an alien Another idea could be something like this [url="http://zzz.com.ru/"]http://zzz.com.ru/[/url] Article 169, second item. Basically its a wireless version of a tazer. Would look very cool in game and you would have to stand right next to the alien for it to work as well. Edited June 2, 2003 by Deimos Link to comment Share on other sites More sharing options...
Cubik Posted June 2, 2003 Report Share Posted June 2, 2003 The Hk32 in all it's non-textured glory , 504 polygons: Link to comment Share on other sites More sharing options...
Guest drewid Posted June 2, 2003 Report Share Posted June 2, 2003 I like it Link to comment Share on other sites More sharing options...
Cubik Posted June 2, 2003 Report Share Posted June 2, 2003 So do I , I think that this is the best gun I have created to this date. Link to comment Share on other sites More sharing options...
Vaaish Posted June 2, 2003 Report Share Posted June 2, 2003 Looks nice, keep it up. Link to comment Share on other sites More sharing options...
Breunor Posted June 2, 2003 Report Share Posted June 2, 2003 As to clips, IMO the straight one looks better. I agree, it's a very nice rifle. I'll update the assetlist with that last pic. I'd say that's a finished rifle model. There was talk about a stun rifle as a v1+ item, worked just like a rifle but stunned instead. I like the stun rod, like a huge version of those hand-held personal defense zappers. They used them in Demolition Man too didn't they? Link to comment Share on other sites More sharing options...
Vaaish Posted June 4, 2003 Report Share Posted June 4, 2003 I would render of images of these but I don't currently have MAX installed. If anyonewants to use them and texture them go right ahead, if I rememver right they are a barrett, pump shotgun, and a 747. Only the shotgun is textured and none are scaled. Here ya go! Link to comment Share on other sites More sharing options...
Breunor Posted June 4, 2003 Report Share Posted June 4, 2003 (edited) I'd like to check them out, but I can't open max files. Sad but true :crying: . Could you edit the previous post with a zip file containing them in 3ds format when possible? 3ds is the supported format. If you can't and someone else can open and convert them, please contact Vaaish about emailing the files back to him. One of things we don't want is for people to open an artist's model, change it, and resubmit it as a second file, even for this purpose. The only time you should be making changes for something other than your own models is when the artist gives you permission to do so. The artist should then be sent the file to resubmit it as the original attachment, replacing the previous one with a note in the post stating this IMO. As to the list of items gambino, pick whatever you like. Even with the general idea of an item, different artists might design the same thing differently enough that we can say, I like this part of yours, and that part of the other one. What would they look like together?" That type of thing. So pick whatever catches your fancy. Edited June 4, 2003 by Breunor Link to comment Share on other sites More sharing options...
MPaans Posted May 16, 2004 Report Share Posted May 16, 2004 Hey everybody. It's my first post here, so be gentle? I just wanted to add a little concept art for a rifle here. Inspired by XCOM of course One of my better concept art drawings, too (I draw really tiny, so if it looks somewhat blurry, you know now know why) I just wanted a buff-looking rifle. Personally I'm not a big fan of that HK32. On a further note : The socom gun that has been done looks really cool. But I wonder if we really want to use reallife weapons for this game? Seems more fun to me to take some artistic liberty making this game. Maybe I'll go ahead and start on a 3D version of this right away. I just like it so much Link to comment Share on other sites More sharing options...
Vaaish Posted May 16, 2004 Report Share Posted May 16, 2004 We were using realworld weapons as the base for human tech because this game is set in real world + 10 years or so. Later weapons such as the Laser and Blaster have more of a alien future feel to them because of the alien influence on their designs. Generally if you look in that thread entitled art list and completed designs you can get a good feel of how the tech should look. Also read the style guide on the art assets page for further info and finally for starters pick a model that isn't assigned so we don't end up with redundant models being made. Later if need be we can go back and redo ones that we haven't received the models for or that we decided to change the look of(there needs to be a REALLY good reason though or we will never finish the models) Link to comment Share on other sites More sharing options...
MagicAndy Posted May 17, 2004 Report Share Posted May 17, 2004 incidently where we animating weapons in the field (ala Max Payne)? I.e. the slide looks nice on the pistol, but would we get to see it work? Link to comment Share on other sites More sharing options...
Deimos Posted May 18, 2004 Report Share Posted May 18, 2004 To be honest I don't think the battleview will require weapon animation as they won't be all that big on screen. Maybe in the x-net? Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted May 18, 2004 Report Share Posted May 18, 2004 Perhaps we could include a 'firing animation' button? Like, every time you clicked that button, we would see a high quality firing animation (such as cycling bolt for the pistol, charging up for the plasma guns, etc.) Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted May 18, 2004 Report Share Posted May 18, 2004 [quote name='Cpl. Facehugger' date='May 17 2004, 09:22 PM']Perhaps we could include a 'firing animation' button? Like, every time you clicked that button, we would see a high quality firing animation (such as cycling bolt for the pistol, charging up for the plasma guns, etc.)[/quote] As part of the Xnet? I'm all for shooting high quality guns in the Xnet. I'll click that button until the clip runs empty. ...But then I'd need a reload button... I just hope it won't use real ammo. Link to comment Share on other sites More sharing options...
j'ordos Posted May 18, 2004 Report Share Posted May 18, 2004 (edited) [quote name='Robo Dojo 58' date='May 18 2004, 03:01 AM'][quote name='Cpl. Facehugger' date='May 17 2004, 09:22 PM']Perhaps we could include a 'firing animation' button? Like, every time you clicked that button, we would see a high quality firing animation (such as cycling bolt for the pistol, charging up for the plasma guns, etc.)[/quote] As part of the Xnet? I'm all for shooting high quality guns in the Xnet. I'll click that button until the clip runs empty. ...But then I'd need a reload button... I just hope it won't use real ammo. [/quote] Nice, but I think that's something better suited for a post-v1 release (unless there's nothing else to do but well, I don't think we'll reach THAT point any time soon ) Heh, and using real ammo from your stores... "I just researched blaster launchers, let's see what that does in x-net" *clicks fire button numorous times until message appears: 'not enough ammo present in stores'* :o Edited May 18, 2004 by j'ordos Link to comment Share on other sites More sharing options...
Breunor Posted May 18, 2004 Report Share Posted May 18, 2004 I'd hold off on making weapon animations, we have so many other models to do that this would really be a waste of effort IMO. Like previously mentioned, we have a high quality OICW model done, around 3500 polys, that needs texturing. The lower poly version will take 5 minutes, using the directX mesh tool in Milkshape to reduce poly count. The 5 minutes is for flipping edges for better smoothing afterwards. A high quality texture (512x512 or so) can also be reduced in size for the in-game model, so that's what we're really needing at this point. Link to comment Share on other sites More sharing options...
MagicAndy Posted May 18, 2004 Report Share Posted May 18, 2004 [quote]Heh, and using real ammo from your stores... "I just researched blaster launchers, let's see what that does in x-net" *clicks fire button numorous times until message appears: 'not enough ammo present in stores'* [/quote] Followed shortly by the message "The following X-corp bases has been lost..." Link to comment Share on other sites More sharing options...
fux0r666 Posted September 15, 2005 Report Share Posted September 15, 2005 (edited) I'm not quite sure how to create an issue in the tracker or what not, but I was doodling the other day and I came up with an assault rifle design that's kind of cool looking and borrows from a lot of different rifles but is essentially original. I can delete the m203 and put a heat shield or rail with a tactical grip if you would prefer. The alteration would be quite simple. This drawing style permits me to do these in under an hour. I'm so proud of myself for that It wouldn't be appropriate for much other than firearms but it really makes this easy. Edited September 15, 2005 by fux0r666 Link to comment Share on other sites More sharing options...
Vaaish Posted September 15, 2005 Report Share Posted September 15, 2005 it looks pretty good as it is but I think we should take off the 203 since the player wouldn't have the ability to fire it. Â My other concern is the sighting sustem. THe carrying handle is pretty large up there and I think it could look alot better if the handle was smaller and had a sighting system built in, Â Final concern is the calaber, with the silencer on the front and removing the 203 the barrel is going to look really thin. Maybe make the weapon more snubnosed like the mp5 and attach the silnever directly to the front? or maybe make the barrel handle 7.62mm instead of 5.56? Link to comment Share on other sites More sharing options...
red knight Posted September 15, 2005 Report Share Posted September 15, 2005 As far as the time taken, I think it is a very efficient way to do concept art... We will know for sure when we model it if the guys need more detail, but until that I think it is ok... @Vaaish: Start putting Fux concepts in the SVN for backup storage, if we then decide to change it or they evolve we keep the SVN in sync only. GreetingsRed Knight Link to comment Share on other sites More sharing options...
fux0r666 Posted September 15, 2005 Report Share Posted September 15, 2005 The sites are built in? The carry handle is like the FAMAS, I suppose. The FAMAS has a flip up, adjustable apperture at the back and a blade at the front. Large carry handles are kind of the fashion right now, what with the FAMAS, xm8, and the g36. Do you want optical sites or something? Yeah, this concept wasn't purpose built for the project. I was just messing around. Link to comment Share on other sites More sharing options...
Vaaish Posted September 15, 2005 Report Share Posted September 15, 2005 Yes, I was thinking opics more like what the XM* has built into the handle. Link to comment Share on other sites More sharing options...
fux0r666 Posted October 8, 2005 Report Share Posted October 8, 2005 dslfjlkssl Link to comment Share on other sites More sharing options...
Darkhomb Posted October 8, 2005 Report Share Posted October 8, 2005 Yeah I like that, I posted pics with the xm8 on the laser rifle... Attached 2.And no, thats not me in the pic I got this off yahoo. Link to comment Share on other sites More sharing options...
Darkhomb Posted October 8, 2005 Report Share Posted October 8, 2005 (edited) Pics to help when you get into modeling it. Edited October 8, 2005 by Darkhomb Link to comment Share on other sites More sharing options...
fux0r666 Posted October 8, 2005 Report Share Posted October 8, 2005 Hehe, Xm-8. What an ugly duckling. The LR-300 is kind of cool, though. Personally, I would have rather had an assault rifle more like the the HK416 enhanced carbine, but I don't think that that extensive RIS would translate well into a low poly model. http://www.hkdefense.us/pages/military-le/mil-leimages/416-14main.jpghttp://www.hkdefense.us/pages/military-le/mil-leimages/416-10__1main.jpg Link to comment Share on other sites More sharing options...
Darkhomb Posted October 8, 2005 Report Share Posted October 8, 2005 It is nice, but yeah I don't know how well that would work for you.. But when I think of a rifle for Xenocide, i think more futuristic then what we have now.. and the XM8 comes to mine with its looks. Even if you don't take anything else from it. The built in sites/range finder make it look more hitech. Link to comment Share on other sites More sharing options...
fux0r666 Posted October 9, 2005 Report Share Posted October 9, 2005 (edited) Futuristic... Think that back when they were developing the m16 in the '50's that they were thinking that we would be using laserguns in 2005 instead of their half-century old pop-gun? Probably In fact, most of the ARs in use right now, except the g36 (and xm8) and the TAVOR , are developments of weapon systems that were first conceived in the '60s. Maybe the an94, but I think that that is still based on the kalishnokov design. I think that the HK416 is much more representative of the future of weapons than the xm8. I think that developments of the xm8 will look more like the HK 416 than they do that plastic-fantastic mock-up. Trends have been toward modularity, maneoverability and adaptability, not huge plastic shells and racing-car lines. To me, the XM-8 looks like a cheesy fantasy and the HK416 looks like the future  edit: bad grammar. Edited October 9, 2005 by fux0r666 Link to comment Share on other sites More sharing options...
Vaaish Posted October 9, 2005 Report Share Posted October 9, 2005 I actually like that last post you made fux, it has a nice insustrial feel to it and I like the integrated optics... however  I think we should remove the forward pistol grip so we don't have issues attaching it to the soldier models, beef up that section a bit to compensate for the loss, and shorten the barrel I would think more like a bullpup(they do alot of urban combat and close quarters action in UFO's) with a silencer or a flash suppressor (we should probably go with flsh suppressor because of the sound effects unlesswe want to have a silenced rifle, Atex?) Link to comment Share on other sites More sharing options...
fux0r666 Posted October 9, 2005 Report Share Posted October 9, 2005 If you want it to be a bullpup, it would probably solve a lot of the problems in terms of the perceived lack of volume in the fore-grip. However, it would make the integrated sites reaaaallly weird. I have never seen a bullpup with integrated sites like that. The TAVOR comes close. It would look unlike anything out there. Link to comment Share on other sites More sharing options...
Vaaish Posted October 9, 2005 Report Share Posted October 9, 2005 If you want it to be a bullpup, it would probably solve a lot of the problems in terms of the perceived lack of volume in the fore-grip. However, it would make the integrated sites reaaaallly weird. I have never seen a bullpup with integrated sites like that. The TAVOR comes close. It would look unlike anything out there. ok then lets see how it looks w/o integrated sites. Link to comment Share on other sites More sharing options...
fux0r666 Posted October 21, 2005 Report Share Posted October 21, 2005 (edited) *cough* Edited October 21, 2005 by fux0r666 Link to comment Share on other sites More sharing options...
Vaaish Posted November 1, 2005 Report Share Posted November 1, 2005 Looks good, uploading to the svn. Link to comment Share on other sites More sharing options...
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