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SND - USELESS - Music


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#1 Jow

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Posted 29 January 2003 - 07:28 AM

I also make music. Here's a link to my music page:

Music

It's a finnish site, but it's pretty easy to use. So you all non-finnish people can easily listen to them too.

#2 Xcen

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Posted 29 January 2003 - 11:22 AM

maybe I'm not patient enough but ACK your host SUCKS it's like 2-3k/sec :(

I'm gonna start the downloads and listen to them tonite...maybe tommorow ;P
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#3 Fatal_Error

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Posted 29 January 2003 - 11:49 AM

maybe I'm not patient enough but ACK your host  SUCKS it's like 2-3k/sec :(

I'm gonna start the downloads and listen to them tonite...maybe tommorow ;P

mwua ha ha ha :devilsmile:

true coz im like very close to that host and still i get no mo than 17kb/sec per file
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#4 Guest_stewart_*

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Posted 29 January 2003 - 12:26 PM

You have to listen under LowFi @ least I did and I'm on a T3 here.

I liked the tunage but I may end up being the only one.

#5 Deimos

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Posted 29 January 2003 - 12:35 PM

You have to listen under LowFi @ least I did and I'm on a T3 here.

I liked the tunage but I may end up being the only one.

T3 makes dsl look like 56k. Lucky lucky man. :D

#6 LordT

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Posted 29 January 2003 - 01:03 PM

Someone here's putting my 56k down?! :angry:

What? that site aint slow, i get an 5.7kb with my mozilla.
Oh wait... finland is not so far away for me :P
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#7 Xcen

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Posted 29 January 2003 - 01:57 PM

Wow! I managed to download intermission....

I dig your style Jow this is exactly what we need for combat music... !

What software are you using... for this kind of music I tend to use audiomulch and CEP2...

Feels like we're gonna get a lot of tracks for this project... as I already said, we need as much as we can handle, I'd be glad to work with you!


I'll go download other tracks too...

you might wanna listen to this (this is the most ambient I can come with so far but I haven't tried much):

http://xcen.binaryst...machinweird.mp3
http://xcen.binaryst...n/AtmosDemo.mp3
http://xcen.binaryst...mentRapport.mp3


The last one is just plain silly though ;P
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#8 Jow

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Posted 29 January 2003 - 04:49 PM

I use mainly reason2, some times fruityloops (it has a granulizer). And for sound editing I use Sound Forge.

Xcen, your ambient music songs are a bit short, only 40 seconds. Make 'em a little longer, like 4-30 minutes. I liked them. They were good.

The ambient music songs I made are used in my doom-mod project. If you like them, they could be used in xenocide too.

But I'd like to make new music for xenocide.

#9 LordT

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Posted 29 January 2003 - 04:52 PM

I use mainly reason2, some times fruityloops (it has a granulizer). And for sound editing I use Sound Forge.

Xcen, your ambient music songs are a bit short, only 40 seconds. Make 'em a little longer, like 4-30 minutes.  I liked them. They were good.

The ambient music songs I made are used in my doom-mod project. If you like them, they could be used in xenocide too.

But I'd like to make new music for xenocide.

4-30 minutes?! You crazy?! The size of that file would be huge!
Anyway ambient music are often short but loopable "songs"
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#10 Jow

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Posted 30 January 2003 - 05:05 AM

yeah, yeah... me crazy. If one makes an ambient song for a cd then it can be long... and it depends. Not all should be 30 mins.

I usually make songs that are 5-13 minutes long.

The combat music should be longer than 40 secs. Usually combats take much longer than that.

The interceptor combat music can be short. They usually end in 40 secs at most.

#11 LordT

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Posted 30 January 2003 - 05:08 AM

You know that this is going to be downloadable??
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#12 Jow

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Posted 30 January 2003 - 09:58 AM

yeah. What about some short songs(about 2 mins) that are randomly played in loop?

#13 LordT

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Posted 30 January 2003 - 10:01 AM

better
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#14 Xcen

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Posted 30 January 2003 - 02:47 PM

Bleah LordT.

We'll make some repetitive music for you...

then we'll release an iso called "Music for Xenocide" With long donkey tracks

hehehe


Seriously, I think it can be a good idea to giver users the choice... this project won't see a full working beta before at least two year... this is a lot of time for us to do music (we are four working on this) so I could understand that you want a small download package... but I don't think it is much trouble having an optional bigger music pack (or is it?)


Oh and BTW Jow, welcome to the Sound/Music Department, you're in :)

Your coworkers are:

Me
Ghormak
Abstract

You can see some other stuff I made in other threads. As for my ambient stuff well it was only me playing around and experimenting so I never really put much time on them...


I think you would have fun playing with audiomulch, too. You can download it at

http://www.audiomulch.com


hmm one more thing... good idea to have randomly ordered prerendered loops, gives variety without any space overuse :)
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#15 LordT

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Posted 30 January 2003 - 02:52 PM

I didnt say the music had to be 30 secs and looping!! and if i did i take that back...
Anyhow; I think that 3-4 minutes for each track would be sufficient, as the music is going to change according to whats happening, and we all know that A LOT can happen during the course of this mighty fine game that everbody loves to death. <- had to do some xcom advertising there
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#16 Xcen

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Posted 30 January 2003 - 02:54 PM

oooops my bad lord...

I misread what jow said... I thought it was 3-4 min ... he said 4-30 lol

I just woke up sorry :)
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#17 LordT

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Posted 30 January 2003 - 02:59 PM

now lick my boots! :angry:
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#18 Xcen

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Posted 30 January 2003 - 03:16 PM

hehehe or else? Death grip?

I'd believe you'd find my lack of faith disturbing... maybe it's my sig...
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#19 LordT

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Posted 30 January 2003 - 03:19 PM

i find your faith overall to be disturbing
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#20 Jow

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Posted 30 January 2003 - 03:27 PM

The 10-30 minute long songs are for trance and mediatation.
2-6 minutes are just fine for a game.
10-50 secs are for a fast and scary events.

Ok?

This is just my opinion.

#21 Xcen

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Posted 30 January 2003 - 03:37 PM

Makes a lot of sense to me although I rarely use music while meditating.. perhaps I should.

So far I have been working on pre and post battlescape themes and alittle bit on the intro but this last one will wait 'til we agree on the intro script.

We plan to have dynamic music corresponding to events and I have been thinking that we should do different themes for the races and all...

It's not very structured yet, I guess I should be working on a plan. (that means I will welcome any ideas you have about this).

Feel free to upload whatever you think is suiting and we'll give our opinion on it and on where we think it would be cool to be heard (ugh that last sentence was ugly)

oh please change your host if you can, it's really really slow from where I am :)
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#22 Jow

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Posted 30 January 2003 - 06:43 PM

How many races there will be? Yeah, the dynamic music sounds good, better than just randomized loops.

Do you know any "faster" hosts that are fast in everywhere? The current host is fast for me. Partly for that I'm living in Finland.

I'll start making some ambient music this weekend after I've finalized the alien model.

#23 Fatal_Error

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Posted 31 January 2003 - 02:03 AM

How many races there will be? Yeah, the dynamic music sounds good, better than just randomized loops.

Do you know any "faster" hosts that are fast in everywhere? The current host is fast for me. Partly for that I'm living in Finland.

I'll start making some ambient music this weekend after I've finalized the alien model.

imo estonian host should be fast fo everyone :) ...thats not a fact :D and coz i really dont give a shuckeroonies aboot some server ill even post one here :) www.zone.ee (its only in estonian but it shouldnt be too much of a prob for you :) afterall you are a neightbour to us)

edit: forgot that it offers free accounts with 25mb server space (unlimited nr of accounts) but i dont know if there is any bandwidth limit (i dont if anyones ever even reached it :) )
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