pcx Posted May 20, 2006 Report Share Posted May 20, 2006 Okay, maybe not xcom. But I'm thinking of implementing a top-down view prototype mini-game with walls and grenade throwing/bouncing just to scratch my coding itch. So when a grenade is thrown, it'll grow bigger to simulate it's trajectory. (Remember it's a top-view, ur looking at the heads from the sky) THE question, would you want to play it ? And what if it's expanded to geoscape-ish level of gameplay. EXAMPLE (in ascii. hehe) : You : @ Walls : --- or | ---------------- (B) | | --------- |(A) | @ throw grenade into direction (A), would bounce to somewhere around (.If the wall has no ceiling, you can throw over the wall too. Link to comment Share on other sites More sharing options...
Serge Posted May 20, 2006 Report Share Posted May 20, 2006 That may be interesting. But I doubt you can find many followers here. So it may be better to announce such a game in roguelike community forums/newsgroups Incedentally I took part in developing these both types of games: http://sourceforge.net/projects/ufo2000http://sourceforge.net/projects/avanor Link to comment Share on other sites More sharing options...
pcx Posted May 22, 2006 Author Report Share Posted May 22, 2006 I kinda felt the ascii art and "nethack" term was misleading. What I had in mind was top-down(think Zelda3 SNES), but with 2d artwork for the sprites. (I can't draw ) Anyway, I'm stuck at thinking on how to represent small mounds of hills in top-down. So units can have height advantage (sniping etc). Paralysis by analysis... sigh. Link to comment Share on other sites More sharing options...
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